Notorious Chase
The dead Stand that hunts the fastest target. Multi-phase chase.
Difficulty scaling
Engine-side ATK is a sentinel — damage flows through crit boost. Each tier ratchets crit until Hell locks in a ×2.5 multiplier on every swing.
Normal
Mon #535100114 skill IDs
5100111, 5100121, 5100131, 5100141 Advanced
Mon #535100124 skill IDs
5100112, 5100122, 5100132, 5100142 Difficult
Mon #535100134 skill IDs
5100113, 5100123, 5100133, 5100143 Nightmare
Mon #535100144 skill IDs
5100114, 5100124, 5100134, 5100144 Hell
Mon #535100154 skill IDs
5100115, 5100125, 5100135, 5100145 Lore & design notes
Notorious Chase has the lowest defense profile of any Infinity boss (dmg_reduction 0, secondary_defense 10000) but is the only one with a 4-skill rotation instead of the standard 5. The skill_count drop is intentional: the boss runs a multi-phase chase script where it picks the fastest unit on the field and snowballs damage onto that target. Whoever you put in the speed-leader slot will eat all of it.
Counter team
Slow-speed bait team with rotating taunt
Lineup
- Bruno Bucciarati — Sticky Fingers taunt / zipper barrier
- Narciso Anasui — sub-DPS that out-paces the chase
- Foo Fighters or Weather Report — DoT that does not telegraph speed
Why it works
The chase script latches onto the highest-Speed character. By stacking taunt on Bruno and keeping the rest of the team at moderate Speed, you control which character gets the chase, and you can rotate the taunt across phase transitions.
Watch out
Do not bring two glass-cannon speedsters. The chase will ping-pong between them and you will lose both before Bruno's taunt comes off cooldown.