Gear & Jewelry

124 jewelry items currently in the CBT data. Equipment is split across three categories below.

Golden Spirit splits equippable gear into three categories. Jewelry is the largest slot: each character has up to five jewelry slots that unlock with star rank, and every jewelry piece carries either a flat stat passive or a conditional effect ("only activates when equipped by X class"). Medals are a fixed-loadout slot that contribute team-wide buffs and synergise with star tree nodes. Dramatic Scenes are the rarest tier, gated behind story milestones, and contribute a single high-impact passive each.

124 Jewelry Filterable below
Medals Coming soon
Dramatic Scenes Coming soon

Browse jewelry

Part

Badge

Part 1

Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack.

Badge

Part 2

Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack.

Badge

Part 3

Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 8% of Attack.

Badge

Part 4

Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 8% of Attack.

Blueford Badge·Ⅰ

Part 1

Increases Base Defense by 2.5%.

Blueford Badge·Ⅱ

Part 2

Increases Base Defense by 2.5%.

Blueford Badge·Ⅲ

Part 3

Increases Base Defense by 2.5%.

Blueford Badge·Ⅳ

Part 4

Increases Base Defense by 2.5%.

Straizo Badge·Ⅰ

Part 1

Increases Base Attack by 1%. Increases Base HP by 1.5%.

Straizo Badge·Ⅱ

Part 2

Increases Base Attack by 1%. Increases Base HP by 1.5%.

Straizo Badge·Ⅲ

Part 3

Increases Base Attack by 1%. Increases Base HP by 1.5%.

Straizo Badge·Ⅳ

Part 4

Increases Base Attack by 1%. Increases Base HP by 1.5%.

Leaky Eye Luca Badge·Ⅰ

Part 1

Increases Base Attack by 2.5%.

Leaky Eye Luca Badge·Ⅱ

Part 2

Increases Base Attack by 2.5%.

Leaky Eye Luca Badge·Ⅲ

Part 3

Increases Base Attack by 2.5%.

Leaky Eye Luca Badge·Ⅳ

Part 4

Increases Base Attack by 2.5%.

Mariah Badge·Ⅰ

Part 1

Increases Base Attack by 2.5%.

Mariah Badge·Ⅱ

Part 2

Increases Base Attack by 2.5%.

Mariah Badge·Ⅲ

Part 3

Increases Base Attack by 2.5%.

Mariah Badge·Ⅳ

Part 4

Increases Base Attack by 2.5%.

Shigekiyo Yangu Badge·Ⅰ

Part 1

Increases Base Attack by 2.5%.

Shigekiyo Yangu Badge·Ⅱ

Part 2

Increases Base Attack by 2.5%.

Shigekiyo Yangu Badge·Ⅲ

Part 3

Increases Base Attack by 2.5%.

Shigekiyo Yangu Badge·Ⅳ

Part 4

Increases Base Attack by 2.5%.

Gwess Badge·Ⅰ

Part 1

Increases Base HP by 2.5%.

Gwess Badge·Ⅱ

Part 2

Increases Base HP by 2.5%.

Gwess Badge·Ⅲ

Part 3

Increases Base HP by 2.5%.

Gwess Badge·Ⅳ

Part 4

Increases Base HP by 2.5%.

Speedwagon Badge·Ⅰ

Part 1

At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.

Speedwagon Badge·Ⅱ

Part 2

At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.

Speedwagon Badge·Ⅲ

Part 3

At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.

Speedwagon Badge·Ⅳ

Part 4

At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.

Tarukus Badge·Ⅰ

Part 1

Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.

Tarukus Badge·Ⅱ

Part 2

Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.

Tarukus Badge·Ⅲ

Part 3

Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.

Tarukus Badge·Ⅳ

Part 4

Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.

Will Badge·Ⅰ

Part 1

Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.

Will Badge·Ⅱ

Part 2

Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.

Will Badge·Ⅲ

Part 3

Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.

Will Badge·Ⅳ

Part 4

Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.

Stroheim Badge·Ⅰ

Part 1

Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.

Stroheim Badge·Ⅱ

Part 2

Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.

Stroheim Badge·Ⅲ

Part 3

Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.

Stroheim Badge·Ⅳ

Part 4

Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.

Lisa Lisa Badge·Ⅰ

Part 1

Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.

Lisa Lisa Badge·Ⅱ

Part 2

Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.

Lisa Lisa Badge·Ⅲ

Part 3

Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.

Lisa Lisa Badge·Ⅳ

Part 4

Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.

Santviento Badge·Ⅰ

Part 1

While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.

