Vento Aureo · Support Type · SSR

Giorno Giovanna

Stand Golden Wind

Golden Wind SSR Support Sub DPSTeam UtilityHealer
HP
7,797
ATK
9,810
DEF
7,716
Peak skill
2,000%
Overview

Giorno Giovanna at a glance

Lv 1 baseline straight from the game data — before Star Tree, Spirit Realm, dupes, and gear.

Identity

Part
Vento Aureo
Fighting type
Support Type
Rarity
SSR
Stand
Golden Wind
Role
Sub DPS

Combat stats

HP
7,797
ATK
9,810
DEF
7,716
Bonus HP
1,559
Bonus ATK
130
Bonus DEF
51
Starting Energy
400 / 1000
Crit Rate
5.0%
Crit Damage
200%
Hit Rate
100%
Block Rate
5.0%
Stand

Golden Wind

The signature stand drives every active skill — its passive and ultimate define this character's identity.

Passive

Life Creation

Giorno heals the ally with the lowest HP percentage within 3 tiles for 50% of Giorno's Max HP and grants them Regeneration.

Active

Tissue Repair

Giorno employs the power of his Golden Wind to heal the ally with the lowest HP percentage within 3 tiles for 35% of Giorno's Max HP and grants them 2 stacks of Healing Up. Cooldown: 14 seconds.

Ultimate

Consciousness Rampage

Giorno strikes the target with his Golden Wind, injecting excess life energy that causes the target's consciousness to go on a rampage. Deals damage equal to 1600% of Attack and has a 70% chance to Incapacitate the target for 5 seconds. The Incapacitated target takes 40% more damage.

Full kit

Skills & levels

21 skill rows across 6 tiers. Icons come from the game asset bundle when available.

Life Creation

Passive SkillUltimate
  1. Lv 1

    Giorno heals the ally with the lowest HP percentage within 3 tiles for 50% of Giorno's Max HP and grants them Regeneration.

  2. Lv 2

    Increases HP restoration to 55% of Giorno's Max HP and Regeneration to 35% of Giorno's Max HP.

  3. Lv 3

    Increases HP restoration to 60% of Giorno's Max HP and Regeneration to 40% of Giorno's Max HP.

  4. Lv 4

    Increases HP restoration to 70% of Giorno's Max HP and Regeneration to 50% of Giorno's Max HP.

Tissue Repair

Active SkillActiveCD 3.0sCost 50 Energy
  1. Lv 1

    Giorno employs the power of his Golden Wind to heal the ally with the lowest HP percentage within 3 tiles for 35% of Giorno's Max HP and grants them 2 stacks of Healing Up. Cooldown: 14 seconds.

  2. Lv 2

    Reduces cooldown to 12 seconds. Increases HP restoration to 40% of Giorno's Max HP.

  3. Lv 3

    Reduces cooldown to 10 seconds. Increases HP restoration to 45% of Giorno's Max HP.

Life Energy Detection

Stand Stage IPassive
  1. Lv 1

    Increases Max HP and Attack by 10%. Restores 100 Energy for all allies at the beginning of each battle. Restores 100 Energy for all allies upon casting a skill.

  2. Lv 2

    Increases attribute bonuses to 15% and Energy restoration at the beginning of each battle to 150.

  3. Lv 3

    Increases attribute bonuses to 20% and Energy restoration at the beginning of each battle to 200.

Reflective Shield

Stand Stage IIStand passive
  1. Lv 1

    Upon casting a skill, Giorno generates a Shield equal to 14% of Giorno's Max HP for 5 seconds. While the Shield is active, the shielded ally gains Damage Reflection. When the Shield is destroyed, Damage Reflection expires as well.

  2. Lv 2

    Increases Shield to 16% of Giorno's Max HP.

  3. Lv 3

    Increases Shield to 20% of Giorno's Max HP.

Golden Growth

Stand Stage IIIType -3
  1. Lv 1

    Giorno's Ultimate also restores the target ally's Energy by 200.

  2. Lv 2

    Increases Energy restoration to 250.

  3. Lv 3

    Increases Energy restoration to 300.

Consciousness Rampage

Ultimate (★5)Passive
  1. Lv 1

    Giorno strikes the target with his Golden Wind, injecting excess life energy that causes the target's consciousness to go on a rampage. Deals damage equal to 1600% of Attack and has a 70% chance to Incapacitate the target for 5 seconds. The Incapacitated target takes 40% more damage.

