Battle Tendency · Ranged Type · SSR

Caesar Anthonio Zeppeli

Style Hamon practitioner

Battle Tendency SSR Ranged Hamon Sub DPSTeam UtilityHealer
HP
7,352
ATK
10,400
DEF
7,304
Peak skill
450%
Overview

Caesar Anthonio Zeppeli at a glance

Lv 1 baseline straight from the game data — before Star Tree, Spirit Realm, dupes, and gear.

Identity

Part
Battle Tendency
Fighting type
Ranged Type
Rarity
SSR
Hamon
Yes
Role
Sub DPS

Combat stats

HP
7,352
ATK
10,400
DEF
7,304
Bonus HP
1,470
Bonus ATK
138
Bonus DEF
48
Starting Energy
200 / 1000
Crit Rate
5.0%
Crit Damage
200%
Hit Rate
100%
Block Rate
5.0%
Full kit

Skills & levels

21 skill rows across 6 tiers. Icons come from the game asset bundle when available.

Bubble Lenses

Passive SkillUltimate
  1. Lv 1

    Caesar's basic attacks ricochet up to 5 times, dealing damage equal to 40% of Attack to other enemies within 2 tiles around the target. When casting the Ultimate, Caesar fires a volley of Hamon bubbles toward the target, dealing damage equal to 200% of Attack to the target and other enemies within 2 tiles. Bubbles reflect light, dealing damage equal to 100% of Attack per second to special units (Vampires and Zombies) within the range for the next 3 seconds. For every 1 enemies hit by this skill, Caesar gains 1 stacks of Attack Speed Up.

  2. Lv 2

    Increases ricochet damage to 45% of Attack, Hamon bubble volley damage to 220% of Attack, and additional damage against special units to 120% of Attack.

  3. Lv 3

    Increases ricochet damage to 50% of Attack, Hamon bubble volley damage to 240% of Attack, and additional damage against special units to 140% of Attack.

  4. Lv 4

    Increases ricochet damage to 60% of Attack, Hamon bubble volley damage to 260% of Attack, and additional damage against special units to 160% of Attack.

Bubble Barrier

Active SkillActiveCD 3.0sCost 50 Energy
  1. Lv 1

    Caesar creates a massive bubble, enveloping enemies within it and dealing damage equal to 400% of Attack. This attack has a 80% chance to Immobilized the target for 3 seconds. Following this attack, Caesar gains 2 stacks of Attack Speed Up. Cooldown: 20 seconds.

  2. Lv 2

    Reduces cooldown to 18 seconds. Increases damage to 450% of Attack and Immobilized chance to 90%.

  3. Lv 3

    Reduces cooldown to 16 seconds. Increases damage to N% of Attack and Immobilized chance to 100%.

The Human Spirit

Stand Stage IPassive
  1. Lv 1

    Increases Attack and Max HP by 10%. Upon receiving a buff from any ally (excluding Caesar himself), gains 1 stacks of Attack Speed Up. This effect triggers once every 3 seconds.

  2. Lv 2

    Increases attribute bonuses to 15%.

  3. Lv 3

    Increases attribute bonuses to 20%.

Hamon Energy

Stand Stage IIStand passive
  1. Lv 1

    Special Effect: Basic attacks deal additional damage equal to 40% of Attack. All attacks against Vampires and Zombies deal additional damage equal to 2% of the target's current HP. The additional damage is capped at 100% of this character's Attack.

  2. Lv 2

    Increases general additional damage to 45% of Attack and additional damage against special units to 3% of their current HP.

  3. Lv 3

    Increases general additional damage to 50% of Attack and additional damage against special units to 4% of their current HP.

The Zeppeli Spirit

Stand Stage IIIType -3
  1. Lv 1

    Restores 100 Energy at the beginning of each battle. For every 1 stacks of Attack Speed Up Caesar has, his basic attacks have a 5% chance to trigger the Special Effect 1 times.

  2. Lv 2

    Increases Energy restoration to 150. Increases Special Effect trigger chance (for every 1 stacks of Attack Speed Up) to 10%.

  3. Lv 3

    Increases Energy restoration to 200. Increases Special Effect trigger chance (for every 1 stacks of Attack Speed Up) to 15%.

Bubble Cutter Gliding

Ultimate (★5)Passive
  1. Lv 1

    Caesar's basic attacks unleash penetrating bubbles that spin into high-speed disks. Each basic attack deals damage equal to 180% of Attack to all enemies on the path and has a 50% chance to leave a bubble at the target's location. When casting the Ultimate, Caesar recalls all bubbles, each dealing damage based on the number of bubbles attached to all enemies in a straight line between Caesar and his target. For every 2 bubbles recalled, Caesar gains 1 stack of Attack Speed Up. Each bubble deals damage equal to 90% of Caesar's Attack to all enemies along the path.

