Vento Aureo · Agility Type · SR

Melone

Stand Babyhead

Golden Wind SR Agility Sub DPSTeam Utility
HP
7,127
ATK
8,916
DEF
6,704
Peak skill
900%
Overview

Melone at a glance

Lv 1 baseline straight from the game data — before Star Tree, Spirit Realm, dupes, and gear.

Identity

Part
Vento Aureo
Fighting type
Agility Type
Rarity
SR
Stand
Babyhead
Role
Sub DPS

Combat stats

HP
7,127
ATK
8,916
DEF
6,704
Bonus HP
1,425
Bonus ATK
118
Bonus DEF
44
Starting Energy
400 / 1000
Crit Rate
5.0%
Crit Damage
200%
Hit Rate
100%
Block Rate
5.0%
Stand

Babyhead

The signature stand drives every active skill — its passive and ultimate define this character's identity.

Passive

Remote Operation

Melone does not appear on the battlefield at the beginning of battle but instead summons Babyhead and controls it remotely during the entire battle. Babyhead has 100% of Melone's attributes and automatically seeks targets. When Babyhead is defeated, Melone can recast this skill to re-summon it to the battlefield. While Babyhead is on the battlefield, casting this skill grants it 2 stacks of Growth. If there are no other allies on the battlefield, Melone will flee after Babyhead is defeated.

Active

Remove the Throat

Babyhead dissolves into fragments, becoming Unselectable for 1 seconds. When this effect expires, Babyhead disintegrates the target's throat, dealing damage equal to 800% of Attack and having a 60% chance to Silence the target for 3 seconds. Cooldown: 15 seconds.

Full kit

Skills & levels

17 skill rows across 5 tiers. Icons come from the game asset bundle when available.

Remote Operation

Passive SkillPassive
  1. Lv 1

    Melone does not appear on the battlefield at the beginning of battle but instead summons Babyhead and controls it remotely during the entire battle. Babyhead has 100% of Melone's attributes and automatically seeks targets. When Babyhead is defeated, Melone can recast this skill to re-summon it to the battlefield. While Babyhead is on the battlefield, casting this skill grants it 2 stacks of Growth. If there are no other allies on the battlefield, Melone will flee after Babyhead is defeated.

  2. Lv 2

    Increases the number of Growth stacks to 3.

  3. Lv 3

    Increases the number of Growth stacks to 4.

  4. Lv 4

    Increases the number of Growth stacks to 5.

Remove the Throat

Active SkillActiveCD 15.0s
  1. Lv 1

    Babyhead dissolves into fragments, becoming Unselectable for 1 seconds. When this effect expires, Babyhead disintegrates the target's throat, dealing damage equal to 800% of Attack and having a 60% chance to Silence the target for 3 seconds. Cooldown: 15 seconds.

  2. Lv 2

    Reduces cooldown to 13 seconds. Increases damage to 850% of Attack and Silence chance to 70%.

  3. Lv 3

    Reduces cooldown to 10 seconds. Increases damage to 900% of Attack and Silence chance to 80%.

Rearrange and Reconstitute

Stand Stage IPassive
  1. Lv 1

    Increases Babyhead's Attack and Max HP by 10%. At the beginning of each battle, Babyhead enters a Stealth state for 5 seconds.

  2. Lv 2

    Increases attribute bonuses to 15%.

  3. Lv 3

    Increases attribute bonuses to 20%.

Time to Grow Up

Stand Stage IIStand passive
  1. Lv 1

    During combat, Babyhead gains 1 stacks of Growth every 5 seconds. Whenever Babyhead assists in defeating an enemy, it gains 2 stacks of Growth. An assist is counted if the target is defeated within 3 seconds after a character deals damage.

  2. Lv 2

    Shortens the interval for gaining Growth stacks to 4 seconds.

  3. Lv 3

    Shortens the interval for gaining Growth stacks to 3 seconds.

Rearrange and Blend

Stand Stage IIIType -3
  1. Lv 1

    When Babyhead's HP falls below 10%, it enters a Stealth state for 5 seconds. This effect only triggers 1 times per summon.

  2. Lv 2

    Increases the HP threshold for triggering this effect to 15%.

  3. Lv 3

    Increases the HP threshold for triggering this effect to 20%.

