Identity
- Part
- Phantom Blood
- Fighting type
- Defense Type
- Rarity
- SR
- Hamon
- Yes
- Role
- Sub DPS
Phantom Blood · Defense Type · SR
Style Hamon practitioner
Lv 1 baseline straight from the game data — before Star Tree, Spirit Realm, dupes, and gear.
21 skill rows across 6 tiers. Icons come from the game asset bundle when available.
Jonathan Joestar channels Hamon energy to generate intense heat. Dispels the highest-stack debuff from himself and gains 5 stacks of Defense Up. For the next 5 seconds, Jonathan restores HP equal to 400% of his Defense and deals damage equal to 400% of his Defense to all enemies within 1 tile per second.
Increases HP restoration and damage to 450% of Defense.
Increases HP restoration and damage to 500% of Defense.
Increases HP restoration and damage to 600% of Defense.
Jonathan Joestar activates minute magnetic forces within his body using the Hamon technique, creating shields formed from leaves to protect his allies. He grants Shields equal to 400% of his Defense to all allies within 4 tiles and applies 2 stacks of Damage Res. Cooldown: 14 seconds.
Reduces cooldown to 12 seconds. Increases Shield to 450% of Defense.
Reduces cooldown to 10 seconds. Increases Shield to 500% of Defense.
Increases Defense and Max HP by 10%. Upon restoring HP, shares 10% of actually restored HP with all allies within 1 tiles. This effect does not trigger if there are no allies within the range.
Increases attribute bonuses to 15% and shared HP restoration to 15% of actually restored HP.
Increases attribute bonuses to 20% and shared HP restoration to 20% of actually restored HP.
Increases Shield and healing bonuses by 10%. All attacks against Vampires and Zombies deal additional damage equal to 2% of the target's current HP. The additional damage is capped at 100% of this character's Attack.
Increases Shield and healing bonuses to 15%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 3% of the target's current HP.
Increases Shield and healing bonuses to 20%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 4% of the target's current HP.
Whenever this character loses 30% of Max HP, gains a stack of Defense Up and restores 50 Energy. When an ally is about to take lethal damage, dashes to that ally, granting them a Shield equal to 50% of this character's Max HP for 5 seconds and forcing the attacker to attack this character instead. This effect triggers only once per battle.
Reduces the trigger threshold to 25% of missing HP.
Reduces the trigger threshold to 20% of missing HP.
Jonathan Joestar unleashes powerful Hamon, dealing damage equal to 400% of Defense, inflicting 5 stacks of Damage Down and Grievous Wound. Then, Jonathan enters an Enhanced state. Enhanced: For the next 10 seconds, basic attacks deal additional damage equal to 800% of Defense and restore HP equal to 300% of Defense to himself and the ally with the lowest HP percentage within 4 tiles.
Increases damage to 850% of Defense. Increases HP restoration from Enhanced basic attacks to 325% of Defense.
Increases damage to 900% of Defense. Increases HP restoration from Enhanced basic attacks to 350% of Defense.
Increases damage to 1000% of Defense. Increases HP restoration from Enhanced basic attacks to 400% of Defense.
Career-shared upgrade paths. Every Defense character draws from the same 22-node Star Tree and 12-stage dupe ladder.