Items
124 entries — currently the Badge catalogue while a broader items collection is wired up. Use the filter below to narrow by part.
| Name | Part | Effect |
|---|---|---|
| Akira Otoishi Badge·Ⅰ | Part 1 | Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return. |
| Akira Otoishi Badge·Ⅱ | Part 2 | Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return. |
| Akira Otoishi Badge·Ⅲ | Part 3 | Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return. |
| Akira Otoishi Badge·Ⅳ | Part 4 | Only activates when equipped by a Melee character. The equipper takes 20% more damage and deals 8% more critical damage in return. |
| Anubis Badge·Ⅰ | Part 1 | Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times. |
| Anubis Badge·Ⅱ | Part 2 | Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times. |
| Anubis Badge·Ⅲ | Part 3 | Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times. |
| Anubis Badge·Ⅳ | Part 4 | Special Effect: Only activates when equipped by a Melee character. Each successful basic attack grants a stack of 1.4% Attack Speed bonus for 3 seconds, stacking up to 4 times. |
| Avdol Badge·Ⅰ | Part 1 | Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus. |
| Avdol Badge·Ⅱ | Part 2 | Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus. |
| Avdol Badge·Ⅲ | Part 3 | Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus. |
| Avdol Badge·Ⅳ | Part 4 | Upon entering battle and casting the Ultimate, the equipper's next 3 basic attacks gain an 5% Crit Rate bonus. |
| Blueford Badge·Ⅰ | Part 1 | Increases Base Defense by 2.5%. |
| Blueford Badge·Ⅱ | Part 2 | Increases Base Defense by 2.5%. |
| Blueford Badge·Ⅲ | Part 3 | Increases Base Defense by 2.5%. |
| Blueford Badge·Ⅳ | Part 4 | Increases Base Defense by 2.5%. |
| Bucciarati Badge·Ⅰ | Part 1 | Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds. |
| Bucciarati Badge·Ⅱ | Part 2 | Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds. |
| Bucciarati Badge·Ⅲ | Part 3 | Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds. |
| Bucciarati Badge·Ⅳ | Part 4 | Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and reduce the target's Energy by 10. Cooldown: 10 seconds. |
| Caesar Badge·Ⅰ | Part 1 | Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense. |
| Caesar Badge·Ⅱ | Part 2 | Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense. |
| Caesar Badge·Ⅲ | Part 3 | Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense. |
| Caesar Badge·Ⅳ | Part 4 | Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 6 seconds penetrate 2% of the target's Defense. |
| Ermes Badge·Ⅰ | Part 1 | Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times. |
| Ermes Badge·Ⅱ | Part 2 | Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times. |
| Ermes Badge·Ⅲ | Part 3 | Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times. |
| Ermes Badge·Ⅳ | Part 4 | Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 0.4% Defense reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times. |
| Giorno Badge·Ⅰ | Part 1 | Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds. |
| Giorno Badge·Ⅱ | Part 2 | Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds. |
| Giorno Badge·Ⅲ | Part 3 | Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds. |
| Giorno Badge·Ⅳ | Part 4 | Upon entering battle and casting the Ultimate, grants all allies a Shield equal to 2% of the equipper's Max HP and 2 stacks of Attack Up for 10 seconds. |
| Gwess Badge·Ⅰ | Part 1 | Increases Base HP by 2.5%. |
| Gwess Badge·Ⅱ | Part 2 | Increases Base HP by 2.5%. |
| Gwess Badge·Ⅲ | Part 3 | Increases Base HP by 2.5%. |
| Gwess Badge·Ⅳ | Part 4 | Increases Base HP by 2.5%. |
| Hol Horse Badge·Ⅰ | Part 1 | Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage. |
| Hol Horse Badge·Ⅱ | Part 2 | Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage. |
| Hol Horse Badge·Ⅲ | Part 3 | Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage. |
| Hol Horse Badge·Ⅳ | Part 4 | Only activates when equipped by a Ranged character. After the equipper casts their Ultimate, their basic attacks within the next 5 seconds deal 2% more damage. |
