Diamond Is Unbreakable · Agility Type · SR

Akira Otoishi

Stand Chili Pepper

Diamond is Unbreakable SR Agility Sub DPSHealer
HP
7,058
ATK
9,002
DEF
6,639
Peak skill
2,400%
Overview

Akira Otoishi at a glance

Lv 1 baseline straight from the game data — before Star Tree, Spirit Realm, dupes, and gear.

Identity

Part
Diamond Is Unbreakable
Fighting type
Agility Type
Rarity
SR
Stand
Chili Pepper
Role
Sub DPS

Combat stats

HP
7,058
ATK
9,002
DEF
6,639
Bonus HP
1,411
Bonus ATK
120
Bonus DEF
44
Starting Energy
400 / 1000
Crit Rate
5.0%
Crit Damage
200%
Hit Rate
100%
Block Rate
5.0%
Stand

Chili Pepper

The signature stand drives every active skill — its passive and ultimate define this character's identity.

Passive

Chili Pepper

At the beginning of each battle, Akira Otoishi deploys an invulnerable battery at his location that provides up to 20 stacks of Electricity. In addition, Akira gains 5 stacks of Electricity by default. Akira loses 1 stacks of Electricity every 2 seconds during combat. When his Electricity stacks are depleted, if the battery has any remaining Electricity stacks, he retreats to the battery and regains 5 stacks of Electricity. When releasing this skill, Akira deals damage equal to 1200% – 1800% of Attack. The lower the target's Energy, the higher the damage dealt.

Active

Kill You Nice and Easy

Chili Pepper dashes toward the target from up to 4 tiles away, then deals damage equal to 340% of Attack. Each stack of Electricity enables this attack to deal additional damage equal to 20% of Attack. Cooldown: 15 seconds.

Full kit

Skills & levels

17 skill rows across 5 tiers. Icons come from the game asset bundle when available.

Chili Pepper

Passive SkillPassiveCD 10000.0s
  1. Lv 1

    At the beginning of each battle, Akira Otoishi deploys an invulnerable battery at his location that provides up to 20 stacks of Electricity. In addition, Akira gains 5 stacks of Electricity by default. Akira loses 1 stacks of Electricity every 2 seconds during combat. When his Electricity stacks are depleted, if the battery has any remaining Electricity stacks, he retreats to the battery and regains 5 stacks of Electricity. When releasing this skill, Akira deals damage equal to 1200% – 1800% of Attack. The lower the target's Energy, the higher the damage dealt.

  2. Lv 2

    Increases damage to 1300% – 2000% of Attack.

  3. Lv 3

    Increases damage to 1400% – 2200% of Attack.

  4. Lv 4

    Increases damage to 1500% – 2400% of Attack.

Kill You Nice and Easy

Active SkillActiveCD 3.0s
  1. Lv 1

    Chili Pepper dashes toward the target from up to 4 tiles away, then deals damage equal to 340% of Attack. Each stack of Electricity enables this attack to deal additional damage equal to 20% of Attack. Cooldown: 15 seconds.

  2. Lv 2

    Reduces cooldown to 13 seconds. Increases damage to 380% of Attack and additional damage from each Electricity stack to 30% of Attack.

  3. Lv 3

    Reduces cooldown to 10 seconds. Increases damage to 420% of Attack and additional damage from each Electricity stack to 40% of Attack.

Powered by Electricity

Stand Stage IPassive
  1. Lv 1

    Increases Attack and Max HP by 10%. Special Effect: Basic attacks reduce the target's Energy by 40 and deal additional damage equal to 10% of Attack.

  2. Lv 2

    Increases attribute bonuses to 15%. Basic attacks reduce the target's Energy by 60 and deal additional damage equal to 15% of Attack.

  3. Lv 3

    Increases attribute bonuses to 20%. Basic attacks reduce the target's Energy by 80 and deal additional damage equal to 20% of Attack.

Charge with Electricity

Stand Stage IIStand passive
  1. Lv 1

    Whenever Akira gains 1 stacks of Electricity, restores 5% of Max HP.

  2. Lv 2

    Increases HP restoration to 7.5% of Max HP.

  3. Lv 3

    Increases HP restoration to 10% of Max HP.

Revive

Stand Stage IIIType -3
  1. Lv 1

    Upon taking fatal damage, if the battery has any remaining Electricity stacks, Akira will not be defeated but instead returns to the battery and absorbs all its remaining Electricity stacks. After triggering this effect, Chili Pepper enters an enhanced state, raising its maximum number of Electricity stacks to 10. This enhanced state lasts for 6 seconds. This effect cannot trigger if the battery's Electricity stacks are depleted. Triggering this effect consumes all remaining Electricity stacks of the battery.

