Identity
- Part
- Stardust Crusaders
- Fighting type
- Support Type
- Rarity
- SR
- Stand
- Hermit Purple
- Role
- Healer
Stardust Crusaders · Support Type · SR
Stand Hermit Purple
Lv 1 baseline straight from the game data — before Star Tree, Spirit Realm, dupes, and gear.
The signature stand drives every active skill — its passive and ultimate define this character's identity.
Joseph wraps enemies using Hermit Purple, having a 80% chance to Stun the nearest 1 enemies within 2 tiles for 4 seconds. After 1 seconds, Joseph binds enemies within 4 tiles around the initial target, pulling them toward the target by 4 tiles, with a 80% chance to Immobilized them for 3 seconds. For the next 5 seconds, if any affected enemy takes damage, other affected enemies also take damage equal to 50%\ of the original damage taken. Damage transfer triggers one way only and does not circle back.
Joseph marks enemies with Hermit Purple's psychic powers, having a 80% chance to inflict 5 stacks of u]Damage Amplification on 1 random enemies within 5 tiles and remove their Stealth. This skill prioritizes units in Stealth. Cooldown: 14 seconds.
17 skill rows across 5 tiers. Icons come from the game asset bundle when available.
Joseph wraps enemies using Hermit Purple, having a 80% chance to Stun the nearest 1 enemies within 2 tiles for 4 seconds. After 1 seconds, Joseph binds enemies within 4 tiles around the initial target, pulling them toward the target by 4 tiles, with a 80% chance to Immobilized them for 3 seconds. For the next 5 seconds, if any affected enemy takes damage, other affected enemies also take damage equal to 50%\ of the original damage taken. Damage transfer triggers one way only and does not circle back.
Increases Stun chance to 85% and Immobilization chance to 85%.
Increases Stun chance to N% and Immobilization chance to 90%.
Increases Stun chance to 100% and Immobilization chance to 100%.
Joseph marks enemies with Hermit Purple's psychic powers, having a 80% chance to inflict 5 stacks of u]Damage Amplification on 1 random enemies within 5 tiles and remove their Stealth. This skill prioritizes units in Stealth. Cooldown: 14 seconds.
Reduces cooldown to 12 seconds. Increases u]Damage Amplification chance to 90%.
Reduces cooldown to 10 seconds. Increases u]Damage Amplification chance to 100%.
Increases Attack and Max HP by 10%
Increases attribute bonuses to 15%.
Increases attribute bonuses to 20%.
Increases Shield and healing bonuses by 10%. All attacks against Vampires and Zombies deal additional damage equal to 2% of the target's current HP. The additional damage is capped at 100% of this character's Attack.
Increases Shield and healing bonuses to 15%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 3% of the target's current HP.
Increases Shield and healing bonuses to 25%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 4% of the target's current HP.
Increases the Ultimate's damage transfer ratio by 6%.
Increases the Ultimate's damage transfer ratio by 10%.
Increases the Ultimate's damage transfer ratio by 14%.
Career-shared upgrade paths. Every Support character draws from the same 22-node Star Tree and 12-stage dupe ladder.