| Item | Part 1 | Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack. |
| Item | Part 2 | Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 6% of Attack. |
| Item | Part 3 | Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 8% of Attack. |
| Item | Part 4 | Only activates when equipped by a Ranged character. Skills also strike other enemies within 1 tile around the target, dealing damage equal to 8% of Attack. |
| Johngalli A. Badge·Ⅰ | Part 1 | Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%. |
| Johngalli A. Badge·Ⅱ | Part 2 | Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%. |
| Johngalli A. Badge·Ⅲ | Part 3 | Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%. |
| Johngalli A. Badge·Ⅳ | Part 4 | Only activates when equipped by a Ranged character. Skills deal 10% more damage to enemies whose HP is above 60%. |
| Jonathan Badge·Ⅰ | Part 1 | When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage. |
| Jonathan Badge·Ⅱ | Part 2 | When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage. |
| Jonathan Badge·Ⅲ | Part 3 | When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage. |
| Jonathan Badge·Ⅳ | Part 4 | When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage. |
| Joseph Badge·Ⅰ | Part 1 | Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%. |
| Joseph Badge·Ⅱ | Part 2 | Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%. |
| Joseph Badge·Ⅲ | Part 3 | Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%. |
| Joseph Badge·Ⅳ | Part 4 | Only activates when equipped by a Ranged character. Skills deal 4% more damage to enemies whose HP is below 40%. |
| Keicho Nijimura Badge·Ⅰ | Part 1 | Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies. |
| Keicho Nijimura Badge·Ⅱ | Part 2 | Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies. |
| Keicho Nijimura Badge·Ⅲ | Part 3 | Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies. |
| Keicho Nijimura Badge·Ⅳ | Part 4 | Only activates when equipped by a Ranged character. All attacks deal 2% more damage to debuffed enemies. |
| Kenzou Badge·Ⅰ | Part 1 | Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds. |
| Kenzou Badge·Ⅱ | Part 2 | Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds. |
| Kenzou Badge·Ⅲ | Part 3 | Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds. |
| Kenzou Badge·Ⅳ | Part 4 | Only activates when equipped by a Melee character. Basic attacks deal additional damage equal to 25% of the equipper's Attack and increase the equipper's Crit Rate by 2% for 10 seconds. Cooldown: 10 seconds. |
| Koichi Hirose Badge·Ⅰ | Part 1 | Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times. |
| Koichi Hirose Badge·Ⅱ | Part 2 | Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times. |
| Koichi Hirose Badge·Ⅲ | Part 3 | Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times. |
| Koichi Hirose Badge·Ⅳ | Part 4 | Only activates when equipped by a Ranged character. Casting any skill grants a stack of 1% skill damage bonus for 6 seconds, stacking up to 4 times. |
| Leaky Eye Luca Badge·Ⅰ | Part 1 | Increases Base Attack by 2.5%. |
| Leaky Eye Luca Badge·Ⅱ | Part 2 | Increases Base Attack by 2.5%. |
| Leaky Eye Luca Badge·Ⅲ | Part 3 | Increases Base Attack by 2.5%. |
| Leaky Eye Luca Badge·Ⅳ | Part 4 | Increases Base Attack by 2.5%. |
| Lisa Lisa Badge·Ⅰ | Part 1 | Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed. |
| Lisa Lisa Badge·Ⅱ | Part 2 | Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed. |
| Lisa Lisa Badge·Ⅲ | Part 3 | Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed. |
| Lisa Lisa Badge·Ⅳ | Part 4 | Only activates when equipped by a Ranged character. Casting any skill marks the target for 6 seconds. When the marked enemy is attacked by the equipper or their ally, they take additional damage equal to 20% of the equipper's Attack. The mark is then removed. |
| Mariah Badge·Ⅰ | Part 1 | Increases Base Attack by 2.5%. |
| Mariah Badge·Ⅱ | Part 2 | Increases Base Attack by 2.5%. |
| Mariah Badge·Ⅲ | Part 3 | Increases Base Attack by 2.5%. |
| Mariah Badge·Ⅳ | Part 4 | Increases Base Attack by 2.5%. |
| Mista Badge·Ⅰ | Part 1 | Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%. |