  2. Lv 2

    Extends enhancement duration to 8 seconds.

  3. Lv 3

    Extends enhancement duration to 10 seconds.

Progression

Star Tree, dupes & recruit ladder

Career-shared upgrade paths. Every Agility character draws from the same 22-node Star Tree and 12-stage dupe ladder.

Star Tree HP +1,500
Star Tree Crit Rate +700
Star Tree Defense +1,500
Star Tree Crit Res +700
Star Tree Attack +1,500
Star Tree Debuff Proficiency +200
Star Tree Resilience +200
Star Tree Effect Res +200
Star Tree Effect Hit +200
Star Tree DMG Reduction Rate +500
Star Tree DMG Boost Rate +500
Star Tree Healing Received Bonus +1,000
Recruit ★ Attack +34,900
Recruit ★ Defense +34,900
Recruit ★ HP +34,900
Star Tree 22 nodes
  1. Node 1
    +500 HP
  2. Node 2
    +200 Crit Rate
  3. Node 3
    +500 Defense
  4. Node 4
    +200 Crit Res
  5. Node 5
    +500 Attack
  6. Node 6
    +200 Debuff Proficiency
  7. Node 7
    +500 HP
  8. Node 8
    +200 Resilience
  9. Node 9
    +500 Defense
  10. Node 10
    +200 Effect Res
  11. Node 11
    +500 Attack
  12. Node 12
    +200 Effect Hit
  13. Node 13
    +500 HP
  14. Node 14
    +200 DMG Reduction Rate
  15. Node 15
    +500 Defense
  16. Node 16
    +200 DMG Boost Rate
  17. Node 17
    +500 Attack
  18. Node 18
    +1,000 Healing Received Bonus
  19. Node 19
    +500 Crit Rate
  20. Node 20
    +500 Crit Res
  21. Node 21
    +300 DMG Reduction Rate
  22. Node 22
    +300 DMG Boost Rate
Dupe ladder Stages S0–S11
Stage BasicSkill 1Skill 2Skill 3Skill 4Ultimate Stat gains
S0 111110
S1 211112 +200 HP · +200 Attack · +200 Defense
S2 221112 +500 HP · +500 Attack · +500 Defense
S3 222112 +1,000 HP · +500 Attack · +500 Defense
S4 222212 +1,000 HP · +500 Attack · +1,000 Defense
S5 222222 +1,000 HP · +1,000 Attack · +1,000 Defense
S6 322223 +1,500 HP · +1,500 Attack · +1,500 Defense
S7 332223 +2,000 HP · +2,000 Attack · +2,000 Defense
S8 333223 +3,000 HP · +2,000 Attack · +2,000 Defense
S9 333323 +3,000 HP · +2,000 Attack · +3,000 Defense
S10 333333 +3,000 HP · +3,000 Attack · +3,000 Defense
S11 433334 +4,000 HP · +4,000 Attack · +4,000 Defense
Recruit ladder 16 steps
  1. ★1 · step 1
  2. ★1 · step 2
    +300 HP+300 Attack+300 Defense
  3. ★1 · step 3
    +500 HP+500 Attack+500 Defense
  4. ★2 · step 4
    +700 HP+700 Attack+700 Defense
  5. ★2 · step 5
    +1,000 HP+1,000 Attack+1,000 Defense
  6. ★2 · step 6
    +1,200 HP+1,200 Attack+1,200 Defense
  7. ★3 · step 7
    +1,400 HP+1,400 Attack+1,400 Defense
  8. ★3 · step 8
    +1,700 HP+1,700 Attack+1,700 Defense
  9. ★3 · step 9
    +1,900 HP+1,900 Attack+1,900 Defense
  10. ★4 · step 10
    +2,900 HP+2,900 Attack+2,900 Defense
  11. ★4 · step 11
    +3,200 HP+3,200 Attack+3,200 Defense
  12. ★4 · step 12
    +3,400 HP+3,400 Attack+3,400 Defense
  13. ★5 · step 13
    +3,600 HP+3,600 Attack+3,600 Defense
  14. ★5 · step 14
    +3,900 HP+3,900 Attack+3,900 Defense
  15. ★5 · step 15
    +4,100 HP+4,100 Attack+4,100 Defense
  16. ★5 · step 16
    +5,100 HP+5,100 Attack+5,100 Defense