Items

All 124 badges in the game with their effect. Search or filter by Part, and tap any badge to open its full entry in Gear.

Part
Badge Part Effect
Akira Otoishi Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Akira Otoishi Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Akira Otoishi Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Akira Otoishi Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Anubis Badge·Ⅰ Part 1 Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Anubis Badge·Ⅱ Part 2 Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Anubis Badge·Ⅲ Part 3 Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Anubis Badge·Ⅳ Part 4 Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Avdol Badge·Ⅰ Part 1 Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Avdol Badge·Ⅱ Part 2 Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Avdol Badge·Ⅲ Part 3 Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Avdol Badge·Ⅳ Part 4 Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Blueford Badge·Ⅰ Part 1 Increases Base Defense by 2.5%.
Blueford Badge·Ⅱ Part 2 Increases Base Defense by 2.5%.
Blueford Badge·Ⅲ Part 3 Increases Base Defense by 2.5%.
Blueford Badge·Ⅳ Part 4 Increases Base Defense by 2.5%.
Bucciarati Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Bucciarati Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Bucciarati Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Bucciarati Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Caesar Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Caesar Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Caesar Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Caesar Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Ermes Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Ermes Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Ermes Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Ermes Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Giorno Badge·Ⅰ Part 1 Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Giorno Badge·Ⅱ Part 2 Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Giorno Badge·Ⅲ Part 3 Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Giorno Badge·Ⅳ Part 4 Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Gwess Badge·Ⅰ Part 1 Increases Base HP by 2.5%.
Gwess Badge·Ⅱ Part 2 Increases Base HP by 2.5%.
Gwess Badge·Ⅲ Part 3 Increases Base HP by 2.5%.
Gwess Badge·Ⅳ Part 4 Increases Base HP by 2.5%.
Hol Horse Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Hol Horse Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Hol Horse Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Hol Horse Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Item Part 1 Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack.
Item Part 2 Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack.
Item Part 3 Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 8% of Attack.
Item Part 4 Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 8% of Attack.
Johngalli A. Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Johngalli A. Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Johngalli A. Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Johngalli A. Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Jonathan Badge·Ⅰ Part 1 When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
Jonathan Badge·Ⅱ Part 2 When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
Jonathan Badge·Ⅲ Part 3 When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
Jonathan Badge·Ⅳ Part 4 When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
Joseph Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Joseph Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Joseph Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Joseph Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Keicho Nijimura Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Keicho Nijimura Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Keicho Nijimura Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Keicho Nijimura Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Kenzou Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Kenzou Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Kenzou Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Kenzou Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Koichi Hirose Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. Before an Ultimate or skill is cast, grants 1 stack of 2.5% skill damage bonus for 8 seconds, stacking up to 3 times.
Koichi Hirose Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. Before an Ultimate or skill is cast, grants 1 stack of 2.5% skill damage bonus for 8 seconds, stacking up to 3 times.
Koichi Hirose Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. Before an Ultimate or skill is cast, grants 1 stack of 2.5% skill damage bonus for 8 seconds, stacking up to 3 times.
Koichi Hirose Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. Before an Ultimate or skill is cast, grants 1 stack of 2.5% skill damage bonus for 8 seconds, stacking up to 3 times.
Leaky Eye Luca Badge·Ⅰ Part 1 Increases Base Attack by 2.5%.
Leaky Eye Luca Badge·Ⅱ Part 2 Increases Base Attack by 2.5%.
Leaky Eye Luca Badge·Ⅲ Part 3 Increases Base Attack by 2.5%.
Leaky Eye Luca Badge·Ⅳ Part 4 Increases Base Attack by 2.5%.
Lisa Lisa Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Lisa Lisa Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Lisa Lisa Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Lisa Lisa Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Mariah Badge·Ⅰ Part 1 Increases Base Attack by 2.5%.
Mariah Badge·Ⅱ Part 2 Increases Base Attack by 2.5%.
Mariah Badge·Ⅲ Part 3 Increases Base Attack by 2.5%.
Mariah Badge·Ⅳ Part 4 Increases Base Attack by 2.5%.
Mista Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Mista Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Mista Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Mista Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Rangler Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Rangler Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Rangler Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Rangler Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Santviento Badge·Ⅰ Part 1 While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
Santviento Badge·Ⅱ Part 2 While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
Santviento Badge·Ⅲ Part 3 While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
Santviento Badge·Ⅳ Part 4 While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
Secco Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Secco Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Secco Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Secco Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Shigekiyo Yangu Badge·Ⅰ Part 1 Increases Base Attack by 2.5%.
Shigekiyo Yangu Badge·Ⅱ Part 2 Increases Base Attack by 2.5%.
Shigekiyo Yangu Badge·Ⅲ Part 3 Increases Base Attack by 2.5%.
Shigekiyo Yangu Badge·Ⅳ Part 4 Increases Base Attack by 2.5%.
Speedwagon Badge·Ⅰ Part 1 At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
Speedwagon Badge·Ⅱ Part 2 At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
Speedwagon Badge·Ⅲ Part 3 At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
Speedwagon Badge·Ⅳ Part 4 At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
Straizo Badge·Ⅰ Part 1 Increases Base Attack by 1%. Increases Base HP by 1.5%.
Straizo Badge·Ⅱ Part 2 Increases Base Attack by 1%. Increases Base HP by 1.5%.
Straizo Badge·Ⅲ Part 3 Increases Base Attack by 1%. Increases Base HP by 1.5%.
Straizo Badge·Ⅳ Part 4 Increases Base Attack by 1%. Increases Base HP by 1.5%.
Stroheim Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Stroheim Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Stroheim Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Stroheim Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Tarukus Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Tarukus Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Tarukus Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Tarukus Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Tonio Badge·Ⅰ Part 1 Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Tonio Badge·Ⅱ Part 2 Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Tonio Badge·Ⅲ Part 3 Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Tonio Badge·Ⅳ Part 4 Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Will Badge·Ⅰ Part 1 Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Will Badge·Ⅱ Part 2 Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Will Badge·Ⅲ Part 3 Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Will Badge·Ⅳ Part 4 Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.