Caesar's basic attacks ricochet up to 5 times, dealing damage equal to 60% of Attack to other enemies within 2 tiles around the target.
When casting the Ultimate, Caesar fires a volley of Hamon bubbles toward the target, dealing damage equal to 200% of Attack to the target and other enemies within 2 tiles.
Bubbles reflect light, dealing damage equal to 100% of Attack per second to special units (Vampires and Zombies) within the range for the next 3 seconds.
For every 1 enemy hit by this skill, Caesar gains 1 stack of Attack Speed Up.
Lv.2
Increases ricochet damage to 65% of Attack, Hamon bubble volley damage to 220% of Attack, and additional damage against special units to 120% of Attack.
Lv.3
Increases ricochet damage to 70% of Attack, Hamon bubble volley damage to 240% of Attack, and additional damage against special units to 140% of Attack.
Lv.4
Increases ricochet damage to 80% of Attack, Hamon bubble volley damage to 260% of Attack, and additional damage against special units to 160% of Attack.
Bubble Barrier
Skill50 Energy3s
Caesar creates a massive bubble, enveloping enemies within it and dealing damage equal to 400% of Attack.
This attack has a 80% chance to Immobilized the target for 3 seconds.
Following this attack, Caesar gains 2 stacks of Attack Speed Up.
Cooldown: 20 seconds.
Lv.2
Reduces cooldown to 18 seconds. Increases damage to 450% of Attack and Immobilized chance to 90%.
Lv.3
Reduces cooldown to 16 seconds. Increases damage to 500% of Attack and Immobilized chance to 100%.
The Human Spirit
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Upon receiving a buff from any ally (excluding Caesar himself), gains 1 stack of Attack Speed Up. This effect triggers once every 3 seconds.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Hamon Energy
Passive 2Unlocks at 3
Special Effect: Basic attacks deal additional damage equal to 40% of Attack.
All attacks against Vampires and Zombies deal additional damage equal to 2% of the target's current HP.
The additional damage is capped at 100% of this character's Attack.
Lv.2
Increases general additional damage to 45% of Attack and additional damage against special units to 3% of their current HP.
Lv.3
Increases general additional damage to 50% of Attack and additional damage against special units to 4% of their current HP.
The Zeppeli Spirit
Passive 3Unlocks at 5
Restores 200 Energy at the beginning of each battle.
For every 1 stack of Attack Speed Up Caesar has, his basic attacks have a 5% chance to trigger the Special Effect 1 times.
Lv.2
Increases Energy restoration to 250. Increases Special Effect trigger chance (for every 1 stack of Attack Speed Up) to 10%.
Lv.3
Increases Energy restoration to 300. Increases Special Effect trigger chance (for every 1 stack of Attack Speed Up) to 15%.
Bubble Cutter Gliding
Ultimate
Caesar's basic attacks unleash penetrating bubbles that spin into high-speed disks.
Each basic attack deals damage equal to 180% of Attack to all enemies on the path and has a 50% chance to leave a bubble at the target's location.
When casting the Ultimate, Caesar recalls all bubbles, each dealing damage based on the number of bubbles attached to all enemies in a straight line between Caesar and his target.
For every 2 bubbles recalled, Caesar gains 1 stack of Attack Speed Up.
Each bubble deals damage equal to 120% of Caesar's Attack to all enemies along the path.
Lv.2
Increases basic attack damage to 190% of Attack and bubble's trigger chance to 60%. Recalled bubbles deal damage equal to 125% of Attack.
Lv.3
Increases basic attack damage to 200% of Attack and bubble's trigger chance to 70%. Recalled bubbles deal damage equal to 130% of Attack.
Lv.4
Increases basic attack damage to 220% of Attack and bubble's trigger chance to 80%. Recalled bubbles deal damage equal to 140% of Attack.
Upon entering the battle, Jotaro gains a 5% bonus to Basic Attack Strength and a 20% bonus to Damage Reduction.
Upon casting this skill, Jotaro enters an Enhanced state. Enhanced: The next 5 basic attacks become 5 consecutive cone-shaped combos.
Combos: Instantly unleashes 3 strikes upon all enemies within a 2-tile cone-shaped area towards the target, each hit dealing damage equal to 120% of Attack.
Each hit counts as 1 independent basic attack.
This skill cannot be cast while Jotaro is already in the Enhanced state.
Lv.2
Increases damage to 130% of Attack per hit.
Lv.3
Increases damage to 140% of Attack per hit.
Lv.4
Increases damage to 150% of Attack per hit.
Ora Ora Ora
Skill50 Energy
Strikes all enemies within a 1-tile cone-shaped area in the target direction over 3 rapid hits. Each hit deals damage equal to 150% of Attack, split evenly across all enemies in range.
In addition, each strike has a 40% base chance to Stun the target for 2 seconds and a 40% base chance to inflict 1 stack of Defense Down.
Each hit counts as 1 independent basic attack.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases each hit's damage to 175% of Attack and base chance for inflicting Defense Down to 45%.
Lv.3
Reduces cooldown to 10 seconds. Increases each hit's damage to 200% of Attack and base chance for inflicting Defense Down to 50%.
Punish Evil
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
When HP falls below 50%, gains Punish Evil for 5 seconds. Cooldown: 60 seconds.
Lv.2
Increases attribute bonuses to 15%. Reduces Punish Evil's cooldown to 45 seconds.
Lv.3
Increases attribute bonuses to 20%. Reduces Punish Evil's cooldown to 30 seconds.
Settled Debt
Passive 2Unlocks at 3
Gains 1 stack of Retribution whenever attacked.
When unleashing the Ultimate, gains additional effects based on Retribution stacks.
Immediately gains Shield equal to (300% of Attack + Retribution stacks × 30% of Attack).
Increases Attack by (Retribution stacks × 5%).
Both effects last for 5 seconds. Then resets Retribution stacks.
Lv.2
Increases Shield to (300% of Attack + Retribution stacks × 35% of Attack) and Attack bonus to (Retribution stacks × 6%).
Lv.3
Increases Shield to (300% of Attack + Retribution stacks × 40% of Attack) and Attack bonus to (Retribution stacks × 8%).
You're Not Running Away
Passive 3Unlocks at 5
When this character's basic attack hits an enemy, subsequent basic attacks against that target deal additional damage equal to 1% of Attack, stacking up to 30 times.
The additional damage is capped at 30% of Attack.
Lv.2
Increases the maximum stacks to 35.
Lv.3
Increases the maximum stacks to 40.
Time Stop
UltimateUnlocks with the Ability
If the target is out of Jotaro's attack range, Jotaro dashes towards the target before attacking.
Upon casting this skill, Jotaro inflicts Time Stop on all other units for 3 seconds.
Jotaro dashes towards the enemy with the highest Attack within 3 tiles, unleashing 12 instant strikes. Each hit deals damage equal to 200% of Attack, and the last strike deals additional damage equal to 40% of the target's missing HP.
Each hit during this skill counts as an independent basic attack.
The additional damage from the last hit caps at 600% of Jotaro's Attack.
Lv.2
Increases each hit's damage to 210% of Attack and additional damage cap to 650% of Attack.
Lv.3
Increases each hit's damage to 220% of Attack and additional damage cap to 700% of Attack.
Lv.4
Increases each hit's damage to 240% of Attack and additional damage cap to 800% of Attack.
Gains a Sand Shield equal to 60% of Max HP at the beginning of each battle. All incoming damage for Iggy will be absorbed by the Sand Shield first. If the Sand Shield breaks from taking excessive damage, removes all debuffs from Iggy.
When casting this skill, summons a sandstorm covering a 2-tile area centered on Iggy that lasts for 10 seconds.
All allies within the area gain a shield equal to 100% of Iggy's Defense per second and take 20% less ranged damage.
All enemies within the area take damage equal to 100% of Iggy's Defense per second.
After casting this skill, Iggy regains a Sand Shield equal to 60% of his Max HP.
Lv.2
Increases the Sand Shield to 65% of Max HP. Increases the shield granted by the sandstorm to 120% of Iggy's Defense.
Lv.3
Increases the Sand Shield to 70% of Max HP. Increases the shield granted by the sandstorm to 140% of Iggy's Defense.
Lv.4
Increases the Sand Shield to 80% of Max HP. Increases the shield granted by the sandstorm to 160% of Iggy's Defense.
Let Me Handle It!
Skill50 Energy3s
Deals damage equal to 300% of Defense to all enemies in a cone-shaped area within 2 tiles. This skill has a 60% base chance to inflict 2 stacks of Attack Down on affected enemies.
After casting this skill, Iggy gains 2 stacks of Defense Up. If Sand Shield is active, also restores 20% of Sand Shield; otherwise restores 100% Energy instead.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 400% of Defense and base chance for inflicting Attack Down to 70%.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 500% of Defense and base chance for inflicting Attack Down to 80%.
Sand Stand
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Basic attacks from allies inside the sandstorm have a 10% chance to deal additional damage equal to 200% of Iggy's Defense to all enemies in the area and Stun them for 0.1 seconds.
Lv.2
Increases attribute bonuses to 15%.
Increases trigger chance for additional damage to 12%.
Lv.3
Increases attribute bonuses to 20%.
Increases trigger rate for additional damage to 14%.
Noble Soul
Passive 2Unlocks at 3
Iggy gains a 6% Damage Reduction bonus. While Sand Shield is active, increases this bonus to 12%.
The sandstorm additionally inflicts 2 stacks of Attack Speed Down and Grievous Wound on all affected enemies.
Lv.2
Increases basic Damage Reduction bonus to 7% and the bonus to 14% while Sand Shield is active.
Lv.3
Increases basic Damage Reduction bonus to 8% and the bonus to 16% while Sand Shield is active.
Can't Abandon My Ally!
Passive 3Unlocks at 5
When any ally's HP drops below 20%, instantly encases the target in a sand fortress for 5 seconds.
While the sand fortress is active, the protected ally is Incapacitated. In return, the protected ally restores 10% of Max HP per second and takes 90% less damage.
After triggering the effect, this skill enters a 40-second cooldown.
After casting the Ultimate, Avdol enters an Enhanced state, unleashing massive fire ankhs with his basic attacks.
Enhanced: The next 5 basic attacks deal damage equal to 500% of Attack and deal splash damage equal to 250% of Attack to other enemies within 1 tile around the target.
Enhanced basic attacks do not generate Energy.
Lv.2
Increases Enhanced basic attack damage to 530% of Attack and splash damage to 265% of Attack.
Lv.3
Increases Enhanced basic attack damage to 560% of Attack and splash damage to 280% of Attack.
Lv.4
Increases Enhanced basic attack damage to 600% of Attack and splash damage to 300% of Attack.
In the Beginning, There Was Fire
Skill50 Energy3s
Avdol ignites enemies.
Deals damage equal to 100% of Attack to all enemies and inflicts 1 stack of Burn.
For every 1 Burn stack the target has, they take additional damage equal to 20% of Avdol's Attack.
Upon casting this skill, Avdol restores 30 Energy for every 1Burn enemy.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 120% of Attack and additional damage from each Burn stack to 30% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 140% of Attack and additional damage from each Burn stack to 40% of Attack.
Magician's Red
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%
While this character is in battle, all enemies take 10% more Burn damage.
Lv.2
Increases attribute bonuses to 15% and Burn damage bonus to 15%.