| Mista Badge·Ⅱ | Part 2 | Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%. |
| Mista Badge·Ⅲ | Part 3 | Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%. |
| Mista Badge·Ⅳ | Part 4 | Only activates when equipped by a Ranged character. Basic attacks deal 4% more damage to enemies whose HP is below 50%. |
| Rangler Badge·Ⅰ | Part 1 | Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective. |
| Rangler Badge·Ⅱ | Part 2 | Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective. |
| Rangler Badge·Ⅲ | Part 3 | Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective. |
| Rangler Badge·Ⅳ | Part 4 | Only activates when equipped by a Melee character. The Ultimate becomes 8% more effective. |
| Santviento Badge·Ⅰ | Part 1 | While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds. |
| Santviento Badge·Ⅱ | Part 2 | While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds. |
| Santviento Badge·Ⅲ | Part 3 | While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds. |
| Santviento Badge·Ⅳ | Part 4 | While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds. |
| Secco Badge·Ⅰ | Part 1 | Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds. |
| Secco Badge·Ⅱ | Part 2 | Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds. |
| Secco Badge·Ⅲ | Part 3 | Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds. |
| Secco Badge·Ⅳ | Part 4 | Only activates when equipped by a Melee character. The equipper takes 8% less damage. This bonus expires after the equipper is attacked 6 times, and reactivates after 15 seconds. |
| Shigekiyo Yangu Badge·Ⅰ | Part 1 | Increases Base Attack by 2.5%. |
| Shigekiyo Yangu Badge·Ⅱ | Part 2 | Increases Base Attack by 2.5%. |
| Shigekiyo Yangu Badge·Ⅲ | Part 3 | Increases Base Attack by 2.5%. |
| Shigekiyo Yangu Badge·Ⅳ | Part 4 | Increases Base Attack by 2.5%. |
| Speedwagon Badge·Ⅰ | Part 1 | At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds. |
| Speedwagon Badge·Ⅱ | Part 2 | At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds. |
| Speedwagon Badge·Ⅲ | Part 3 | At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds. |
| Speedwagon Badge·Ⅳ | Part 4 | At the beginning of each battle, grants all allies a Shield equal to 2% of the equipper's Max HP for 10 seconds. |
| Straizo Badge·Ⅰ | Part 1 | Increases Base Attack by 1%. Increases Base HP by 1.5%. |
| Straizo Badge·Ⅱ | Part 2 | Increases Base Attack by 1%. Increases Base HP by 1.5%. |
| Straizo Badge·Ⅲ | Part 3 | Increases Base Attack by 1%. Increases Base HP by 1.5%. |
| Straizo Badge·Ⅳ | Part 4 | Increases Base Attack by 1%. Increases Base HP by 1.5%. |
| Stroheim Badge·Ⅰ | Part 1 | Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times. |
| Stroheim Badge·Ⅱ | Part 2 | Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times. |
| Stroheim Badge·Ⅲ | Part 3 | Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times. |
| Stroheim Badge·Ⅳ | Part 4 | Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times. |
| Tarukus Badge·Ⅰ | Part 1 | Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times. |
| Tarukus Badge·Ⅱ | Part 2 | Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times. |
| Tarukus Badge·Ⅲ | Part 3 | Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times. |
| Tarukus Badge·Ⅳ | Part 4 | Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times. |
| Tonio Badge·Ⅰ | Part 1 | Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds. |
| Tonio Badge·Ⅱ | Part 2 | Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds. |
| Tonio Badge·Ⅲ | Part 3 | Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds. |
| Tonio Badge·Ⅳ | Part 4 | Upon entering battle and casting the Ultimate, blesses all allies, increasing their healing received by 2% for 5 seconds. |
| Will Badge·Ⅰ | Part 1 | Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds. |
| Will Badge·Ⅱ | Part 2 | Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds. |
| Will Badge·Ⅲ | Part 3 | Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds. |
| Will Badge·Ⅳ | Part 4 | Basic attacks have a 10% chance to extend crowd-control effects on the target by 2 seconds. Cooldown: 10 seconds. |