Identity
- Part
- Battle Tendency
- Fighting type
- Defense Type
- Rarity
- SR
- Role
- Healer
Battle Tendency · Defense Type · SR
Lv 1 baseline straight from the game data — before Star Tree, Spirit Realm, dupes, and gear.
17 skill rows across 5 tiers. Icons come from the game asset bundle when available.
Stroheim fires his abdominal machine gun, dealing damage equal to 400% of Defense to the 1 nearest enemies within 6 tiles and knocking them back by 2 tiles. For the next N seconds, Stroheim restores HP equal to 1200% of his Defense.
Increases HP restoration to 1300% of Defense and damage to 500% of Defense.
Increases HP restoration to 1400% of Defense and damage to 600% of Defense.
Increases HP restoration to 1500% of Defense and damage to 800% of Defense.
Stroheim adjusts his steel armor and repairs his framework, healing himself for 200% of Defense per second for 5 seconds. Cooldown: 14 seconds.
Reduces cooldown to 12 seconds. Increases HP restoration to 250% of Defense.
Reduces cooldown to 10 seconds. Increases HP restoration to 300% of Defense.
Increases Defense and Max HP by 10%. Gains 3 stacks of Defense Up at the beginning of each battle.
Increases attribute bonuses to 15%. Increases the number of Defense Up stacks to 4.
Increases attribute bonuses to 20%. Increases the number of Defense Up stacks to 5.
Upon casting a skill, gains 1 stacks of Block Up.
Increases the number of Block Up stacks to 2.
Increases the number of Block Up stacks to 3.
When Stroheim's HP falls below 30%, he becomes Stunned for 3 seconds to repair himself, gaining 10 stacks of Defense Up and healing himself for 200% of his Defense per second for 3 seconds. This effect only triggers 1 times per battle.
Increases HP restoration to 250% of Defense.
Increases HP restoration to 300% of Defense.
Career-shared upgrade paths. Every Defense character draws from the same 22-node Star Tree and 12-stage dupe ladder.