Lv.3
Increases attribute bonuses to 20% and Burn damage bonus to 20%.
Red Bind
Passive 2Unlocks at 3
Magician's Red binds enemies with a flame-woven rope.
Enhanced basic attacks have a 30% chance to Immobilize the target for 1 second and inflict 1 stack of Burn.
Lv.2
Increases trigger chance to 35%.
Lv.3
Increases trigger chance to 40%.
Lifeform Detector
Passive 3Unlocks at 5
Avdol's enhanced basic attacks deal splash damage to enemies 1 tile further away.
After casting the Ultimate, Avdol summons several lifeform detectors around himself, gaining 2 stacks of Damage Up and 1 stack of AoE Damage Up.
Applies Onomatopoeia to 1 ally in front at deployment.
If no ally is in front or the ally is defeated, targets the ally with the highest Attack instead.
Lv.2
Increases Onomatopoeia's damage per second to 290% of Attack and the final hit damage to 580% of Attack.
Lv.3
Increases Onomatopoeia's damage per second to 300% of Attack and the final hit damage to 600% of Attack.
Lv.4
Increases Onomatopoeia's damage per second to 320% of Attack and the final hit damage to 640% of Attack.
Onomatopoeia
Skill50 Energy3s
Deals damage equal to 400% of Attack to all enemies within 2 tiles around the target. Applies 1 ["Smack" Onomatopoeia words] within 2 tiles.
Enemies entering the 2-tile area around ["Smack" Onomatopoeia words] are Immobilized for 3 seconds.
Smack expires after Immobilized an enemy.
Smack placement prioritizes the direction of the enemy closest to Koichi Hirose. Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 500% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 600% of Attack.
I Won't Forgive You!
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Special Attack: Basic attacks from allies with Onomatopoeia have a 50% chance to deal additional damage equal to 120% of Koichi Hirose's Attack to all enemies within 1 tile.
Lv.2
Increases attribute bonuses to 15%, Onomatopoeia trigger chance to 55%, and additional damage to 140% of Koichi Hirose's Attack.
Lv.3
Increases attribute bonuses to 20%, Onomatopoeia trigger chance to 60%, and additional damage to 160% of Koichi Hirose's Attack.
Reverb ACT 2
Passive 2Unlocks at 3
Ultimate grants 2 stacks of Attack Speed Up to the target ally.
When an ally with Onomatopoeia is defeated, immediately triggers Onomatopoeia, dealing damage equal to 580% of Koichi Hirose's Attack to all enemies within 2 tiles.
Lv.2
Increases damage to 600% of Attack.
Lv.3
Increases damage to 640% of Attack.
Body-Penetrating Sound
Passive 3Unlocks at 5
When Onomatopoeia deals damage, has a 10% base chance to inflict 1 stack of Attack Down and Spirit Influence to the target hit.
Giorno heals the ally with the lowest HP percentage within 6 tiles for 50% of Giorno's Max HP and grants them Regeneration.
Lv.2
Increases HP restoration to 55% of Giorno's Max HP and Regeneration to 35% of Giorno's Max HP.
Lv.3
Increases HP restoration to 60% of Giorno's Max HP and Regeneration to 40% of Giorno's Max HP.
Lv.4
Increases HP restoration to 70% of Giorno's Max HP and Regeneration to 50% of Giorno's Max HP.
Tissue Repair
Skill50 Energy3s
Giorno employs the power of his Golden Wind to heal the ally with the lowest HP percentage within 6 tiles for 35% of Giorno's Max HP and grants them 2 stacks of Healing Up.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases HP restoration to 40% of Giorno's Max HP.
Lv.3
Reduces cooldown to 10 seconds. Increases HP restoration to 45% of Giorno's Max HP.
Life Energy Detection
Passive 1Unlocks at 2
Increases Max HP and Attack by 10%.
Restores 100 Energy for all allies at the beginning of each battle.
Restores 200 Energy for all allies upon casting a skill.
Lv.2
Increases attribute bonuses to 15% and Energy restoration at the beginning of each battle to 150.
Lv.3
Increases attribute bonuses to 20% and Energy restoration at the beginning of each battle to 200.
Reflective Shield
Passive 2Unlocks at 3
Upon casting a skill, Giorno generates a Shield equal to 14% of Giorno's Max HP for 5 seconds. While the Shield is active, the shielded ally gains Damage Reflection.
When the Shield is destroyed, Damage Reflection expires as well.
Lv.2
Increases Shield to 16% of Giorno's Max HP.
Lv.3
Increases Shield to 20% of Giorno's Max HP.
Golden Growth
Passive 3Unlocks at 5
Casting the Ultimate restores 200 Energy to the ally with the lowest Energy.
Lv.2
Increases Energy restoration to 250.
Lv.3
Increases Energy restoration to 300.
Consciousness Rampage
Ultimate
Giorno strikes the target with his Golden Wind, injecting excess life energy that causes the target's consciousness to go on a rampage.
Deals damage equal to 1600% of Attack and has a 70% chance to Incapacitate the target for 5 seconds. The Incapacitated target takes 80% more damage.
Lv.2
Increases Incapacitated chance to 80% and damage to 1700% of Attack.
Lv.3
Increases Incapacitated chance to 90% and damage to 1800% of Attack.
Lv.4
Increases Incapacitated chance to 100% and damage to 2000% of Attack.
Opens the zipper on the target, dealing damage equal to 1800% of Attack and having a 80% chance to Stun the target for 2 seconds.
This skill also removes all buffs from the target.
Lv.2
Increases Stun chance to 85% and damage to 1900% of Attack.
Lv.3
Increases Stun chance to 90% and damage to 2000% of Attack.
Lv.4
Increases Stun chance to 100% and damage to 2200% of Attack.
Zipper Shuttle
Skill50 Energy
Bucciarati dives into the ground through his zipper portal, dashing toward his target from up to 8 tiles away, then deals damage equal to 600% of Attack and inflicts 2 stacks of Effect Res Down. Following this skill, Bucciarati appears behind his target.
Cooldown: 13 seconds.
Lv.2
Reduces cooldown to 11 seconds. Increases damage to 650% of Attack.
Lv.3
Reduces cooldown to 9 seconds. Increases damage to 700% of Attack.
Gone!
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
At the beginning of each battle, enters a Stealth state for 21 seconds.
Special Effect: While in Stealth, basic attacks reduce the target's Energy by 100.
Lv.2
Increases attribute bonuses to 15%. Basic attacks reduce the target's Energy by 150.
Lv.3
Increases attribute bonuses to 20%. Basic attacks reduce the target's Energy by 200.
Extended Strike
Passive 2Unlocks at 3
Extends basic attack range by 1 tile.
After every 4 basic attacks, the next basic attack deals additional damage equal to 100% of Attack and has a 25% chance to Silence the target for 3 seconds.
Lv.2
Increases trigger chance to 35%.
Lv.3
Increases trigger chance to 45%.
Arrivederci!
Passive 3Unlocks at 5
The Ultimate extends the duration of all debuffs on the target by 5 seconds and inflicts 2 stacks of Damage Amplification.
Only affects existing debuffs.
Lv.2
Increases debuff extension to 6 seconds.
Lv.3
Increases debuff extension to 8 seconds.
Zipper Space
UltimateUnlocks with the Ability
Zipper Man creates a spatial rift, trapping the target inside. Deals damage equal to 1800% of Attack and removes the target from the battlefield for 5 seconds.
If the target is the last enemy on the battlefield, this skill does not remove them but instead deals additional damage equal to 400% of Attack.
The removed unit cannot be targeted while in the spatial rift. However, any damage-over-time effects on that unit still take effect.
Lv.2
Increases damage to 1900% of Attack and additional damage to 500% of Attack.
Lv.3
Increases damage to 2000% of Attack and additional damage to 600% of Attack.
Lv.4
Increases damage to 2200% of Attack and additional damage to 700% of Attack.
Thankful Death unleashes its full power.
For the next 5 seconds, deals damage equal to 140% of Attack to all enemies and has a 60% chance to inflict 1 stack of Senility every 0.5 seconds.
All Senility stacks are removed when Prosciutto is defeated.
Lv.2
Increases Senility chance to 65% and damage per second to 160% of Attack.
Lv.3
Increases Senility chance to 70% and damage per second to 180% of Attack.
Lv.4
Increases Senility chance to 80% and damage per second to 200% of Attack.
Accelerated Aging
Skill50 Energy3s
Thankful Death contacts an enemy, dealing damage equal to 300% of Attack, inflicting 3 stacks of Senility, and removing 1 buff from the target.
Cooldown: 15 seconds.
Lv.2
Reduces cooldown to 13 seconds. Increases damage to 350% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 400% of Attack.
I'll Kill Him!
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Inflicts 1 stack of Senility on all enemies at the beginning of each battle.
Lv.2
Increases attribute bonuses to 15%. Increases the number of Senility stacks to 2.
Lv.3
Increases attribute bonuses to 20%. Increases the number of Senility stacks to 3.
Prosciutto's Resolve
Passive 2Unlocks at 3
When Prosciutto attacks enemies with at least 1 stack of Senility, if their HP is below 30% of Prosciutto's Attack, Prosciutto immediately executes them.
Lv.2
Increases the execution threshold for each Senility stack to 35% of Prosciutto's Attack.
Lv.3
Increases the execution threshold for each Senility stack to 40% of Prosciutto's Attack.
Victory Is in Your Hands
Passive 3Unlocks at 5
Senility lasts for another 3 seconds after Prosciutto is defeated.
The countdown begins upon Prosciutto's defeat.
Activates the time-erasing ability, becoming Unselectable for 2 seconds.
Teleports behind the target and strikes all enemies within 1 tile, dealing damage equal to 1000% of Attack.
This skill deals additional damage equal to 600% of Attack to enemies below 50% HP.
Lv.2
Increases damage to 1050% of Attack.
Lv.3
Increases damage to 1100% of Attack.
Lv.4
Increases damage to 1200% of Attack.
Unavoidable Blow
Skill50 Energy
Instantly teleports to the target. Diavolo dashes toward his target from up to 8 tiles away, then deals damage equal to 400% of Attack and inflicts 10 stacks of Grievous Wound. Following this skill, Diavolo appears behind his target.
Cooldown: 18 seconds.
Lv.2
Reduces cooldown to 14 seconds. Increases damage to 450% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 500% of Attack.
Mysterious "Boss"
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
At the beginning of each battle, enters a Stealth state for 10 seconds.
Whenever Diavolo deals damage while in Stealth, deals additional damage equal to 100% of Attack to the target.
Lv.2
Increases attribute bonuses to 15% and additional damage in Stealth to 150% of Attack.
Lv.3
Increases attribute bonuses to 20% and additional damage in Stealth to 200% of Attack.
Only the Results Remain
Passive 2Unlocks at 3
Attacks against Isolated enemies penetrate 4% of their Defense and restore 50 Energy for Diavolo.
Lv.2
Increases Defense penetration against Isolated enemies to 6%.
Lv.3
Increases Defense penetration against Isolated enemies to 8%.
Now and Forevermore
Passive 3Unlocks at 5
Upon casting a skill, gains 2 stacks of Damage Res and makes the target Isolated for 6 seconds.
During this period, the Isolated state cannot be dispelled.
Lv.2
Increases the number of Damage Res stacks to 3.
Lv.3
Increases the number of Damage Res stacks to 4.
