Badge
Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack.
All 124 jewelry pieces and 9 Dramatic Scene sets in the game, with what each one does and who should run it.
Golden Spirit gives every character three separate gear tracks, each with its own progression loop. Knowing where each one lives saves a lot of wasted upgrades.
Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack.
Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack.
Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 8% of Attack.
Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 8% of Attack.
Increases Base Defense by 2.5%.
Increases Base Defense by 2.5%.
Increases Base Defense by 2.5%.
Increases Base Defense by 2.5%.
Increases Base Attack by 1%. Increases Base HP by 1.5%.
Increases Base Attack by 1%. Increases Base HP by 1.5%.
Increases Base Attack by 1%. Increases Base HP by 1.5%.
Increases Base Attack by 1%. Increases Base HP by 1.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base HP by 2.5%.
Increases Base HP by 2.5%.
Increases Base HP by 2.5%.
Increases Base HP by 2.5%.
At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Only activates when equipped by a Ranged character. Before an Ultimate or skill is cast, grants 1 stack of 2.5% skill damage bonus for 8 seconds, stacking up to 3 times.
Only activates when equipped by a Ranged character. Before an Ultimate or skill is cast, grants 1 stack of 2.5% skill damage bonus for 8 seconds, stacking up to 3 times.
Only activates when equipped by a Ranged character. Before an Ultimate or skill is cast, grants 1 stack of 2.5% skill damage bonus for 8 seconds, stacking up to 3 times.
Only activates when equipped by a Ranged character. Before an Ultimate or skill is cast, grants 1 stack of 2.5% skill damage bonus for 8 seconds, stacking up to 3 times.
Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Nine set bonuses. Run two pieces of a set for the stat line, four for the signature effect — most builds settle on a 4-piece set plus a 2-piece off-set for stats. See the full damage table →
All nine sets ranked by how much damage a 4-piece adds — for ranged and melee carries, every scene level.
Where every upgrade currency comes from and what it gates — Coins, Astrogems, forge materials, scene mats.
Which gear track to push first, how star rank gates slots, and where each upgrade currency lands.
The phases every hit passes through — see where each badge or scene-set passive lands.