Badge
Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack.
124 jewelry items currently in the CBT data. Equipment is split across three categories below.
Golden Spirit splits equippable gear into three categories. Jewelry is the largest slot: each character has up to five jewelry slots that unlock with star rank, and every jewelry piece carries either a flat stat passive or a conditional effect ("only activates when equipped by X class"). Medals are a fixed-loadout slot that contribute team-wide buffs and synergise with star tree nodes. Dramatic Scenes are the rarest tier, gated behind story milestones, and contribute a single high-impact passive each.
Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack.
Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack.
Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 8% of Attack.
Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 8% of Attack.
Increases Base Defense by 2.5%.
Increases Base Defense by 2.5%.
Increases Base Defense by 2.5%.
Increases Base Defense by 2.5%.
Increases Base Attack by 1%. Increases Base HP by 1.5%.
Increases Base Attack by 1%. Increases Base HP by 1.5%.
Increases Base Attack by 1%. Increases Base HP by 1.5%.
Increases Base Attack by 1%. Increases Base HP by 1.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base Attack by 2.5%.
Increases Base HP by 2.5%.
Increases Base HP by 2.5%.
Increases Base HP by 2.5%.
Increases Base HP by 2.5%.
At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times.
Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.