Finished Now
UltimateUnlocks with the Ability
Releases a deadly hand strike, dealing damage equal to 1800% of Attack. If the target is Isolated, deals additional damage equal to 30% of the target's missing HP.
The damage from missing HP is capped at 500% of Diavolo's Attack.
Lv.2
Increases damage to 1900% of Attack and additional damage to Isolated enemies to 35% of the target's missing HP.
Lv.3
Increases damage to 2000% of Attack and additional damage to Isolated enemies to 40% of the target's missing HP.
Lv.4
Increases damage to 2200% of Attack and additional damage to Isolated enemies to 50% of the target's missing HP.
Deals damage equal to 200% of Attack to all enemies and has a 60% base chance to inflict 5 stacks of Mold Infection.
Enemies with Mold Infection take additional damage equal to 200% of Cioccolata's Attack.
When Cioccolata is defeated, all Mold Infection effects are immediately removed.
Lv.2
Increases Mold Infection's trigger rate to 65%, damage to 220% of Attack, and additional damage to enemies affected by Mold Infection to 220% of Attack.
Lv.3
Increases Mold Infection's trigger rate to 70%, damage to 240% of Attack, and additional damage to enemies affected by Mold Infection to 240% of Attack.
Lv.4
Increases Mold Infection's trigger rate to 80%, damage to 260% of Attack, and additional damage to enemies affected by Mold Infection to 260% of Attack.
Spread Mold
Skill50 Energy3s
Cioccolata spreads mold spores.
Deals damage equal to 160% of Attack to all enemies within 2 tile around the target and inflicts 2 stacks of Effect Res Down on them, and refreshes the duration of their Mold Infection effects.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 200% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 240% of Attack.
Mold Infestation
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
While Cioccolata is in battle, whenever an enemy is affected by any crowd-control effect, Cioccolata has a 30% chance to inflict 1 stack of Mold Infection on that enemy.
Lv.2
Increases attribute bonuses to 15% and Mold Infection chance to 35%.
Lv.3
Increases attribute bonuses to 20% and Mold Infection chance to 40%.
Mold-Ridden Corpse
Passive 2Unlocks at 3
When an enemy affected by Mold Infection is defeated, Cioccolata restores 100 Energy and has a 60% chance to inflict 1 stack of Mold Infection on other enemies within 2 tiles around the defeated enemy.
Lv.2
Increases Mold Infection's trigger rate to 70%.
Lv.3
Increases Mold Infection's trigger rate to 80%.
Despair Reversed
Passive 3Unlocks at 5
Upon taking fatal damage, Cioccolata uses mold to stitch his body back together, instantly restoring 500 Energy and gaining Happiness for 5 seconds. Once this effect expires, Cioccolata leaves the battlefield.
This effect only triggers 1 time per battle.
F.F. spawns a Plankton Colony in front of the target. The Plankton Colony lasts for the rest of the battle.
The Plankton Colony has 100% of F.F.'s attributes. It automatically seeks enemies and prioritizes attacking F.F.'s current target. The Plankton Colony only uses basic attacks, dealing damage equal to 120% of Attack, and its attacks do not trigger any extra skill effects from F.F.'s equipped badges.
When summoned, the Plankton Colony strikes all enemies within 2 tiles, dealing damage equal to 200% of Attack and Stunning1 them for 1 second.
If the Plankton Colony already exists, fully restores its HP and strikes nearby enemies again, dealing damage and Stunning them.
Lv.2
Increases Plankton Colony's basic attack damage to 130% of Attack.
Lv.3
Increases Plankton Colony's basic attack damage to 140% of Attack.
Lv.4
Increases Plankton Colony's basic attack damage to 150% of Attack.
F.F. Ammo
Skill50 Energy3s
F.F. fires F.F. bullets at the target.
Deals damage equal to 300% of Attack and inflicts Micro Plankton.
After casting this skill, F.F. and the Plankton Colony gain 2 stacks of Attack Speed Up.
If the target is affected by Dampness, the Micro Plankton deals damage equal to 60% of Attack per second.
Cooldown: 15 seconds.
This skill prioritizes enemies not affected by Micro Plankton.
Lv.2
Reduces cooldown to 13 seconds. Increases damage to 350% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 400% of Attack.
F.F.
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Whenever Micro Plankton deals damage, reduces the target's Attack and Defense by 0.5% and increases F.F. and the Plankton Colony's Attack and Defense by 1% for the rest of the battle.
This effect applies to each enemy up to 16 times.
Lv.2
Increases attribute bonuses to 15% and the maximum number of triggers on each enemy to 20.
Lv.3
Increases attribute bonuses to 20% and the maximum number of triggers on each enemy to 24.
Reproduce and Regenerate
Passive 2Unlocks at 3
The Plankton Colony's basic attacks have a 10% chance to deal additional damage equal to 150% of Attack and inflict Micro Plankton.
Lv.2
Increases additional damage to 175% of the Plankton Colony's Attack.
Lv.3
Increases additional damage to 200% of the Plankton Colony's Attack.
My Soul is Over There
Passive 3Unlocks at 5
When F.F.'s HP falls below 30%, if the Plankton Colony is still on the battlefield, F.F. recalls it and restores 30% of Max HP.
When the Plankton Colony is defeated or recalled, it applies 1 stack of Micro Plankton to all units within 1 tile and restores 300 Energy for F.F.
When Ermes is shielded, she takes 20% less damage.
Upon casting the Ultimate, Ermes uses her sticker to split her harpoon into two. She throws one toward an ally's location, then grabs the other harpoon, peeling off the sticker to rapidly approach the ally.
Dashes toward the ally with the lowest HP percentage within 6 tiles.
Grants them a Shield equal to 1800% of Defense and having a 80% chance to Stun all enemies within 1 tile for 4 seconds.
Lv.2
Increases Shield to 2000% of Defense and Stun chance to 85%.
Lv.3
Increases Shield to 2200% of Defense and Stun chance to 90%.
Lv.4
Increases Shield to 2400% of Defense and Stun chance to 100%.
Duplicated Form
Skill50 Energy3s
Ermes puts a sticker on herself, duplicating part of her body to absorb incoming damage.
Gains a Shield equal to 600% of Defense for 10 seconds and 2 stacks of Defense Up.
When Shield expires, Ermes takes 10 damage.
Cooldown: 14 seconds. Whenever Ermes is attacked, reduces the cooldown by 0.5 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases Shield to 700% of Defense.
Lv.3
Reduces cooldown to 10 seconds. Increases Shield to 800% of Defense.
Smack
Passive 1Unlocks at 2
Increases Defense and Max HP by 10%.
Gains a Shield equal to 400% of Defense at the beginning of each battle and when HP falls below 50% for the first time.
Lv.2
Increases attribute bonuses to 15% and Shield to 600% of Defense.
Lv.3
Increases attribute bonuses to 20% and Shield to 800% of Defense.
This Is My Stand Ability
Passive 2Unlocks at 3
Upon casting the Ultimate, gains 2 stacks of Damage Res.
For every 1 enemy hit by her Ultimate, gains a Shield equal to 100% of Defense for 10 seconds.
Lv.2
Increases Shield generated for every 1 enemy hit to 150% of Defense.
Lv.3
Increases Shield generated for every 1 enemy hit to 200% of Defense.
Settle the Score with Fate
Passive 3Unlocks at 5
Whenever Ermes gains a Shield from skill effects, she also grants 1 ally within 2 tiles Shields equal to 50% of the original Shield value.
If there are no allies within the target area, Ermes grants the duplicated Shield to herself.
Lv.2
Fortifies the duplicated Shield to 55% of the original Shield value.
Lv.3
Fortifies the duplicated Shield to 60% of the original Shield value.
License for Revenge
Ultimate
While Ermes is shielded, she strikes up to 2 enemies within 1 tile every 2 seconds, dealing damage equal to 10% of her current Shield.
Upon casting the Ultimate, Ermes hurls a sticker at an enemy to duplicate them, then rips off the sticker.
Strikes the target, dealing damage equal to 1200% of Defense to the target and other enemies within 5 tiles in a cone-shaped area in that direction before pulling them toward herself and Stunning them for 4 seconds.
Zeppeli uses his Hamon breathing technique to heal 1 allies with the lowest HP percentage within 5 tiles, restoring 25% of Zeppeli's Max HP, and 80 Energy per second for 5 seconds.
Lv.2
Increases HP restoration to 30% of Zeppeli's Max HP and Energy restoration to 90 per second.
Lv.3
Increases HP restoration to 35% of Zeppeli's Max HP and Energy restoration to 100 per second.
Lv.4
Increases HP restoration to 40% of Zeppeli's Max HP and Energy restoration to 120 per second.
Sendo Wave Kick
Skill50 Energy3s
Zeppeli releases a Sendo Wave Kick.
Deals damage equal to 400% of Attack, immediately breaks the target's Shield, and has a 80% chance to Stun the target for 2 seconds.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 450% of Attack and Stun chance to 90%.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 500% of Attack and Stun chance to 100%.
Hamon Master
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Skills inflict 2 stacks of Block Down on the target.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Hamon Energy
Passive 2Unlocks at 3
Increases Shield and healing bonuses by 10%.
All attacks against Vampires and Zombies deal additional damage equal to 2% of the target's current HP.
The additional damage is capped at 100% of this character's Attack.
Lv.2
Increases Shield and healing bonuses to 15%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 3% of the target's current HP.
Lv.3
Increases Shield and healing bonuses to 20%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 4% of the target's current HP.
Deep Pass Overdrive
Passive 3Unlocks at 5
If this battle has lasted at least 10 seconds, Zeppeli grants 5 stacks of Attack Up to 1 allies with the highest Attack within 5 tiles and restores their Energy by 200 per second for 3 seconds.
Lv.2
Shortens the battle duration required to trigger this passive effect to 8 seconds.
Lv.3
Shortens the battle duration required to trigger this passive effect to 5 seconds.
Tarukus strangles his target with chains, dealing damage equal to 1500% of Attack and inflicting 2 stacks of Damage Amplification.
Following this attack, Tarukus has a 80% chance to Suppress the target for 2 seconds.
Lv.2
Increases Suppress chance to 85% and damage to 1600% of Attack.
Lv.3
Increases Suppress chance to 90% and damage to 1700% of Attack.
Lv.4
Increases Suppress chance to 100% and damage to 1800% of Attack.
Chain Death Match
Skill50 Energy
Tarukus chains the 1 farthest enemy within 5 tiles, pulling them toward himself and dealing damage equal to 520% of Attack.
Cooldown: 22 seconds.
Lv.2
Reduces cooldown to 18 seconds. Increases damage to 580% of Attack.
Lv.3
Reduces cooldown to 14 seconds. Increases damage to 640% of Attack.
Master of Slaughter
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
While this character is in battle, increases all allies' Resilience by 10%.
Lv.2
Increases attribute bonuses to 15% and Resilience bonus to 15%.
Lv.3
Increases attribute bonuses to 20% and Resilience bonus to 20%.
Zombie
Passive 2Unlocks at 3
Restores 1% of Max HP per 3 second.
Upon dealing damage, drains 2% of the target's current HP, and if the target is Bleed, additionally drains 1% of the target's current HP.
Upon defeating an enemy, restores 5% of Max HP.
The lifesteal damage is capped at 40% of this character's Attack.
Lv.2
Increases the lifesteal effect to 3% of the target's current HP.