Santviento Badge·Ⅱ

Part 2

While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.

Santviento Badge·Ⅲ

Part 3

While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.

Santviento Badge·Ⅳ

Part 4

While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.

Joseph Badge·Ⅰ

Part 1

Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.

Joseph Badge·Ⅱ

Part 2

Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.

Joseph Badge·Ⅲ

Part 3

Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.

Joseph Badge·Ⅳ

Part 4

Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.

Hol Horse Badge·Ⅰ

Part 1

Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.

Hol Horse Badge·Ⅱ

Part 2

Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.

Hol Horse Badge·Ⅲ

Part 3

Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.

Hol Horse Badge·Ⅳ

Part 4

Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.

Anubis Badge·Ⅰ

Part 1

Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.

Anubis Badge·Ⅱ

Part 2

Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.

Anubis Badge·Ⅲ

Part 3

Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.

Anubis Badge·Ⅳ

Part 4

Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.

Keicho Nijimura Badge·Ⅰ

Part 1

Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.

Keicho Nijimura Badge·Ⅱ

Part 2

Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.

Keicho Nijimura Badge·Ⅲ

Part 3

Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.

Keicho Nijimura Badge·Ⅳ

Part 4

Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.

Akira Otoishi Badge·Ⅰ

Part 1

Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.

Akira Otoishi Badge·Ⅱ

Part 2

Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.

Akira Otoishi Badge·Ⅲ

Part 3

Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.

Akira Otoishi Badge·Ⅳ

Part 4

Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.

Tonio Badge·Ⅰ

Part 1

Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.

Tonio Badge·Ⅱ

Part 2

Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.

Tonio Badge·Ⅲ

Part 3

Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.

Tonio Badge·Ⅳ

Part 4

Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.

Mista Badge·Ⅰ

Part 1

Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.

Mista Badge·Ⅱ

Part 2

Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.

Mista Badge·Ⅲ

Part 3

Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.

Mista Badge·Ⅳ

Part 4

Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.

Bucciarati Badge·Ⅰ

Part 1

Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.

Bucciarati Badge·Ⅱ

Part 2

Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.

Bucciarati Badge·Ⅲ

Part 3

Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.

Bucciarati Badge·Ⅳ

Part 4

Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.

Secco Badge·Ⅰ

Part 1

Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.

Secco Badge·Ⅱ

Part 2

Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.

Secco Badge·Ⅲ

Part 3

Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.

Secco Badge·Ⅳ

Part 4

Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.

Kenzou Badge·Ⅰ

Part 1

Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.

Kenzou Badge·Ⅱ

Part 2

Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.

Kenzou Badge·Ⅲ

Part 3

Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.

Kenzou Badge·Ⅳ

Part 4

Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.

Rangler Badge·Ⅰ

Part 1

Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.

Rangler Badge·Ⅱ

Part 2

Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.

Rangler Badge·Ⅲ

Part 3

Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.

Rangler Badge·Ⅳ

Part 4

Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.

Johngalli A. Badge·Ⅰ

Part 1

Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.

Johngalli A. Badge·Ⅱ

Part 2

Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.

Johngalli A. Badge·Ⅲ

Part 3

Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.

Johngalli A. Badge·Ⅳ

Part 4

Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.

Caesar Badge·Ⅰ

Part 1

Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.

Caesar Badge·Ⅱ

Part 2

Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.

Caesar Badge·Ⅲ

Part 3

Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.

Caesar Badge·Ⅳ

Part 4

Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.

Jonathan Badge·Ⅰ

Part 1

When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.

Jonathan Badge·Ⅱ

Part 2

When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.

Jonathan Badge·Ⅲ

Part 3

When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.

Jonathan Badge·Ⅳ

Part 4

When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.

Avdol Badge·Ⅰ

Part 1

Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.

Avdol Badge·Ⅱ

Part 2

Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.

Avdol Badge·Ⅲ

Part 3

Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.

Avdol Badge·Ⅳ

Part 4

Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.

Koichi Hirose Badge·Ⅰ

Part 1

Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times.

Koichi Hirose Badge·Ⅱ

Part 2

Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times.

Koichi Hirose Badge·Ⅲ

Part 3

Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times.

Koichi Hirose Badge·Ⅳ

Part 4

Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times.

Giorno Badge·Ⅰ

Part 1

Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.

Giorno Badge·Ⅱ

Part 2

Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.

Giorno Badge·Ⅲ

Part 3

Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.

Giorno Badge·Ⅳ

Part 4

Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.

Ermes Badge·Ⅰ

Part 1

Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.

Ermes Badge·Ⅱ

Part 2

Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.

Ermes Badge·Ⅲ

Part 3

Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.

Ermes Badge·Ⅳ

Part 4

Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.

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