Progression

Star Tree, dupes & recruit ladder

Career-shared upgrade paths. Every Agility character draws from the same 22-node Star Tree and 12-stage dupe ladder.

Star Tree HP +1,500
Star Tree Crit Rate +700
Star Tree Defense +1,500
Star Tree Crit Res +700
Star Tree Attack +1,500
Star Tree Debuff Proficiency +200
Star Tree Resilience +200
Star Tree Effect Res +200
Star Tree Effect Hit +200
Star Tree DMG Reduction Rate +500
Star Tree DMG Boost Rate +500
Star Tree Healing Received Bonus +1,000
Recruit ★ Attack +34,900
Recruit ★ Defense +34,900
Recruit ★ HP +34,900
Star Tree 22 nodes
  1. Node 1
    +500 HP
  2. Node 2
    +200 Crit Rate
  3. Node 3
    +500 Defense
  4. Node 4
    +200 Crit Res
  5. Node 5
    +500 Attack
  6. Node 6
    +200 Debuff Proficiency
  7. Node 7
    +500 HP
  8. Node 8
    +200 Resilience
  9. Node 9
    +500 Defense
  10. Node 10
    +200 Effect Res
  11. Node 11
    +500 Attack
  12. Node 12
    +200 Effect Hit
  13. Node 13
    +500 HP
  14. Node 14
    +200 DMG Reduction Rate
  15. Node 15
    +500 Defense
  16. Node 16
    +200 DMG Boost Rate
  17. Node 17
    +500 Attack
  18. Node 18
    +1,000 Healing Received Bonus
  19. Node 19
    +500 Crit Rate
  20. Node 20
    +500 Crit Res
  21. Node 21
    +300 DMG Reduction Rate
  22. Node 22
    +300 DMG Boost Rate
Dupe ladder Stages S0–S11
Stage BasicSkill 1Skill 2Skill 3Skill 4Ultimate Stat gains
S0 111110
S1 211112 +200 HP · +200 Attack · +200 Defense
S2 221112 +500 HP · +500 Attack · +500 Defense
S3 222112 +1,000 HP · +500 Attack · +500 Defense
S4 222212 +1,000 HP · +500 Attack · +1,000 Defense
S5 222222 +1,000 HP · +1,000 Attack · +1,000 Defense
S6 322223 +1,500 HP · +1,500 Attack · +1,500 Defense
S7 332223 +2,000 HP · +2,000 Attack · +2,000 Defense
S8 333223 +3,000 HP · +2,000 Attack · +2,000 Defense
S9 333323 +3,000 HP · +2,000 Attack · +3,000 Defense
S10 333333 +3,000 HP · +3,000 Attack · +3,000 Defense
S11 433334 +4,000 HP · +4,000 Attack · +4,000 Defense
Recruit ladder 16 steps
  1. ★1 · step 1
  2. ★1 · step 2
    +300 HP+300 Attack+300 Defense
  3. ★1 · step 3
    +500 HP+500 Attack+500 Defense
  4. ★2 · step 4
    +700 HP+700 Attack+700 Defense
  5. ★2 · step 5
    +1,000 HP+1,000 Attack+1,000 Defense
  6. ★2 · step 6
    +1,200 HP+1,200 Attack+1,200 Defense
  7. ★3 · step 7
    +1,400 HP+1,400 Attack+1,400 Defense
  8. ★3 · step 8
    +1,700 HP+1,700 Attack+1,700 Defense
  9. ★3 · step 9
    +1,900 HP+1,900 Attack+1,900 Defense
  10. ★4 · step 10
    +2,900 HP+2,900 Attack+2,900 Defense
  11. ★4 · step 11
    +3,200 HP+3,200 Attack+3,200 Defense
  12. ★4 · step 12
    +3,400 HP+3,400 Attack+3,400 Defense
  13. ★5 · step 13
    +3,600 HP+3,600 Attack+3,600 Defense
  14. ★5 · step 14
    +3,900 HP+3,900 Attack+3,900 Defense
  15. ★5 · step 15
    +4,100 HP+4,100 Attack+4,100 Defense
  16. ★5 · step 16
    +5,100 HP+5,100 Attack+5,100 Defense