Lv.3
Increases the lifesteal effect to 4% of the target's current HP.
Strangle
Passive 3Unlocks at 5
Tarukus's Ultimate executes enemies below 10% HP.
Execution damage is capped at 300% of Tarukus's Attack.
Deals damage equal to 100% of Attack, then Empowers all allies within 3 tiles, removing 1 debuffs from them and granting them Shields equal to 16% of Speedwagon's Max HP for 10 seconds.
Lv.2
Increases damage to 120% of Attack and Shield to 18% of Speedwagon's Max HP.
Lv.3
Increases damage to 140% of Attack and Shield to 20% of Speedwagon's Max HP.
Lv.4
Increases damage to 160% of Attack and Shield to 22% of Speedwagon's Max HP.
I Like Your Style
Skill50 Energy3s
Empowers 1 allies with the highest Attack within 5 tiles, granting them Shields equal to 20% of Speedwagon's Max HP for 10 seconds.
During this period, whenever an enemy is defeated, Speedwagon and his Empowered allies restore 100 Energy. Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases Shield to 22% of Speedwagon's Max HP.
Lv.3
Reduces cooldown to 10 seconds. Increases Shield to 24% of Speedwagon's Max HP.
Speedwagon the Meddler
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
While Speedwagon is in battle, heals all shielded allies per 2 second, restoring HP equal to 4% of his Max HP.
Lv.2
Increases attribute bonuses to 15% and HP restoration to 6% of Speedwagon's Max HP.
Lv.3
Increases attribute bonuses to 20% and HP restoration to 8% of Speedwagon's Max HP.
We Have to Help Him!
Passive 2Unlocks at 3
Restores 100 Energy whenever an ally casts their Ultimate.
This effect triggers once every 5 seconds.
Lv.2
Increases Energy restoration to 150.
Lv.3
Increases Energy restoration to 200.
Let Lovers Be Lovers
Passive 3Unlocks at 5
After casting a skill, grants 1 stack of Attack Speed Up to all Empowered allies.
Whenever an Empowered ally assists in defeating an enemy, they additionally gain 1 stack of Attack Speed Up. This effect triggers up to 2 times.
An assist is counted if the target is defeated within 3 seconds after a character deals damage.
Lv.2
Increases the number of Attack Speed Up stacks to 2.
Lv.3
Increases the number of Attack Speed Up stacks to 3.
Charges in a straight line toward the direction of the enemy farthest away within 4 tiles, then drags all enemies within 2 tiles along the path to the endpoint, dealing damage equal to 600% of Attack to them and having a 80% chance to Stun them for 4 seconds.
Lv.2
Increases Stun chance to 85% and damage to 700% of Attack.
Lv.3
Increases Stun chance to 90% and damage to 800% of Attack.
Lv.4
Increases Stun chance to 100% and damage to 1000% of Attack.
Snake Muffler
Skill50 Energy3s
Lisa Lisa uses her Snake Muffler to leap into mid-air, becoming Unselectable for 2 seconds and gaining a Shield equal to 250% of her Attack for 3 seconds.
Following this skill, Lisa Lisa appears behind her target.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases Shield to 300% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases Shield to 350% of Attack.
Hamon Coach
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
At the beginning of each battle and upon casting a skill, restores 100 Energy for the 1 ally with the highest Attack.
Lv.2
Increases attribute bonuses to 15% and Energy restoration to 150.
Lv.3
Increases attribute bonuses to 20% and Energy restoration to 200.
Hamon Energy
Passive 2Unlocks at 3
Increases Shield and healing bonuses by 10%.
All attacks against Vampires and Zombies deal additional damage equal to 1% of the target's current HP.
The additional damage is capped at 300% of this character's Attack.
Lv.2
Increases Shield and healing bonuses to 15%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 1.5% of the target's current HP.
Lv.3
Increases Shield and healing bonuses to 20%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 2% of the target's current HP.
Hamon Shield
Passive 3Unlocks at 5
Basic attacks have a 35% chance to generate a Shield equal to 200% of Attack for 5 seconds.
Stroheim fires his abdominal machine gun, dealing damage equal to 400% of Defense to the 1 nearest enemy within 6 tiles and knocking them back by 2 tiles.
After casting a skill, Stroheim restores HP equal to 1200% of his Defense.
Lv.2
Increases HP restoration to 1300% of Defense and damage to 500% of Defense.
Lv.3
Increases HP restoration to 1400% of Defense and damage to 600% of Defense.
Lv.4
Increases HP restoration to 1500% of Defense and damage to 800% of Defense.
Human Greatness
Skill50 Energy3s
Stroheim adjusts his steel armor and repairs his framework, healing himself for 200% of Defense per second for 5 seconds.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases HP restoration to 250% of Defense.
Lv.3
Reduces cooldown to 10 seconds. Increases HP restoration to 300% of Defense.
Embodiment of German Intellect
Passive 1Unlocks at 2
Increases Defense and Max HP by 10%.
Gains 3 stacks of Defense Up at the beginning of each battle.
Lv.2
Increases attribute bonuses to 15%. Increases the number of Defense Up stacks to 4.
Lv.3
Increases attribute bonuses to 20%. Increases the number of Defense Up stacks to 5.
Surpassing Human Race
Passive 2Unlocks at 3
Upon casting a skill, gains 1 stack of Block Up.
Lv.2
Increases the number of Block Up stacks to 2.
Lv.3
Increases the number of Block Up stacks to 3.
Cyborg Form
Passive 3Unlocks at 5
When Stroheim's HP falls below 30%, he becomes Stunned for 3 seconds to repair himself, gaining 10 stacks of Defense Up and healing himself for 200% of his Defense per second for 3 seconds.
This effect only triggers 1 times per battle.
Santviento burrows into an enemy, dealing damage equal to 1200% of Defense and restoring HP equal to 800% of Defense. For every 10% of missing HP, increases HP restoration by 5%.
Lv.2
Increases HP restoration to 850% of Defense and damage to 1300% of Defense.
Lv.3
Increases HP restoration to 900% of Defense and damage to 1400% of Defense.
Lv.4
Increases HP restoration to 1000% of Defense and damage to 1500% of Defense.
Ribs Blades
Skill50 Energy3s
Santviento strikes enemies with his rib blades, dealing damage equal to 500% of Defense to all enemies within 1 tile and inflicting 2 stacks of Attack Down.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 550% of Defense.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 600% of Defense.
Pillar Man
Passive 1Unlocks at 2
Increases Defense and Max HP by 10%.
Gains 1 stack of Defense Up every 10 seconds.
If the battle has lasted for at least 20 seconds, each trigger grants additional 1 stack of Defense Up.
Lv.2
Increases attribute bonuses to 15%. Shortens the interval for gaining Defense Up to 8 seconds.
Lv.3
Increases attribute bonuses to 20%. Shortens the interval for gaining Defense Up to 6 seconds.
Absorber
Passive 2Unlocks at 3
When any unit within 2 tiles is defeated, restores 5% of Max HP and increases Max HP by 5%.
The Max HP bonus is capped at 20%.
Lv.2
Increases HP restoration to 7.5% of Max HP and Max HP bonus to 7.5%.
Lv.3
Increases HP restoration to 10% of Max HP and Max HP bonus to 10%.
Meat Invade
Passive 3Unlocks at 5
Upon dealing damage, inflicts 1 stack of Meat Invade on the target.
For each unit in battle affected by Meat Invade, Santviento restores 1% of his Max HP per 2 second.
Lv.2
For each unit in battle affected by Meat Invade, Santviento restores 1.5% of his Max HP per second.
Lv.3
For each unit in battle affected by Meat Invade, Santviento restores 2% of his Max HP per second.
Joseph wraps enemies using Hermit Purple.
This attack has a 80% chance to Stun the nearest 1 enemy within 2 tiles for 4 seconds.
After 1 second, Joseph binds enemies within 4 tiles around the initial target, pulling them toward the target by 4 tiles, with a 80% chance to Immobilized them for 3 seconds.
For the next 5 seconds, if any affected enemy takes damage from basic attacks, other affected enemies also take damage equal to 60% of the original damage taken.
Damage transfer triggers one way only and does not circle back.
Lv.2
Increases Stun chance to 85% and Immobilization chance to 85%.
Lv.3
Increases Stun chance to90% and Immobilization chance to 90%.
Lv.4
Increases Stun chance to 100% and Immobilization chance to 100%.
Spirit Photograph
Skill50 Energy3s
Joseph marks enemies with Hermit Purple's psychic powers, having a 80% chance to inflict 5 stacks of Damage Amplification on 1 random enemies within 5 tiles and remove their Stealth.
This skill prioritizes units in Stealth.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases Damage Amplification chance to 90%.
Lv.3
Reduces cooldown to 10 seconds. Increases Damage Amplification chance to 100%.
Get Getter with Age
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Hamon Energy
Passive 2Unlocks at 3
Increases Shield and healing bonuses by 10%.
All attacks against Vampires and Zombies deal additional damage equal to 2% of the target's current HP.
The additional damage is capped at 100% of this character's Attack.
Lv.2
Increases Shield and healing bonuses to 15%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 3% of the target's current HP.
Lv.3
Increases Shield and healing bonuses to 20%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 4% of the target's current HP.
Thorns Overgrowth
Passive 3Unlocks at 5
Increases the Ultimate's damage transfer ratio by 6%.
Lv.2
Increases the Ultimate's damage transfer ratio by 10%.
Lv.3
Increases the Ultimate's damage transfer ratio by 14%.
Hol Horse manipulates bullet trajectories to snipe his enemies with precision.
He fires 10 consecutive shots within 5 seconds, each dealing damage equal to 300% of Attack to the first enemy along the line.
For every 1 stack of Attack Speed Up Hol Horse has, he fires an additional 1 shot.
Hol Horse cannot use basic attacks while channeling, and any crowd-control effect will interrupt this skill.
Shots launched by this skill count as basic attacks and are influenced by Basic Attack Strength.
Lv.2
Increases damage of each shot to 340% of Attack.
Lv.3
Increases damage of each shot to 380% of Attack.
Lv.4
Increases damage of each shot to 420% of Attack.
Gun Slinger
Skill50 Energy3s
Hol Horse fires at his enemy. Deals damage equal to 200% of Attack and inflicts an Attack Mark on the target.
Cooldown: 15 seconds.
Lv.2
Reduces cooldown to 13 seconds. Increases damage to 250% of Attack.
Lv.3
Reduces cooldown to 11 seconds. Increases damage to 300% of Attack.
Mightier Than Sword
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%
Upon casting a skill, gains 3 stacks of Attack Speed Up.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Stand Bullet
Passive 2Unlocks at 3
Hol Horse can control bullet trajectories, enabling his attacks to penetrate 4% of the target's Defense.
His attacks against enemies with Attack Marks penetrate 8% of their Defense.
Lv.2
Increases Defense penetration ratio to 5% and this ratio against enemies with Attack Marks to 10%.
Lv.3
Increases Defense penetration ratio to 6% and this ratio against enemies with Attack Marks to 12%.
Suppressive Fire
Passive 3Unlocks at 5
Upon landing a critical hit on an enemy with an Attack Mark, Hol Horse has a 25% chance to count 1 hit for the Attack Mark and restore 30 Energy.
Pet Shop unleashes an icicle storm at enemies, dealing damage equal to 800% of Attack to all enemies within 5 tiles in a straight line and Freezing all Chilling enemies for 2 seconds.
