Identity
- Part
- Battle Tendency
- Fighting type
- Defense Type
- Rarity
- SR
- Role
- Healer
Battle Tendency · Defense Type · SR
Lv 1 baseline straight from the game data — before Star Tree, Spirit Realm, dupes, and gear.
17 skill rows across 5 tiers. Icons come from the game asset bundle when available.
Santviento burrows into an enemy, dealing damage equal to 1200% of Defense and restoring HP equal to 800% of Defense. For every 10% of missing HP, increases HP restoration by 5%.
Increases HP restoration to 850% of Defense and damage to 1300% of Defense.
Increases HP restoration to 900% of Defense and damage to 1400% of Defense.
Increases HP restoration to 1000% of Defense and damage to 1500% of Defense.
Santviento strikes enemies with his rib blades, dealing damage equal to 500% of Defense to all enemies within 1 tiles and inflicting 2 stacks of Attack Down. Cooldown: 14 seconds.
Reduces cooldown to 12 seconds. Increases damage to 550% of Defense.
Reduces cooldown to 10 seconds. Increases damage to 600% of Defense.
Increases Defense and Max HP by 10%. Gains 1 stacks of Defense Up every 10 seconds. If the battle has lasted for at least 20 seconds, each trigger grants additional 1 stacks of Defense Up.
Increases attribute bonuses to 15%. Shortens the interval for gaining Defense Up to 8 seconds.
Increases attribute bonuses to 20%. Shortens the interval for gaining Defense Up to 6 seconds.
When any unit within 2 tiles is defeated, restores 5% of Max HP and increases Max HP by 5%. The Max HP bonus is capped at 20%.
Increases HP restoration to 7.5% of Max HP and Max HP bonus to 7.5%.
Increases HP restoration to 10% of Max HP and Max HP bonus to 10%.
Upon dealing damage, inflicts 1 stacks of Meat Invade on the target. For each unit in battle affected by Meat Invade, Santviento restores 1% of his Max HP per 2 second.
For each unit in battle affected by Meat Invade, Santviento restores 1.5% of his Max HP per second.
For each unit in battle affected by Meat Invade, Santviento restores 2% of his Max HP per second.
Career-shared upgrade paths. Every Defense character draws from the same 22-node Star Tree and 12-stage dupe ladder.