Tarukus
Stone-masked Aztec warrior. The first Infinity boss.
Difficulty scaling
Engine-side ATK is a sentinel — damage flows through crit boost. Each tier ratchets crit until Hell locks in a ×2.5 multiplier on every swing.
Normal
Mon #531100115 skill IDs
1100100, 1100111, 1100121, 1100131, 1100141 Advanced
Mon #531100125 skill IDs
1100100, 1100112, 1100122, 1100132, 1100142 Difficult
Mon #531100135 skill IDs
1100100, 1100113, 1100123, 1100133, 1100143 Nightmare
Mon #531100145 skill IDs
1100100, 1100114, 1100124, 1100134, 1100144 Hell
Mon #531100155 skill IDs
1100100, 1100115, 1100125, 1100135, 1100145 Lore & design notes
Tarukus is one of the immortal Aztec warriors sealed in stone for centuries until Dio used his stand-blood pact to wake them. He is a raw striker — no Stand, all monstrous physical pressure — which makes him the cleanest pure-DPS check in the early Infinity ladder. His Hell-tier crit profile is identical to every other endgame Infinity boss (40968 crit, 34140 crit DMG), so he is a perfect benchmark for testing whether your Part 1 Hamon team can actually hold up before you face Wamuu.
Counter team
Hamon team — Phantom Blood loadout
Lineup
- Jonathan Joestar — main Hamon DPS, Vampire/Zombie bonus
- Will A. Zeppeli — support / Hamon amp
- Robert E.O. Speedwagon — sub-DPS, debuffer
Why it works
Tarukus carries the hidden Vampire/Zombie tag, so every Hamon user multiplies their effective damage against him. A clean Part 1 Hamon trio also gains team-synergy modifiers from the Phantom Blood squad bonus.
Watch out
Tarukus opens with a high-priority basic that ignores most shielding. Bring at least one healer or pre-shield from Speedwagon's E1 before the first action.