Then Pet Shop enters an Enhanced state. The next 5 basic attacks deal damage equal to 300% of Attack and deal 30% splash damage to other enemies within 1 tile around the target.
Enhanced basic attacks do not generate Energy.
Pet Shop can store up to 5 Enhanced basic attacks. Casting the Ultimate again resets the basic attack charges.
Lv.2
Increases skill damage to 850% of Attack, Enhanced basic attack damage to 320% of Attack, and splash damage ratio to 35%.
Lv.3
Increases skill damage to 900% of Attack, Enhanced basic attack damage to 340% of Attack, and splash damage ratio to 40%.
Lv.4
Increases skill damage to 1000% of Attack, Enhanced basic attack damage to 360% of Attack, and splash damage ratio to 50%.
Frost Realm
Skill50 Energy
Pet Shop freezes an area, dealing damage equal to 400% of Attack to all enemies within 2 tiles around the target.
For the next 5 seconds, inflicts 1 stack of Frostbite on all enemies within the area every 1 seconds.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 450% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 500% of Attack.
Deadly Falcon
Passive 1Unlocks at 2
Increases Max HP and Attack by 10%.
All skills have a 20% base chance to Chill the target.
While this character is in battle, all Chilling enemies take 6% more damage.
Lv.2
Increases attribute bonuses to 15% and damage bonus against Chilling enemies to 8%.
Lv.3
Increases attribute bonuses to 20% and damage bonus against Chilling enemies to 10%.
Freezing Air
Passive 2Unlocks at 3
Enhanced basic attacks have a 40% chance to inflict 1 stack of Frostbite on the target.
Splash damage may also trigger this effect.
Lv.2
Increases trigger chance to 50%.
Lv.3
Increases trigger chance to 60%.
Eye of Horus
Passive 3Unlocks at 5
Special Attack: Regular and Enhanced basic attacks deal additional damage equal to 20% of Attack to Chilled enemies.
Splash damage may also trigger this effect.
Geb approaches the target, dealing damage equal to 800% of Attack per second to 1 random enemy within 2 tiles around the target and having a 60% chance to Stun them for 2 seconds.
This skill lasts for 3 seconds.
Geb cannot use basic attacks while channeling, and any crowd-control effect will interrupt this skill.
Lv.2
Increases Stun chance to 65% and damage of each hit to 850% of Attack.
Lv.3
Increases Stun chance to 70% and damage of each hit to 900% of Attack.
Lv.4
Increases Stun chance to 80% and damage of each hit to 1000% of Attack.
Water Assassination
Skill50 Energy3s
Geb deals damage equal to 320% of Attack.
If the target is not Shielded, reduces their Energy by 300.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 360% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 400% of Attack.
Goodbye...
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%
Special Effect: Basic attacks deal additional damage equal to 20% of Attack to Isolated enemies.
Lv.2
Increases attribute bonuses to 15% and additional damage to 30% of Attack.
Lv.3
Increases attribute bonuses to 20% and additional damage to 40% of Attack.
Sand Sonar
Passive 2Unlocks at 3
Upon casting a skill, removes all enemies' Stealth and gains 3 stacks of Crit Up.
Lv.2
Increases the number of Crit Up stacks to 4.
Lv.3
Increases the number of Crit Up stacks to 5.
Perimeter Defense
Passive 3Unlocks at 5
When HP falls below 30%, immediately gains a Shield equal to 300% of Attack for 5 seconds.
This effect only triggers once per battle.
Chaka instantly gains Anubis' combat memories and becomes a master of the sword.
Gains 5 stacks of Attack Up and Attack Speed Up.
For the next 5 seconds, whenever Chaka assists in defeating an enemy, he additionally gains 1 stack of Attack Up and Attack Speed Up.
An assist is counted if the target is defeated within 3 seconds after a character deals damage.
Lv.2
Increases the number of Attack Up and Attack Speed Up stacks to 6.
Lv.3
Increases the number of Attack Up and Attack Speed Up stacks to 7.
Lv.4
Increases the number of Attack Up and Attack Speed Up stacks to 8.
Cleave You in two!
Skill50 Energy3s
Chaka unleashes a powerful slash, dealing damage equal to 400% of Attack and striking other enemies within 4 tiles in a cone-shaped area in that direction, dealing damage equal to 200% of Attack.
Following this attack, Chaka inflicts 2 stacks of Defense Down on all enemies affected.
Hitting an enemy with a basic attack reduces this skill's cooldown by 1 seconds.
Cooldown: 18 seconds.
Lv.2
Reduces cooldown to 16 seconds. Increases damage to 450% of Attack and cone-shaped damage to 225% of Attack.
Lv.3
Reduces cooldown to 14 seconds. Increases damage to 500% of Attack and cone-shaped damage to 250% of Attack.
Anubis
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Cleave in Two
Passive 2Unlocks at 3
Chaka's attacks have a 50% chance to penetrate 10% of the target's Defense.
Lv.2
Increases Defense penetration ratio to 15%.
Lv.3
Increases Defense penetration ratio to 20%.
Demon Blade
Passive 3Unlocks at 5
When Chaka is defeated, if he has already used his Ultimate, the enemy who defeats Chaka becomes Confusion for 3 seconds and gains a 30% bonus to Attack and Attack Speed during this period.
Dark Blue Moon creates a vortex and channels for 4 seconds, dealing damage equal to 160% of Attack to all enemies within 3 tiles around the target and inflicting 1 stack of Barnacle on them.
Captain Dragon cannot use basic attacks while channeling, and any crowd-control effect will interrupt this skill.
Lv.2
Increases damage per second to 200% of Attack.
Lv.3
Increases damage per second to 240% of Attack.
Lv.4
Increases damage per second to 280% of Attack.
Power Absorption
Skill50 Energy3s
Dark Blue Moon implants Barnacles onto the target.
Inflicts 2 stacks of Barnacle on the target. If the target is already affected by Barnacle, dealing damage equal to 300% of Attack and restores 100 Energy.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 340% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 380% of Attack.
Water Is My Home Turf
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%
While this character is in battle, increases all allies' Debuff Proficiency by 6%.
Lv.2
Increases attribute bonuses to 15% and Debuff Proficiency bonus to 8%.
Lv.3
Increases attribute bonuses to 20% and Debuff Proficiency bonus to 10%.
Breeding Barnacles
Passive 2Unlocks at 3
Every second during the Ultimate duration, Captain Dragon has a 25% chance to inflict 1 stack of Barnacle on 1 random enemies within range.
Lv.2
Increases trigger chance to 35%.
Lv.3
Increases trigger chance to 45%.
Slice Through Water
Passive 3Unlocks at 5
Every 2 seconds during the Ultimate duration, deals additional damage equal to 40% of Attack to all enemies within range.
Commands the Worse Company squad to open fire, dealing damage equal to 200% of Attack. Then summons 1 tank from Worse Company, lasting for 10 seconds.
These tanks have a portion of Keicho Nijimura's attributes at the time of summoning and automatically seek enemies.
Tanks have 80% of Keicho Nijimura's attributes and only use basic attacks, dealing 100% of Attack.
Damage dealt by tanks does not trigger Keicho Nijimura's additional skills (such as accessory skills).
Lv.2
Increases damage to 240% of Attack.
Lv.3
Increases damage to 280% of Attack.
Lv.4
Increases damage to 320% of Attack.
Apache Helicopter
Skill50 Energy3s
Summons 1 Apache Helicopter from the Worse Company squad, lasting for 15 seconds.
These Apache Helicopters automatically seek enemies, and their attacks inflict 1 stack of Burn.
Apache Helicopters have 50% of Keicho Nijimura's attributes and only use basic attacks, dealing 50% of Attack.
Damage dealt by Apache Helicopters does not trigger Keicho Nijimura's additional skills (such as badge skills).
Cooldown: 15 seconds.
Lv.2
Reduces cooldown to 13 seconds.
Lv.3
Reduces cooldown to 11 seconds.
Beautiful Geometrical Formation
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Increases Attack by 1% for each ally on the battlefield.
Lv.2
Increases attribute bonuses to 15% and Attack bonus from each ally to 1.5%.
Lv.3
Increases attribute bonuses to 20% and Attack bonus from each ally to 2%.
Combat Position
Passive 2Unlocks at 3
Upon casting a skill, grants 1 stack of Attack Up and Attack Speed Up to himself and all summoned allies.
Lv.2
Increases the number of Attack Up and Attack Speed Up stacks to 2.
Lv.3
Increases the number of Attack Up and Attack Speed Up stacks to 3.
Unbreakable Iron Wall
Passive 3Unlocks at 5
Whenever a Worse Company squad unit is summoned, it gains a Shield equal to 100% of Keicho Nijimura's Attack for 5 seconds.
At the beginning of each battle, Akira Otoishi deploys an invulnerable battery at his location that provides up to 20 stacks of Electricity. In addition, Akira gains 5 stacks of Electricity by default.
Akira loses 1 stack of Electricity every 5 seconds during combat. When his Electricity stacks are depleted, if the battery has any remaining Electricity stacks, he retreats to the battery and regains 5 stacks of Electricity.
When releasing this skill, Akira deals damage equal to 1200% – 1800% of Attack. The lower the target's Energy, the higher the damage dealt.
Lv.2
Increases damage to 1300% – 2000% of Attack.
Lv.3
Increases damage to 1400% – 2200% of Attack.
Lv.4
Increases damage to 1500% – 2400% of Attack.
Kill You Nice and Easy
Skill3s
Chili Pepper dashes toward the target from up to 4 tiles away, then deals damage equal to 340% of Attack.
Each stack of Electricity enables this attack to deal additional damage equal to 20% of Attack.
Cooldown: 15 seconds.
Lv.2
Reduces cooldown to 13 seconds. Increases damage to 380% of Attack and additional damage from each Electricity stack to 30% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 420% of Attack and additional damage from each Electricity stack to 40% of Attack.
Powered by Electricity
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Special Effect: Basic attacks reduce the target's Energy by 40 and deal additional damage equal to 10% of Attack.
Lv.2
Increases attribute bonuses to 15%. Basic attacks reduce the target's Energy by 60 and deal additional damage equal to 15% of Attack.
Lv.3
Increases attribute bonuses to 20%. Basic attacks reduce the target's Energy by 80 and deal additional damage equal to 20% of Attack.
Charge with Electricity
Passive 2Unlocks at 3
Whenever Akira gains 1 stack of Electricity, restores 5% of Max HP.
Lv.2
Increases HP restoration to 7.5% of Max HP.
Lv.3
Increases HP restoration to 10% of Max HP.
Revive
Passive 3Unlocks at 5
Upon taking fatal damage, if the battery has any remaining Electricity stacks, Akira will not be defeated but instead returns to the battery and absorbs all its remaining Electricity stacks.
After triggering this effect, Chili Pepper enters an enhanced state, raising its maximum number of Electricity stacks to 10.
This enhanced state lasts for 6 seconds.
This effect cannot trigger if the battery's Electricity stacks are depleted.
Triggering this effect consumes all remaining Electricity stacks of the battery.
After battle begins, Tonio Trussardi will cook on the battlefield instead of launching basic attacks.
While Tonio Trussardi is in battle, he heals all allies within 3 tiles for 1% of his Max HP per 2 second.
