Stardust Crusaders · Support Type · SR

Joseph Joestar

Stand Hermit Purple

Stardust Crusaders SR Support HealerTankStunner
HP
6,948
ATK
9,089
DEF
7,014
Peak skill
100%
Overview

Joseph Joestar at a glance

Lv 1 baseline straight from the game data — before Star Tree, Spirit Realm, dupes, and gear.

Identity

Part
Stardust Crusaders
Fighting type
Support Type
Rarity
SR
Stand
Hermit Purple
Role
Healer

Combat stats

HP
6,948
ATK
9,089
DEF
7,014
Bonus HP
1,389
Bonus ATK
121
Bonus DEF
46
Starting Energy
600 / 1000
Crit Rate
5.0%
Crit Damage
200%
Hit Rate
100%
Block Rate
5.0%
Stand

Hermit Purple

The signature stand drives every active skill — its passive and ultimate define this character's identity.

Passive

Hermit Purple

Joseph wraps enemies using Hermit Purple, having a 80% chance to Stun the nearest 1 enemies within 2 tiles for 4 seconds. After 1 seconds, Joseph binds enemies within 4 tiles around the initial target, pulling them toward the target by 4 tiles, with a 80% chance to Immobilized them for 3 seconds. For the next 5 seconds, if any affected enemy takes damage, other affected enemies also take damage equal to 50%\ of the original damage taken. Damage transfer triggers one way only and does not circle back.

Active

Spirit photograph

Joseph marks enemies with Hermit Purple's psychic powers, having a 80% chance to inflict 5 stacks of u]Damage Amplification on 1 random enemies within 5 tiles and remove their Stealth. This skill prioritizes units in Stealth. Cooldown: 14 seconds.

Full kit

Skills & levels

17 skill rows across 5 tiers. Icons come from the game asset bundle when available.

Hermit Purple

Passive SkillPassive
  1. Lv 1

    Joseph wraps enemies using Hermit Purple, having a 80% chance to Stun the nearest 1 enemies within 2 tiles for 4 seconds. After 1 seconds, Joseph binds enemies within 4 tiles around the initial target, pulling them toward the target by 4 tiles, with a 80% chance to Immobilized them for 3 seconds. For the next 5 seconds, if any affected enemy takes damage, other affected enemies also take damage equal to 50%\ of the original damage taken. Damage transfer triggers one way only and does not circle back.

  2. Lv 2

    Increases Stun chance to 85% and Immobilization chance to 85%.

  3. Lv 3

    Increases Stun chance to N% and Immobilization chance to 90%.

  4. Lv 4

    Increases Stun chance to 100% and Immobilization chance to 100%.

Spirit photograph

Active SkillActiveCD 3.0sCost 50 Energy
  1. Lv 1

    Joseph marks enemies with Hermit Purple's psychic powers, having a 80% chance to inflict 5 stacks of u]Damage Amplification on 1 random enemies within 5 tiles and remove their Stealth. This skill prioritizes units in Stealth. Cooldown: 14 seconds.

  2. Lv 2

    Reduces cooldown to 12 seconds. Increases u]Damage Amplification chance to 90%.

  3. Lv 3

    Reduces cooldown to 10 seconds. Increases u]Damage Amplification chance to 100%.

Get Getter with Age

Stand Stage IPassive
  1. Lv 1

    Increases Attack and Max HP by 10%

  2. Lv 2

    Increases attribute bonuses to 15%.

  3. Lv 3

    Increases attribute bonuses to 20%.

Hamon Energy

Stand Stage IIStand passive
  1. Lv 1

    Increases Shield and healing bonuses by 10%. All attacks against Vampires and Zombies deal additional damage equal to 2% of the target's current HP. The additional damage is capped at 100% of this character's Attack.

  2. Lv 2

    Increases Shield and healing bonuses to 15%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 3% of the target's current HP.

  3. Lv 3

    Increases Shield and healing bonuses to 25%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 4% of the target's current HP.

Thorns Overgrowth

Stand Stage IIIType -3
  1. Lv 1

    Increases the Ultimate's damage transfer ratio by 6%.

  2. Lv 2

    Increases the Ultimate's damage transfer ratio by 10%.