  2. Lv 2

    Increases Incapacitated chance to 80% and damage to 1700% of Attack.

  3. Lv 3

    Increases Incapacitated chance to 90% and damage to 1800% of Attack.

  4. Lv 4

    Increases Incapacitated chance to 100% and damage to 2000% of Attack.

Progression

Star Tree, dupes & recruit ladder

Career-shared upgrade paths. Every Support character draws from the same 22-node Star Tree and 12-stage dupe ladder.

Star Tree HP +2,400
Star Tree Crit Res Rate +200
Star Tree Defense +1,500
Star Tree Crit Res +200
Star Tree Attack +600
Star Tree Debuff Proficiency +200
Star Tree Resilience +200
Star Tree Effect Res +700
Star Tree Effect Hit +700
Star Tree Accuracy Rate +3,000
Star Tree Skill Strength +500
Star Tree Healing Bonus +3,000
Recruit ★ Attack +34,900
Recruit ★ Defense +34,900
Recruit ★ HP +34,900
Star Tree 22 nodes
  1. Node 1
    +800 HP
  2. Node 2
    +200 Crit Res Rate
  3. Node 3
    +500 Defense
  4. Node 4
    +200 Crit Res
  5. Node 5
    +200 Attack
  6. Node 6
    +200 Debuff Proficiency
  7. Node 7
    +800 HP
  8. Node 8
    +200 Resilience
  9. Node 9
    +500 Defense
  10. Node 10
    +200 Effect Res
  11. Node 11
    +200 Attack
  12. Node 12
    +200 Effect Hit
  13. Node 13
    +800 HP
  14. Node 14
    +1,000 Accuracy Rate
  15. Node 15
    +500 Defense
  16. Node 16
    +500 Skill Strength
  17. Node 17
    +200 Attack
  18. Node 18
    +1,000 Healing Bonus
  19. Node 19
    +500 Effect Hit
  20. Node 20
    +500 Effect Res
  21. Node 21
    +2,000 Healing Bonus
  22. Node 22
    +2,000 Accuracy Rate
Dupe ladder Stages S0–S11
Stage BasicSkill 1Skill 2Skill 3Skill 4Ultimate Stat gains
S0 111110
S1 211112 +200 HP · +200 Attack · +200 Defense
S2 221112 +500 HP · +500 Attack · +500 Defense
S3 222112 +1,000 HP · +500 Attack · +500 Defense
S4 222212 +1,000 HP · +500 Attack · +1,000 Defense
S5 222222 +1,000 HP · +1,000 Attack · +1,000 Defense
S6 322223 +1,500 HP · +1,500 Attack · +1,500 Defense
S7 332223 +2,000 HP · +2,000 Attack · +2,000 Defense
S8 333223 +3,000 HP · +2,000 Attack · +2,000 Defense
S9 333323 +3,000 HP · +2,000 Attack · +3,000 Defense
S10 333333 +3,000 HP · +3,000 Attack · +3,000 Defense
S11 433334 +4,000 HP · +4,000 Attack · +4,000 Defense
Recruit ladder 16 steps
  1. ★1 · step 1
  2. ★1 · step 2
    +300 HP+300 Attack+300 Defense
  3. ★1 · step 3
    +500 HP+500 Attack+500 Defense
  4. ★2 · step 4
    +700 HP+700 Attack+700 Defense
  5. ★2 · step 5
    +1,000 HP+1,000 Attack+1,000 Defense
  6. ★2 · step 6
    +1,200 HP+1,200 Attack+1,200 Defense
  7. ★3 · step 7
    +1,400 HP+1,400 Attack+1,400 Defense
  8. ★3 · step 8
    +1,700 HP+1,700 Attack+1,700 Defense
  9. ★3 · step 9
    +1,900 HP+1,900 Attack+1,900 Defense
  10. ★4 · step 10
    +2,900 HP+2,900 Attack+2,900 Defense
  11. ★4 · step 11
    +3,200 HP+3,200 Attack+3,200 Defense
  12. ★4 · step 12
    +3,400 HP+3,400 Attack+3,400 Defense
  13. ★5 · step 13
    +3,600 HP+3,600 Attack+3,600 Defense
  14. ★5 · step 14
    +3,900 HP+3,900 Attack+3,900 Defense
  15. ★5 · step 15
    +4,100 HP+4,100 Attack+4,100 Defense
  16. ★5 · step 16
    +5,100 HP+5,100 Attack+5,100 Defense