Upon casting the Ultimate, Tonio immediately heals all allies within 3 tiles for 30% of his Max HP and permanently boosts his passive HP restoration by 50% for the rest of the battle, stacking up to 2 times.
When Tonio is affected by any strong crowd-control effect, his passive HP restoration is disabled for 3 seconds.
Lv.2
Increases passive HP restoration to 1.5% of Tonio's Max HP and active HP restoration to 32% of Tonio's Max HP.
Lv.3
Increases passive HP restoration to 2% of Tonio's Max HP and active HP restoration to 34% of Tonio's Max HP.
Lv.4
Increases passive HP restoration to 2.5% of Tonio's Max HP and active HP restoration to 36% of Tonio's Max HP.
Relieve Fatigue
Skill50 Energy
Heals 1 ally with the lowest HP percentage within 5 tiles for 20% of Tonio's Max HP.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases HP restoration to 22% of Tonio's Max HP.
Lv.3
Reduces cooldown to 10 seconds. Increases HP restoration to 25% of Tonio's Max HP.
A Chef's Purpose
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
While this character is in battle, all allies within 3 tiles receive 10% more HP restoration and Shield effect.
Lv.2
Increases attribute bonuses to 15% and HP/Shield bonus to 15%.
Lv.3
Increases attribute bonuses to 20% and HP/Shield bonus to 20%.
Pole Jam
Passive 2Unlocks at 3
Upon casting a skill or the Ultimate, dispels up to 3 debuffs from affected allies.
Passive healing effects do not trigger this effect.
Lv.2
Dispels up to 4 debuffs.
Lv.3
Dispels up to 5 debuffs.
Welcome!
Passive 3Unlocks at 5
Upon casting the Ultimate, restores 20 Energy for all affected allies for 5 seconds.
Passive healing effects do not restore Energy.
Moody Jazz reenacts Abbacchio's attack to engage enemies.
Forces the enemy currently attacking Abbacchio to redirect their target to Moody Jazz.
Moody Jazz has 100% of Abbacchio's attributes and expires after 5 seconds or sustaining 6 attacks. When expired, Abbacchio gains a Shield equal to 1600% of Defense for 10 seconds.
Lv.2
Increases Shield to 1700% of Defense.
Lv.3
Increases Shield to 1800% of Defense.
Lv.4
Increases Shield to 2000% of Defense.
Pride and Honor
Skill50 Energy3s
Abbacchio performs a blocking action to deflect incoming damage. Gains a Shield equal to 600% of Defense for 5 seconds. After using this skill, gains 2 stacks of Block Up.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases Shield to 800% of Defense.
Lv.3
Reduces cooldown to 10 seconds. Increases Shield to 1000% of Defense.
Pure Sense of Justice
Passive 1Unlocks at 2
Increases Defense and Max HP by 10%.
Grants 1 stack of Defense Up to all allies at the beginning of each battle.
Lv.2
Increases attribute bonuses to 15%. Increases the number of Defense Up stacks to 2.
Lv.3
Increases attribute bonuses to 20%. Increases the number of Defense Up stacks to 3.
Abbacchio's Determination
Passive 2Unlocks at 3
When attacked, Abbacchio has a 6% chance to gain 1 stack of Defense Up.
Lv.2
Increases trigger chance to 12%.
Lv.3
Increases trigger chance to 18%.
Will to Uncover the Truth
Passive 3Unlocks at 5
When HP falls below 30%, immediately gains a Shield equal to 1000% of Defense for 5 seconds.
This effect only triggers 1 time per battle.
Fires at the target, dealing damage equal to 1200% of Attack.
This skill penetrates 6% of the target's Defense.
Lv.2
Increases damage to 1300% of Attack and Defense penetration to 8%.
Lv.3
Increases damage to 1400% of Attack and Defense penetration to 10%.
Lv.4
Increases damage to 1500% of Attack and Defense penetration to 12%.
Assassination Commences
Skill50 Energy3s
Deals damage equal to 140% of Attack to the nearest 1 enemy within 2 tiles and moves away from them by 2 tiles.
Cooldown: 21 seconds
Lv.2
Reduces cooldown to 17 seconds. Increases damage to 180% of Attack.
Lv.3
Reduces cooldown to 12 seconds. Increases damage to 220% of Attack.
Quiet Concentration
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
After remaining stationary for 10 seconds, gains 1 stack of Attack Up every 5 second.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Aim at Target
Passive 2Unlocks at 3
Critical hits have a 25% chance to penetrate 4% of the target's Defense and generate 10 Energy.
Lv.2
Increases trigger chance to 35% and Defense penetration to 6%.
Lv.3
Increases trigger chance to 45% and Defense penetration to 8%.
Tetraphobia
Passive 3Unlocks at 5
Upon dealing damage, Mista has a 25% chance to inflict 1 stack of Marked Target.
In addition, Mista's every fourth attack has its hit rate reduced by 10%.
Lv.2
Increases trigger chance to 35%.
Lv.3
Increases trigger chance to 45%.
Cut Through the Darkness
UltimateUnlocks with the Ability
Mista locks onto an enemy and fires 6 consecutive shots, each dealing damage equal to 200% of Attack to 1 random enemy within 6 tiles.
For every 1 enemy defeated by this skill, Mista restores 30 Energy.
Prioritizes targets that have not been shot. If all enemies have been shot, Mista will choose targets at random.
Lv.2
Increases damage of each shot to 240% of Attack and Energy restoration upon defeating enemies to 40.
Lv.3
Increases damage of each shot to 280% of Attack and Energy restoration upon defeating enemies to 50.
Lv.4
Increases damage of each shot to 320% of Attack and Energy restoration upon defeating enemies to 60.
Li'l Bomber fires at the target.
In addition, Li'l Bomber drops bombs on all enemies within 2 tiles around the target, dealing damage equal to 200% of Attack.
For the next 5 seconds, deals additional damage equal to 100% of Attack to enemies within the area and has a 60% base chance to inflict 1 stack of Burn.
Lv.2
Increases damage to 220% of Attack and DoT damage to 110% of Attack per second.
Lv.3
Increases damage to 240% of Attack and DoT damage to 120% of Attack per second.
Lv.4
Increases damage to 260% of Attack and DoT damage to 130% of Attack per second.
Get Him, Li'l Bomber!
Skill50 Energy3s
Narancia commands Li'l Bomber to advance and strafe his enemies. Deals damage equal to 450% of Attack to the target and enemies within 3 tiles behind the target. In addition, Immobilizes them for 1 second.
Following this attack, Narancia inflicts 2 stacks of Damage Down on all enemies affected.
Cooldown: 10 seconds.
Lv.2
Reduces cooldown to 9 seconds. Increases damage to 500% of Attack.
Lv.3
Reduces cooldown to 8 seconds. Increases damage to 550% of Attack.
Shoot Anything in Sight!
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Special Effect: Basic attacks deal additional damage equal to 10% of Attack to all enemies within 1 tile.
Lv.2
Increases attribute bonuses to 15% and additional AoE damage to 15% of Attack.
Lv.3
Increases attribute bonuses to 20% and additional AoE damage to 25% of Attack.
Breath Tracking
Passive 2Unlocks at 3
Upon dealing damage, Narancia has a 10% chance to inflict Suffocation.
If the target is in Stealth, removes their Stealth.
Lv.2
Increases trigger chance to 20%.
Lv.3
Increases trigger chance to 30%.
Radar Sign
Passive 3Unlocks at 5
While this character is in battle, increases all allies' Effect Hit by 10%.
Throws a shrunken car toward enemies. Deals damage equal to 600% of Attack to all enemies within 1 tile around the target and has a 80% chance to Stun them for 4 seconds.
After this attack, all enemies except the primary target are knocked back 2 tiles from the primary target.
Lv.2
Increases Stun chance to 85% and damage to 700% of Attack.
Lv.3
Increases Stun chance to 90% and damage to 800% of Attack.
Lv.4
Increases Stun chance to 100% and damage to 1000% of Attack.
Kill Every One of You
Skill50 Energy3s
Tiny Feet strikes the target, dealing damage equal to 200% of Attack and having a 80% chance to Shrunken the target for 3 seconds. Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 250% of Attack and Shrunken chance to 85%.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 300% of Attack and Shrunken chance to 90%.
It Can't Be Helped
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Assassination Is What We're Good At
Passive 2Unlocks at 35s
When HP falls below 30%, becomes Shrunken for 3 seconds and restores 10% of Max HP per second during this period.
Upon triggering this effect, gains Stealth for 5 seconds.
This effect only triggers 1 time per battle.
Lv.2
Increases HP restoration to 15% of Max HP per second.
Lv.3
Increases HP restoration to 20% of Max HP per second.
Pierces the target with a rapier, dealing damage equal to 1000% of Attack, immediately breaking the target's Shield, and having a 80% chance to Deflate the target for 5 seconds.
Lv.2
Increases Deflated chance to 85% and damage to 1100% of Attack.
Lv.3
Increases Deflated chance to 90% and damage to 1200% of Attack.
Lv.4
Increases Deflated chance to 100% and damage to 1300% of Attack.
Rapier Jab
Skill50 Energy3s
Jabs the target, dealing damage equal to 560% of Attack and removing 1 buff from the target.
Cooldown: 15 seconds.
Lv.2
Reduces cooldown to 13 seconds. Increases damage to 600% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 640% of Attack.
Lurk
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
At the beginning of each battle, enters a Stealth state for 5 seconds.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Ambush
Passive 2Unlocks at 3
Whenever Mario Zucchero deals damage while in Stealth, deals additional damage equal to 10% of Attack to the target.
Lv.2
Increases damage to 15% of Attack.
Lv.3
Increases damage to 20% of Attack.
Series Thrusts
Passive 3Unlocks at 5
Attacks against Deflated enemies have a 40% chance to extend the Deflation duration by 2 seconds.
This effect only triggers 1 time every 2 seconds.
Melone does not appear on the battlefield at the beginning of battle but instead summons Babyhead and controls it remotely during the entire battle.
Babyhead has 100% of Melone's attributes and automatically seeks targets.
When Babyhead is defeated, Melone can recast this skill to re-summon it to the battlefield.
While Babyhead is on the battlefield, casting this skill grants it 2 stacks of Growth.
If there are no other allies on the battlefield, Melone will flee after Babyhead is defeated.
Lv.2
Increases the number of Growth stacks to 3.
Lv.3
Increases the number of Growth stacks to 4.
Lv.4
Increases the number of Growth stacks to 5.
Remove the Throat
Skill
Babyhead dissolves into fragments,
becoming Unselectable for 1 second. When this effect expires, Babyhead disintegrates the target's throat, dealing damage equal to 500% of Attack, immediately breaking the target's Shield, and having a 60% chance to Silence the target for 3 seconds.
Cooldown: 15 seconds.
Lv.2
Reduces cooldown to 13 seconds. Increases damage to 550% of Attack and Silence chance to 70%.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 600% of Attack and Silence chance to 80%.
Rearrange and Reconstitute
Passive 1Unlocks at 2
Increases Babyhead's Attack and Max HP by 10%.
At the beginning of each battle, Babyhead enters a Stealth state for 5 seconds.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Time to Grow Up
Passive 2Unlocks at 3
During combat, Babyhead gains 1 stack of Growth every 5 seconds.
Whenever Babyhead assists in defeating an enemy, it gains 2 stacks of Growth.
An assist is counted if the target is defeated within 3 seconds after a character deals damage.
