Identity
- Part
- Vento Aureo
- Fighting type
- Agility Type
- Rarity
- SR
- Stand
- Babyhead
- Role
- Sub DPS
Vento Aureo · Agility Type · SR
Stand Babyhead
Lv 1 baseline straight from the game data — before Star Tree, Spirit Realm, dupes, and gear.
The signature stand drives every active skill — its passive and ultimate define this character's identity.
Melone does not appear on the battlefield at the beginning of battle but instead summons Babyhead and controls it remotely during the entire battle. Babyhead has 100% of Melone's attributes and automatically seeks targets. When Babyhead is defeated, Melone can recast this skill to re-summon it to the battlefield. While Babyhead is on the battlefield, casting this skill grants it 2 stacks of Growth. If there are no other allies on the battlefield, Melone will flee after Babyhead is defeated.
Babyhead dissolves into fragments, becoming Unselectable for 1 seconds. When this effect expires, Babyhead disintegrates the target's throat, dealing damage equal to 800% of Attack and having a 60% chance to Silence the target for 3 seconds. Cooldown: 15 seconds.
17 skill rows across 5 tiers. Icons come from the game asset bundle when available.
Melone does not appear on the battlefield at the beginning of battle but instead summons Babyhead and controls it remotely during the entire battle. Babyhead has 100% of Melone's attributes and automatically seeks targets. When Babyhead is defeated, Melone can recast this skill to re-summon it to the battlefield. While Babyhead is on the battlefield, casting this skill grants it 2 stacks of Growth. If there are no other allies on the battlefield, Melone will flee after Babyhead is defeated.
Increases the number of Growth stacks to 3.
Increases the number of Growth stacks to 4.
Increases the number of Growth stacks to 5.
Babyhead dissolves into fragments, becoming Unselectable for 1 seconds. When this effect expires, Babyhead disintegrates the target's throat, dealing damage equal to 800% of Attack and having a 60% chance to Silence the target for 3 seconds. Cooldown: 15 seconds.
Reduces cooldown to 13 seconds. Increases damage to 850% of Attack and Silence chance to 70%.
Reduces cooldown to 10 seconds. Increases damage to 900% of Attack and Silence chance to 80%.
Increases Babyhead's Attack and Max HP by 10%. At the beginning of each battle, Babyhead enters a Stealth state for 5 seconds.
Increases attribute bonuses to 15%.
Increases attribute bonuses to 20%.
During combat, Babyhead gains 1 stacks of Growth every 5 seconds. Whenever Babyhead assists in defeating an enemy, it gains 2 stacks of Growth. An assist is counted if the target is defeated within 3 seconds after a character deals damage.
Shortens the interval for gaining Growth stacks to 4 seconds.
Shortens the interval for gaining Growth stacks to 3 seconds.
When Babyhead's HP falls below 10%, it enters a Stealth state for 5 seconds. This effect only triggers 1 times per summon.
Increases the HP threshold for triggering this effect to 15%.
Increases the HP threshold for triggering this effect to 20%.
Career-shared upgrade paths. Every Agility character draws from the same 22-node Star Tree and 12-stage dupe ladder.