Items

124 entries — currently the Badge catalogue while a broader items collection is wired up. Use the filter below to narrow by part.

Part
Name Part Effect
Akira Otoishi Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Akira Otoishi Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Akira Otoishi Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Akira Otoishi Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return.
Anubis Badge·Ⅰ Part 1 Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Anubis Badge·Ⅱ Part 2 Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Anubis Badge·Ⅲ Part 3 Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Anubis Badge·Ⅳ Part 4 Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times.
Avdol Badge·Ⅰ Part 1 Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Avdol Badge·Ⅱ Part 2 Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Avdol Badge·Ⅲ Part 3 Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Avdol Badge·Ⅳ Part 4 Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus.
Blueford Badge·Ⅰ Part 1 Increases Base Defense by 2.5%.
Blueford Badge·Ⅱ Part 2 Increases Base Defense by 2.5%.
Blueford Badge·Ⅲ Part 3 Increases Base Defense by 2.5%.
Blueford Badge·Ⅳ Part 4 Increases Base Defense by 2.5%.
Bucciarati Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Bucciarati Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Bucciarati Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Bucciarati Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds.
Caesar Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Caesar Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Caesar Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Caesar Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense.
Ermes Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Ermes Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Ermes Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Ermes Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Giorno Badge·Ⅰ Part 1 Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Giorno Badge·Ⅱ Part 2 Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Giorno Badge·Ⅲ Part 3 Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Giorno Badge·Ⅳ Part 4 Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds.
Gwess Badge·Ⅰ Part 1 Increases Base HP by 2.5%.
Gwess Badge·Ⅱ Part 2 Increases Base HP by 2.5%.
Gwess Badge·Ⅲ Part 3 Increases Base HP by 2.5%.
Gwess Badge·Ⅳ Part 4 Increases Base HP by 2.5%.
Hol Horse Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Hol Horse Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Hol Horse Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Hol Horse Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage.
Item Part 1 Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack.
Item Part 2 Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack.
Item Part 3 Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 8% of Attack.
Item Part 4 Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 8% of Attack.
Johngalli A. Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Johngalli A. Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Johngalli A. Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Johngalli A. Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%.
Jonathan Badge·Ⅰ Part 1 When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
Jonathan Badge·Ⅱ Part 2 When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
Jonathan Badge·Ⅲ Part 3 When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
Jonathan Badge·Ⅳ Part 4 When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
Joseph Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Joseph Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Joseph Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Joseph Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%.
Keicho Nijimura Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Keicho Nijimura Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Keicho Nijimura Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Keicho Nijimura Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies.
Kenzou Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Kenzou Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Kenzou Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Kenzou Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds.
Koichi Hirose Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times.
Koichi Hirose Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times.
Koichi Hirose Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times.
Koichi Hirose Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times.
Leaky Eye Luca Badge·Ⅰ Part 1 Increases Base Attack by 2.5%.
Leaky Eye Luca Badge·Ⅱ Part 2 Increases Base Attack by 2.5%.
Leaky Eye Luca Badge·Ⅲ Part 3 Increases Base Attack by 2.5%.
Leaky Eye Luca Badge·Ⅳ Part 4 Increases Base Attack by 2.5%.
Lisa Lisa Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Lisa Lisa Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Lisa Lisa Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Lisa Lisa Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed.
Mariah Badge·Ⅰ Part 1 Increases Base Attack by 2.5%.
Mariah Badge·Ⅱ Part 2 Increases Base Attack by 2.5%.
Mariah Badge·Ⅲ Part 3 Increases Base Attack by 2.5%.
Mariah Badge·Ⅳ Part 4 Increases Base Attack by 2.5%.
Mista Badge·Ⅰ Part 1 Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Mista Badge·Ⅱ Part 2 Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Mista Badge·Ⅲ Part 3 Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Mista Badge·Ⅳ Part 4 Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%.
Rangler Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Rangler Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Rangler Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Rangler Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective.
Santviento Badge·Ⅰ Part 1 While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
Santviento Badge·Ⅱ Part 2 While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
Santviento Badge·Ⅲ Part 3 While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
Santviento Badge·Ⅳ Part 4 While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
Secco Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Secco Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Secco Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Secco Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds.
Shigekiyo Yangu Badge·Ⅰ Part 1 Increases Base Attack by 2.5%.
Shigekiyo Yangu Badge·Ⅱ Part 2 Increases Base Attack by 2.5%.
Shigekiyo Yangu Badge·Ⅲ Part 3 Increases Base Attack by 2.5%.
Shigekiyo Yangu Badge·Ⅳ Part 4 Increases Base Attack by 2.5%.
Speedwagon Badge·Ⅰ Part 1 At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
Speedwagon Badge·Ⅱ Part 2 At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
Speedwagon Badge·Ⅲ Part 3 At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
Speedwagon Badge·Ⅳ Part 4 At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds.
Straizo Badge·Ⅰ Part 1 Increases Base Attack by 1%. Increases Base HP by 1.5%.
Straizo Badge·Ⅱ Part 2 Increases Base Attack by 1%. Increases Base HP by 1.5%.
Straizo Badge·Ⅲ Part 3 Increases Base Attack by 1%. Increases Base HP by 1.5%.
Straizo Badge·Ⅳ Part 4 Increases Base Attack by 1%. Increases Base HP by 1.5%.
Stroheim Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Stroheim Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Stroheim Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Stroheim Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Tarukus Badge·Ⅰ Part 1 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Tarukus Badge·Ⅱ Part 2 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Tarukus Badge·Ⅲ Part 3 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Tarukus Badge·Ⅳ Part 4 Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Tonio Badge·Ⅰ Part 1 Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Tonio Badge·Ⅱ Part 2 Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Tonio Badge·Ⅲ Part 3 Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Tonio Badge·Ⅳ Part 4 Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds.
Will Badge·Ⅰ Part 1 Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Will Badge·Ⅱ Part 2 Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Will Badge·Ⅲ Part 3 Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.
Will Badge·Ⅳ Part 4 Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds.