A board mini-game — clear bricks to uncover treasures on a grid. 10 board layouts, with its own tutorial.
Changelog
What changed in JoJo: Golden Spirit, update by update — the new content and the balance shifts that actually affect how you play.
last beta update
Version 1.0.10The last Closed Beta update added a new Treasure Hunt board mini-game, the ability to fast-forward and skip battles, and a Character Gallery upgrade screen. On top of the new content it's a wide balance pass: most enemies and World Bosses hit softer or have less HP and World Boss scoring is easier to reach, while the Trials raised their star goals. Rounding it out are a new Voyager Pack recharge series and a few new items and materials.
Speed up or skip battles. Unlocks for more battle types as your player level climbs.
A new ‘Upgrade Character Gallery’ screen — and Gallery / Collection upgrades cost less now.
Wamuu, Cool Ice, Risotto Nero, Notorious Chase, Akira Otoishi, Tarukus and more hit less hard or have less HP. Only Tattoo was buffed.
120 score thresholds lowered (e.g. 500k → 330k) and new rank rewards added (Refined Iron, Gold Ingot).
Tougher 3-star goals across Trial Challenger, plus a new Deadly Duel tier (Lv.12).
Opens to let you pick one of several badge blueprints. Combat Recording (Guild Training material) is new too.
A new chained recharge series. Two existing packs got a small price cut; the Monthly Card is now ‘Premium’.
Everything that changed
New modes & features
- Treasure Hunt — a new board mini-game: pick treasures off a grid (10 board layouts), with its own onboarding tutorial.
- Battle fast-forward / skip — you can now speed up battles, and more battle types unlock as your account levels.
- Character Gallery — a new upgrade screen for your character collection (and collection upgrades got cheaper).
New items & materials
- Combat Recording — a new Guild Training enhancement material.
- Badge Blueprint Selection Chest — opens to let you pick one of several badge blueprints.
- Astrogem Supply quick-buy added to item navigation.
Shop & recharge
- Voyager Pack Ⅰ–Ⅴ — a new chained recharge-pack series.
- Two existing packs got a small price cut (12000 → 11000).
- Monthly Card relabelled “Premium”.
Enemies — mostly easier
- 106 enemy/boss stat blocks retuned, mostly weakened — Wamuu, Cool Ice, Risotto Nero, Notorious Chase, Akira Otoishi, Tarukus and more hit less hard or have less HP.
- World Boss: score thresholds lowered (brackets easier to reach) and new rank rewards added (Refined Iron, Gold Ingot).
- Guild Boss: reward track swapped, plus a small scaling tweak.
- 4 new buffs wired into existing skill effects.
Trials — harder / extended
- Trial Challenger: tougher 3-star goals and slightly higher level gates.
- Deadly Duel: a new tier (Lv.12) and extra unlock conditions.
- Group Raid: unlock requirements eased.
Progression & economy
- Character Gallery / Collection upgrades made cheaper (material cost cut, e.g. 15 → 10) and star requirements eased.
- Spirit-Power level rewards retuned (a few material payouts halved).
- Mail capacity and a chat limit raised.
Polish & localization
- Login screen UI re-packed (69 → 96 sprites) and the login scene relit (two lightmaps).
- 16 new text strings (Character Gallery, Astrogem Supply, Treasure Hunt, Premium, Collection…).
- ~1,500 UI text recolours (accent-colour refresh) across every language — cosmetic, folded in each table.