Identity
- Part
- Diamond Is Unbreakable
- Fighting type
- Agility Type
- Rarity
- SR
- Stand
- Chili Pepper
- Role
- Sub DPS
Diamond Is Unbreakable · Agility Type · SR
Stand Chili Pepper
Lv 1 baseline straight from the game data — before Star Tree, Spirit Realm, dupes, and gear.
The signature stand drives every active skill — its passive and ultimate define this character's identity.
At the beginning of each battle, Akira Otoishi deploys an invulnerable battery at his location that provides up to 20 stacks of Electricity. In addition, Akira gains 5 stacks of Electricity by default. Akira loses 1 stacks of Electricity every 2 seconds during combat. When his Electricity stacks are depleted, if the battery has any remaining Electricity stacks, he retreats to the battery and regains 5 stacks of Electricity. When releasing this skill, Akira deals damage equal to 1200% – 1800% of Attack. The lower the target's Energy, the higher the damage dealt.
Chili Pepper dashes toward the target from up to 4 tiles away, then deals damage equal to 340% of Attack. Each stack of Electricity enables this attack to deal additional damage equal to 20% of Attack. Cooldown: 15 seconds.
17 skill rows across 5 tiers. Icons come from the game asset bundle when available.
At the beginning of each battle, Akira Otoishi deploys an invulnerable battery at his location that provides up to 20 stacks of Electricity. In addition, Akira gains 5 stacks of Electricity by default. Akira loses 1 stacks of Electricity every 2 seconds during combat. When his Electricity stacks are depleted, if the battery has any remaining Electricity stacks, he retreats to the battery and regains 5 stacks of Electricity. When releasing this skill, Akira deals damage equal to 1200% – 1800% of Attack. The lower the target's Energy, the higher the damage dealt.
Increases damage to 1300% – 2000% of Attack.
Increases damage to 1400% – 2200% of Attack.
Increases damage to 1500% – 2400% of Attack.
Chili Pepper dashes toward the target from up to 4 tiles away, then deals damage equal to 340% of Attack. Each stack of Electricity enables this attack to deal additional damage equal to 20% of Attack. Cooldown: 15 seconds.
Reduces cooldown to 13 seconds. Increases damage to 380% of Attack and additional damage from each Electricity stack to 30% of Attack.
Reduces cooldown to 10 seconds. Increases damage to 420% of Attack and additional damage from each Electricity stack to 40% of Attack.
Increases Attack and Max HP by 10%. Special Effect: Basic attacks reduce the target's Energy by 40 and deal additional damage equal to 10% of Attack.
Increases attribute bonuses to 15%. Basic attacks reduce the target's Energy by 60 and deal additional damage equal to 15% of Attack.
Increases attribute bonuses to 20%. Basic attacks reduce the target's Energy by 80 and deal additional damage equal to 20% of Attack.
Whenever Akira gains 1 stacks of Electricity, restores 5% of Max HP.
Increases HP restoration to 7.5% of Max HP.
Increases HP restoration to 10% of Max HP.
Upon taking fatal damage, if the battery has any remaining Electricity stacks, Akira will not be defeated but instead returns to the battery and absorbs all its remaining Electricity stacks. After triggering this effect, Chili Pepper enters an enhanced state, raising its maximum number of Electricity stacks to 10. This enhanced state lasts for 6 seconds. This effect cannot trigger if the battery's Electricity stacks are depleted. Triggering this effect consumes all remaining Electricity stacks of the battery.
Extends enhancement duration to 8 seconds.
Extends enhancement duration to 10 seconds.
Career-shared upgrade paths. Every Agility character draws from the same 22-node Star Tree and 12-stage dupe ladder.