  3. Lv 3

    Increases the Ultimate's damage transfer ratio by 14%.

Progression

Star Tree, dupes & recruit ladder

Career-shared upgrade paths. Every Support character draws from the same 22-node Star Tree and 12-stage dupe ladder.

Star Tree HP +2,400
Star Tree Crit Res Rate +200
Star Tree Defense +1,500
Star Tree Crit Res +200
Star Tree Attack +600
Star Tree Debuff Proficiency +200
Star Tree Resilience +200
Star Tree Effect Res +700
Star Tree Effect Hit +700
Star Tree Accuracy Rate +3,000
Star Tree Skill Strength +500
Star Tree Healing Bonus +3,000
Recruit ★ Attack +34,900
Recruit ★ Defense +34,900
Recruit ★ HP +34,900
Star Tree 22 nodes
  1. Node 1
    +800 HP
  2. Node 2
    +200 Crit Res Rate
  3. Node 3
    +500 Defense
  4. Node 4
    +200 Crit Res
  5. Node 5
    +200 Attack
  6. Node 6
    +200 Debuff Proficiency
  7. Node 7
    +800 HP
  8. Node 8
    +200 Resilience
  9. Node 9
    +500 Defense
  10. Node 10
    +200 Effect Res
  11. Node 11
    +200 Attack
  12. Node 12
    +200 Effect Hit
  13. Node 13
    +800 HP
  14. Node 14
    +1,000 Accuracy Rate
  15. Node 15
    +500 Defense
  16. Node 16
    +500 Skill Strength
  17. Node 17
    +200 Attack
  18. Node 18
    +1,000 Healing Bonus
  19. Node 19
    +500 Effect Hit
  20. Node 20
    +500 Effect Res
  21. Node 21
    +2,000 Healing Bonus
  22. Node 22
    +2,000 Accuracy Rate
Dupe ladder Stages S0–S11
Stage BasicSkill 1Skill 2Skill 3Skill 4Ultimate Stat gains
S0 111110
S1 211112 +200 HP · +200 Attack · +200 Defense
S2 221112 +500 HP · +500 Attack · +500 Defense
S3 222112 +1,000 HP · +500 Attack · +500 Defense
S4 222212 +1,000 HP · +500 Attack · +1,000 Defense
S5 222222 +1,000 HP · +1,000 Attack · +1,000 Defense
S6 322223 +1,500 HP · +1,500 Attack · +1,500 Defense
S7 332223 +2,000 HP · +2,000 Attack · +2,000 Defense
S8 333223 +3,000 HP · +2,000 Attack · +2,000 Defense
S9 333323 +3,000 HP · +2,000 Attack · +3,000 Defense
S10 333333 +3,000 HP · +3,000 Attack · +3,000 Defense
S11 433334 +4,000 HP · +4,000 Attack · +4,000 Defense
Recruit ladder 16 steps
  1. ★1 · step 1
  2. ★1 · step 2
    +300 HP+300 Attack+300 Defense
  3. ★1 · step 3
    +500 HP+500 Attack+500 Defense
  4. ★2 · step 4
    +700 HP+700 Attack+700 Defense
  5. ★2 · step 5
    +1,000 HP+1,000 Attack+1,000 Defense
  6. ★2 · step 6
    +1,200 HP+1,200 Attack+1,200 Defense
  7. ★3 · step 7
    +1,400 HP+1,400 Attack+1,400 Defense
  8. ★3 · step 8
    +1,700 HP+1,700 Attack+1,700 Defense
  9. ★3 · step 9
    +1,900 HP+1,900 Attack+1,900 Defense
  10. ★4 · step 10
    +2,900 HP+2,900 Attack+2,900 Defense
  11. ★4 · step 11
    +3,200 HP+3,200 Attack+3,200 Defense
  12. ★4 · step 12
    +3,400 HP+3,400 Attack+3,400 Defense
  13. ★5 · step 13
    +3,600 HP+3,600 Attack+3,600 Defense
  14. ★5 · step 14
    +3,900 HP+3,900 Attack+3,900 Defense
  15. ★5 · step 15
    +4,100 HP+4,100 Attack+4,100 Defense
  16. ★5 · step 16
    +5,100 HP+5,100 Attack+5,100 Defense