Lv.2
Shortens the interval for gaining Growth stacks to 4 seconds.
Lv.3
Shortens the interval for gaining Growth stacks to 3 seconds.
Rearrange and Blend
Passive 3Unlocks at 5
When Babyhead's HP falls below 10%, it enters a Stealth state for 5 seconds.
This effect only triggers 1 time per summon.
Lv.2
Increases the HP threshold for triggering this effect to 15%.
Lv.3
Increases the HP threshold for triggering this effect to 20%.
Dashes up to 2 tiles toward the target, then makes all enemies within 2 tiles around the target Grounded for 6 seconds. Moreover, Secco has a 80% chance to inflict 3 stacks of Block Down on them.
Grounded enemies cannot escape Secco's Ultimate area.
All Grounded effects are removed when Secco is defeated.
Lv.2
Increases trigger chance to 85%.
Lv.3
Increases trigger chance to 90%.
Lv.4
Increases trigger chance to 100%.
I'll Finish You Off!
Skill50 Energy3s
Secco liquefies the ground, dealing damage equal to 360% of Attack to enemies within 1 tile and inflicting 3 stacks of Defense Down.
Cooldown: 10 seconds.
Lv.2
Reduces cooldown to 9 seconds. Increases damage to 380% of Attack.
Lv.3
Reduces cooldown to 8 seconds. Increases damage to 400% of Attack.
Death from Underground
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
When HP falls below 30%, immediately gains a Shield equal to 30% of Max HP for 5 seconds.
This effect only triggers 1 times per battle.
Lv.2
Increases attribute bonuses to 15% and Shield to 40% of Secco's Max HP.
Lv.3
Increases attribute bonuses to 20% and Shield to 50% of Secco's Max HP.
Sink Underground
Passive 2Unlocks at 3
After remaining stationary for 3 seconds, gains 1 stack of Attack Up every 2 seconds.
Upon casting a skill, for every 1 enemy hit, Secco gains a Shield equal to 100% of Attack for 5 seconds.
Lv.2
Increases Shield to 150% of Attack.
Lv.3
Increases Shield to 200% of Attack.
Rockfall Spear
Passive 3Unlocks at 5
For the next 5 seconds after unleashing the Ultimate, Secco deals damage equal to 100% of Attack per second to all enemies within 2 tiles and heals himself for 10% of the damage dealt.
Lv.2
Increases damage to 150% of Attack and HP restoration to 15% of damage dealt.
Lv.3
Increases damage to 200% of Attack and HP restoration to 20% of damage dealt.
Ghiaccio Freezes the moisture in the air into ice crystals surrounding him.
For the next 10 seconds, his allies within 2 tiles take 20% less ranged damage. When attacked, the affected allies deal retaliation damage equal to 400% of Ghiaccio's Defense to the attacker.
In addition, grants all affected allies 3 stacks of Block Up.
Even when an ally leaves the skill area, the Damage Resistance bonus against ranged attacks and retaliation effect will persist for 1 seconds.
Lv.2
Increases Damage Resistance against ranged attacks to 25% and retaliation damage to 450% of Defense.
Lv.3
Increases Damage Resistance against ranged attacks to 30% and retaliation damage to 500% of Defense.
Lv.4
Increases Damage Resistance against ranged attacks to 35% and retaliation damage to 600% of Defense.
Ultra-Low Temperature
Skill50 Energy3s
Ghiaccio Freezes his enemies in ice blocks, dealing damage equal to 400% of Defense to enemies within 1 tile in a cone-shaped area in the direction of Ghiaccio's target, with a 60% chance to inflict Chill on them.
Following this attack, Ghiaccio inflicts 1 stack of Attack Down to Chilled enemies within the skill area.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 500% of Defense and Chill chance to 70%.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 600% of Defense and Chill chance to 80%.
Frost Armor
Passive 1Unlocks at 2
Increases Max HP and Defense by 10%.
Takes 10% less damage from ranged units.
If the attacker's Attack is lower than this character's Defense, this character takes 40% less damage.
Lv.2
Increases attribute bonuses to 15%. If the attacker's Attack is lower than 120% of this character's Defense, this character takes 40% less damage.
Lv.3
Increases attribute bonuses to 20%. If the attacker's Attack is lower than 140% of this character's Defense, this character takes 40% less damage.
Freezing Air
Passive 2Unlocks at 3
Every second, Ghiaccio has a 20% chance to inflict Chill on enemies within 2 tiles.
Lv.2
Increases trigger chance to 25%.
Lv.3
Increases trigger chance to 30%.
Frozen World
Passive 3Unlocks at 5
Upon dealing damage, Ghiaccio has a 10% chance to Freeze the target for 2 seconds.
If the target is affected by Chill, increases Freeze chance to 30%.
This effect triggers once every 5 seconds for each enemy.
Lv.2
Increases Freeze chance to 20% and Freeze chance against Chill enemies to 40%.
Lv.3
Increases Freeze chance to 30% and Freeze chance against Chill enemies to 50%.
Channels for 3 seconds before unleashing a devastating shot, dealing damage equal to 1600% of Attack.
Johngalli A. cannot use basic attacks while channeling, and any crowd-control effect will interrupt this skill.
If the target is defeated while Johngalli A. is channeling this skill, this skill is interrupted, and 50% of consumed Energy will be returned to Johngalli A.
Lv.2
Increases damage to 1700% of Attack.
Lv.3
Increases damage to 1800% of Attack.
Lv.4
Increases damage to 2000% of Attack.
Manhattan Transfer
Skill50 Energy
Deploys Downtown Transfer to the furthest enemy within 10 tiles and enhances the next basic attack, enabling it to deal damage equal to 300% of Attack.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 13 seconds. Increases damage of the enhanced basic attack to 340% of Attack.
Lv.3
Reduces cooldown to 12seconds. Increases damage of the enhanced basic attack to 380% of Attack.
Elite Sniper
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Every 3 basic attacks enhance the next basic attack, enabling it to deal damage equal to 300% of Attack.
When attacking enemies within 1 tiles of Manhattan Transfer, Johngalli A. only needs 2 basic attacks to trigger an enhanced attack.
Lv.2
Increases attribute bonuses to 15% and the damage of the enhanced basic attack to 340% of Attack.
Lv.3
Increases attribute bonuses to 20% and the damage of the enhanced basic attack to 380% of Attack.
Read the Airflow
Passive 2Unlocks at 3
When attacking enemies within 1 tile of Manhattan Transfer, gains a 6% Crit Rate bonus and ignores the target's Stealth effect.
If this attack hits the target, dispels the target's Stealth.
Lv.2
Increases Crit Rate bonus to 8%.
Lv.3
Increases Crit Rate bonus to 10%.
Swift Reload
Passive 3Unlocks at 5
Shortens the Ultimate's channeling time to 0.5 seconds.
Lv.2
Shortens the Ultimate's channeling time to 1 second.
Lv.3
Shortens the Ultimate's channeling time to 1.5 seconds.
Strikes the target, gaining a 80% chance to Stun the target for 2 seconds.
Then strikes all enemies within 2 tiles, dealing damage equal to 600% of Attack and inflicting 5 stacks of Block Down.
Lv.2
Increases Stun chance to 85% and damage to 650% of Attack.
Lv.3
Increases Stun chance to 90% and damage to 700% of Attack.
Lv.4
Increases Stun chance to 100% and damage to 800% of Attack.
Meteorite Fall
Skill50 Energy3s
Summons a meteor upon the target, dealing damage equal to 360% of Attack.
If the target is Burning, deals additional damage equal to 150% of Attack.
Cooldown: 10 seconds.
Lv.2
Reduces cooldown to 9 seconds. Increases damage to 400% of Attack.
Lv.3
Reduces cooldown to 8 seconds. Increases damage to 440% of Attack.
Beautiful Lights Emanating from Muscles
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Upon casting a skill, gains 3 stacks of Attack Up.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Pitch-Black Muscles
Passive 2Unlocks at 3
Upon dealing damage with any skill, Westwood has a 30% chance to inflict 1 stack of Burn and Effect Res Down on the target.
Lv.2
Increases trigger chance to 35%.
Lv.3
Increases trigger chance to 40%.
Meteor Shower
Passive 3Unlocks at 5
After casting 3 skills, the next skill additionally strikes 1 random enemy within 2 tiles, dealing damage equal to 360% of Attack.
This effect may strike the same enemy multiple times.
Lv.2
Reduces trigger requirement to 2 skills. Increases damage to 400% of Attack.
Lv.3
Reduces trigger requirement to 1 skill. Increases damage to 440%of Attack.
Kenzou locates the target's Unlucky Spot through Drake's Dream guidance.
Inflicts Unlucky Spot and 5 stacks of Crit Res Down.
Lv.2
Increases Crit Res penalty from Unlucky Spot to 4,000.
Lv.3
Increases Crit Res penalty from Unlucky Spot to 4,250.
Lv.4
Increases Crit Res penalty from Unlucky Spot to 4,500.
Drowning Hand
Skill50 Energy3s
Kenzou strikes the target with a hand strike, dealing damage equal to 150% of Attack and having a 80% chance to Silence the target for 3 seconds.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 200% of Attack and Silence chance to 90%.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 250% of Attack and Silence chance to 100%.
The Direction of Safety
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
While this character is in battle, increases all allies' Crit Rate by 6%.
Lv.2
Increases attribute bonuses to 15% and Crit Rate bonus to 8%.
Lv.3
Increases attribute bonuses to 20% and Crit Rate bonus to 10%.
The Direction of Worst Luck
Passive 2Unlocks at 3
Upon casting the Ultimate, reduces the target's Crit Res Rate by 4%.
Lv.2
Increases Crit Res Rate penalty to 6%.
Lv.3
Increases Crit Res Rate penalty to 8%.
Feng Shui Mastery
Passive 3Unlocks at 5
When HP falls below 30%, Kenzou locates his own lucky spot, restoring 10% of Max HP per second for 3 seconds.
This effect only triggers 1 time per battle.
Raises 3 corpses to join the battle and attack enemies.
The corpses strikes enemies for 5 seconds.
Deals damage equal to 120% of Attack per second to 3 random enemies within 3 tiles and has a 30% chance to inflict 1 stack of Defense Down.
Sports restores 50 Energy if this skill assists in defeating any enemy.
An assist is counted if the target is defeated within 3 seconds after this character deals damage.
Lv.2
Increases Defense Down chance to 35% and damage to 130% of Attack.
Lv.3
Increases Defense Down chance to 40% and damage to 140% of Attack.
Lv.4
Increases Defense Down chance to 50% and damage to 150% of Attack.
Invisible Stuffed Alligator
Skill50 Energy3s
Raises an invisible crocodile corpse to attack enemies. Deals damage equal to 40% of Attack per second to the target and inflicts 2 stacks of Defense Down. The crocodile corpse lasts for 5 seconds.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage per second to 50% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage per second to 60% of Attack.
I Will Eat Your Brains
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Upon dealing damage with the Ultimate, Sports has a 12% chance to inflict 1 stack of Damage Amplification.
Lv.2
Increases attribute bonuses to 15% and Damage Amplification chance to 16%.
Lv.3
Increases attribute bonuses to 20% and Damage Amplification chance to 20%.
I Thirst!
Passive 2Unlocks at 3
Upon dealing damage, Sports has a 12% chance to inflict 1 stack of Bleed.
