Burn is the most common damage-over-time effect. Each Burn stack deals:
burn_tick = caster_ATK × 0.15 per second per stack
(10 stacks max, 10s duration, refreshes on reapply)
The tick does not consume the ATK-buff slot or the DMG-taken slot at
the moment of application — but its caster_ATK is read at cast time,
so buffing the caster before the Burn lands locks in a higher tick value for the entire
duration.
The in-game tooltip on some Burn-applying skills displays a "30%" figure — the engine value is 15% per stack per second. The tooltip appears to apply a display-side doubling formula. Burn stacks are visible on the target's status bar and can be cleansed by any source of "Remove 1 negative effect" — so against bosses without cleanse, a stack of 10 Burns running at 150% caster ATK per second bypasses the 10×5% slot cap entirely.