  2. Lv 2

    Increases basic attack damage to 190% of Attack and bubble's trigger chance to 60%. Recalled bubbles deal damage equal to 95% of Attack.

  3. Lv 3

    Increases basic attack damage to 200% of Attack and bubble's trigger chance to 70%. Recalled bubbles deal damage equal to 100% of Attack.

  4. Lv 4

    Increases basic attack damage to 220% of Attack and bubble's trigger chance to 80%. Recalled bubbles deal damage equal to 110% of Attack.

Progression

Star Tree, dupes & recruit ladder

Career-shared upgrade paths. Every Ranged character draws from the same 22-node Star Tree and 12-stage dupe ladder.

Star Tree HP +1,500
Star Tree Crit Rate +200
Star Tree Defense +1,500
Star Tree Crit Res +200
Star Tree Attack +1,500
Star Tree Debuff Proficiency +700
Star Tree Resilience +700
Star Tree Effect Res +200
Star Tree Effect Hit +200
Star Tree Accuracy Rate +3,000
Star Tree Ultimate Strength +1,500
Star Tree Healing Received Bonus +1,000
Recruit ★ Attack +34,900
Recruit ★ Defense +34,900
Recruit ★ HP +34,900
Star Tree 22 nodes
  1. Node 1
    +500 HP
  2. Node 2
    +200 Crit Rate
  3. Node 3
    +500 Defense
  4. Node 4
    +200 Crit Res
  5. Node 5
    +500 Attack
  6. Node 6
    +200 Debuff Proficiency
  7. Node 7
    +500 HP
  8. Node 8
    +200 Resilience
  9. Node 9
    +500 Defense
  10. Node 10
    +200 Effect Res
  11. Node 11
    +500 Attack
  12. Node 12
    +200 Effect Hit
  13. Node 13
    +500 HP
  14. Node 14
    +1,000 Accuracy Rate
  15. Node 15
    +500 Defense
  16. Node 16
    +500 Ultimate Strength
  17. Node 17
    +500 Attack
  18. Node 18
    +1,000 Healing Received Bonus
  19. Node 19
    +500 Debuff Proficiency
  20. Node 20
    +500 Resilience
  21. Node 21
    +1,000 Ultimate Strength
  22. Node 22
    +2,000 Accuracy Rate
Dupe ladder Stages S0–S11
Stage BasicSkill 1Skill 2Skill 3Skill 4Ultimate Stat gains
S0 111110
S1 211112 +200 HP · +200 Attack · +200 Defense
S2 221112 +500 HP · +500 Attack · +500 Defense
S3 222112 +1,000 HP · +500 Attack · +500 Defense
S4 222212 +1,000 HP · +500 Attack · +1,000 Defense
S5 222222 +1,000 HP · +1,000 Attack · +1,000 Defense
S6 322223 +1,500 HP · +1,500 Attack · +1,500 Defense
S7 332223 +2,000 HP · +2,000 Attack · +2,000 Defense
S8 333223 +3,000 HP · +2,000 Attack · +2,000 Defense
S9 333323 +3,000 HP · +2,000 Attack · +3,000 Defense
S10 333333 +3,000 HP · +3,000 Attack · +3,000 Defense
S11 433334 +4,000 HP · +4,000 Attack · +4,000 Defense
Recruit ladder 16 steps
  1. ★1 · step 1
  2. ★1 · step 2
    +300 HP+300 Attack+300 Defense
  3. ★1 · step 3
    +500 HP+500 Attack+500 Defense
  4. ★2 · step 4
    +700 HP+700 Attack+700 Defense
  5. ★2 · step 5
    +1,000 HP+1,000 Attack+1,000 Defense
  6. ★2 · step 6
    +1,200 HP+1,200 Attack+1,200 Defense
  7. ★3 · step 7
    +1,400 HP+1,400 Attack+1,400 Defense
  8. ★3 · step 8
    +1,700 HP+1,700 Attack+1,700 Defense
  9. ★3 · step 9
    +1,900 HP+1,900 Attack+1,900 Defense
  10. ★4 · step 10
    +2,900 HP+2,900 Attack+2,900 Defense
  11. ★4 · step 11
    +3,200 HP+3,200 Attack+3,200 Defense
  12. ★4 · step 12
    +3,400 HP+3,400 Attack+3,400 Defense
  13. ★5 · step 13
    +3,600 HP+3,600 Attack+3,600 Defense
  14. ★5 · step 14
    +3,900 HP+3,900 Attack+3,900 Defense
  15. ★5 · step 15
    +4,100 HP+4,100 Attack+4,100 Defense
  16. ★5 · step 16
    +5,100 HP+5,100 Attack+5,100 Defense