Lv.2
Increases trigger chance to 16%.
Lv.3
Increases trigger chance to 20%.
Those Who Rise from the Darkness, Limp Viscuit
Passive 3Unlocks at 5
Upon taking fatal damage, Sports does not immediately leave the battlefield but becomes Unselectable for 6 seconds.
Sports leaves the battlefield once this effect expires.
Lang Rangler spits at an enemy, creating a zero-gravity zone centered on the target within 1 tile for 10 seconds.
All enemies within this zone take 30% more damage from ranged attacks.
Enemies that remain in the zone for over 3 seconds are Stunned for 2 seconds.
Lv.2
Increases ranged damage bonus to 35%.
Lv.3
Increases ranged damage bonus to 40%.
Lv.4
Increases ranged damage bonus to 45%.
Components Launch
Skill50 Energy3s
Launches components against 1 closest enemy, dealing damage equal to 200% of Attack, and moves 2 tiles away from the target.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 250% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 300% of Attack.
Jumpin' Jack Spark
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Upon entering battle and casting the Ultimate, grants 2 stack of Attack Speed Up to all allies.
Lv.2
Increases attribute bonuses to 15%. Increases the number of Attack Speed Up stacks to 3.
Lv.3
Increases attribute bonuses to 20%. Increases the number of Attack Speed Up stacks to 4.
Expanding Zone
Passive 2Unlocks at 3
The zero-gravity zone expands outward by 1 tile after 4 seconds.
Lv.2
Reduces the delay before zone expansion to 3 seconds.
Lv.3
Reduces the delay before zone expansion to 2 seconds.
Vacuum Suffocation
Passive 3Unlocks at 5
Unshielded enemies in the zero-gravity zone lose 30 Energy per second. When hit by ranged attacks, they take additional damage equal to 20% of the attacker's Attack.
Lv.2
Increases Energy loss to 40 per second and additional damage from ranged attacks to 25% of the attacker's Attack.
Lv.3
Increases Energy loss to 50 per second and additional damage from ranged attacks to 30% of the attacker's Attack.
Blueford rapidly whirls his greatsword, dealing damage equal to 1000% of Attack plus 20% of the target's missing HP.
The damage from missing HP is capped at 500% of Blueford's Attack.
Lv.2
Increases damage to 1100% of Attack plus 25% of the target's missing HP.
Lv.3
Increases damage to 1200% of Attack plus 30% of the target's missing HP.
Lv.4
Increases damage to 1300% of Attack plus 40% of the target's missing HP.
Danse Macabre Hair
Skill50 Energy3s
Blueford brandishes his greatsword with his hair, dealing damage equal to 180% of Attack to all enemies within 2 tiles.
Hitting an enemy with a basic attack reduces this skill's cooldown by 1 second.
Cooldown: 20 seconds.
Lv.2
Reduces cooldown to 18 seconds. Increases damage to 220% of Attack.
Lv.3
Reduces cooldown to 16 seconds. Increases damage to 240% of Attack.
Knight's Flowers
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Life-Leeching Hair
Passive 2Unlocks at 3
Restores 1% of Max HP per 3 second.
Upon dealing damage, drains 2% of the target's current HP, and if the target is Bleed, additionally drains 1% of the target's current HP.
Upon defeating an enemy, restores5% of Max HP.
The lifesteal damage is capped at 40% of this character's Attack.
Lv.2
Increases the lifesteal effect to 3% of the target's current HP.
Lv.3
Increases the lifesteal effect to 4% of the target's current HP.
Knight's Whisper
Passive 3Unlocks at 5
Ultimate inflicts 4 stacks of Defense Down on the target.
Straizo compresses the fluid within his eyeball and fires it forth, unleashing a penetrating attack, dealing damage equal to 800% of Attack to all enemies in a straight line toward his current target, reaching up to 4 tiles away.
Each enemy hit reduces the damage dealt to subsequent enemy units by 50%, down to a minimum of 100% of Straizo's Attack.
Lv.2
Increases damage to 850% of Attack.
Lv.3
Increases damage to 900% of Attack.
Lv.4
Increases damage to 1000% of Attack.
Piddling Fool
Skill50 Energy
Straizo dashes toward his target from up to 4 tiles away, then deals damage equal to 100% of Attack and gains 2 stacks of Crit Up.
Cooldown: 22 seconds.
Lv.2
Reduces cooldown to 17 seconds. Increases damage to 140% of Attack.
Lv.3
Reduces cooldown to 12 seconds. Increases damage to 180% of Attack.
Show You No Mercy!
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Vampirism
Passive 2Unlocks at 3
Restores 1% of Max HP per 3 second.
Upon dealing damage, drains 2% of the target's current HP, and if the target is Bleed, additionally drains 1% of the target's current HP.
Upon defeating an enemy, restores 5% of Max HP.
The lifesteal damage is capped at 40% of this character's Attack.
Lv.2
Increases the lifesteal effect to 3% of the target's current HP.
Lv.3
Increases the lifesteal effect to 4% of the target's current HP.
Hamon Neutralization
Passive 3Unlocks at 5
When fighting Hamon masters, Straizo is immune to additional damage caused by Hamon energy effects.
When attacking or being attacked, Straizo has a 10% chance to restore 40 Energy.
Lv.2
Increases trigger chance to 20% and Energy restoration to 60.
Lv.3
Increases trigger chance to 30% and Energy restoration to 80.
Mariah releases an assortment of metal parts. These parts are attracted by Magnetic Force and deal damage equal to 120% of Attack to all enemies affected by Magnetic Force, with a 80% chance to Stun the target for 2 seconds.
This skill can only be used when there are units with Magnetic Force on the battlefield.
Lv.2
Increases Stun chance to 85% and damage to 130% of Attack.
Lv.3
Increases Stun chance to 90% and damage to 140% of Attack.
Lv.4
Increases Stun chance to 100% and damage to 150% of Attack.
Power Sockets
Skill50 Energy3s
Summons power sockets within the area, inflicting 1 stack of Magnetic Force on all enemies within 2 tiles around the target.
When Mariah is affected by any crowd-control effect, all Magnetic Force stacks on enemies are removed.
Cooldown: 15 seconds.
Lv.2
Reduces cooldown to 13 seconds.
Lv.3
Reduces cooldown to 10 seconds.
Goddess Bast
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Magnetic Pull
Passive 2Unlocks at 3
Mariah's skills have a 20% chance to Suppressed all affected enemies for 1 second.
Lv.2
Increases Suppressed chance to 30%.
Lv.3
Increases Suppressed chance to 40%.
Repel Each Other
Passive 3Unlocks at 5
When 2 enemies with 5 or more stacks of Magnetic Force are within 1 tile, they instantly take damage equal to 80% of Mariah's Attack and get Stun for 2 seconds.
After activation, this effect enters a cooldown of 5 seconds. This cooldown is applied separately to each unit.
During combat, whenever Yellow Temperance deals damage or when Rubber Soul takes melee damage, inflicts 1 stack of Yellow Temperance on the target or attacker.
Upon casting the Ultimate, deals damage equal to 400% of Defense to all enemies within 2 tiles and inflicts 1 stack of Yellow Temperance.
Lv.2
Increases damage to 500% of Defense.
Lv.3
Increases damage to 600% of Defense.
Lv.4
Increases damage to 800% of Defense.
I Have Luck On My Side
Skill50 Energy3s
Absorbs all Yellow Temperance stacks from enemies within 2 stacks. Each stack of Yellow Temperance absorbed heals Rubber Soul for 20% of his Defense.
This skill removes all Yellow Temperance stacks from nearby enemies.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases HP restoration from each stack of Yellow Temperance to 30% of Defense.
Lv.3
Reduces cooldown to 10 seconds. Increases HP restoration from each stack of Yellow Temperance to 40% of Defense.
My Stand Is Armor
Passive 1Unlocks at 2
Increases Defense and Max HP by 10%.
Takes 6% less damage from melee attacks.
Lv.2
Increases attribute bonuses to 15% and melee damage resistance to 8%.
Lv.3
Increases attribute bonuses to 20% and melee damage resistance to 10%.
I Don't Have Any Weaknesses
Passive 2Unlocks at 3
Whenever a unit with Yellow Temperance is defeated, Rubber Soul restores 6% of his Max HP.
Lv.2
Increases HP restoration to 8% of Max HP.
Lv.3
Increases HP restoration to 10% of Max HP.
Slow Eater
Passive 3Unlocks at 5
Whenever Yellow Temperance deals damage, heals Rubber Soul for 30% of the damage dealt.
Shigekiyo Yangu summons a swarm of Stand creatures to attack his enemies.
Shigekiyo channels this skill for 5 seconds, dealing damage equal to 50% of Attack to enemies within 3 tiles and reducing their Energy by 200 per second.
Lv.2
Increases damage per second to 60% of Attack.
Lv.3
Increases damage per second to 70% of Attack.
Lv.4
Increases damage per second to 80% of Attack.
Chuckle
Skill50 Energy3s
Harvest leaps onto an enemy and launches 4 swift attacks, each dealing damage equal to 80% of Attack.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases each hit's damage to 100% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases each hit's damage to 120% of Attack.
I Want to Protect Dad and Mom
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
I Won't Ever Forgive You Again!
Passive 2Unlocks at 3
Upon dealing damage, Harvest has a 10% chance to deal additional damage equal to 20% of Attack.
Lv.2
Increases trigger chance to 15% and damage to 30% of Attack.
Lv.3
Increases trigger chance to 20% and damage to 40% of Attack.
Inject Alcohol
Passive 3Unlocks at 5
Upon dealing damage, Harvest has a 8% chance to inflict 1 stack of Bleed and Effect Res Down.
Anjuro Katagiri deploys an air humidifier.
The air humidifier lasts for 20 seconds. Every second, the air humidifier has a 60% chance to inflict Dampness on enemies within 5 tiles.
Lv.2
Increases trigger chance to 70%.
Lv.3
Increases trigger chance to 80%.
Lv.4
Increases trigger chance to 100%.
Liquid Attack
Skill50 Energy3s
Aqua Necklace strikes the target over 3 swift hits, each dealing damage equal to 200% of Attack.
Cooldown: 10 seconds.
Lv.2
Reduces cooldown to 9 seconds. Increases damage to 250% of Attack.
Lv.3
Reduces cooldown to 8 seconds. Increases damage to 300% of Attack.
Don't Get Cocky!
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Time to Wrap It Up
Passive 2Unlocks at 3
All attacks against enemies with Dampness deal additional damage equal to 1% of the target's missing HP.
The additional damage is capped at 40% of Anjuro Katagiri's Attack.
Lv.2
Increases additional damage to 1.5% of the target's missing HP.
Lv.3
Increases additional damage to 2% of the target's missing HP.
Aqua Necklace
Passive 3Unlocks at 5
Upon dealing damage, Angelo deals additional damage equal to 20% of Attack to enemies with Dampness within 2 tiles.
Pesci hurls a fishing hook at the target, dealing damage equal to 1400% of Attack to the furthest enemy within 6 tiles 1 time. While channeling this skill, Pesci pulls the target toward him by 1 tile 1 time per second. This skill lasts for 3 seconds, and the target remains Stunned throughout this duration.
Pesci cannot use basic attacks while channeling, and any crowd-control effect will interrupt this skill.
Dispelling the target's Stun effect will also interrupt this skill.
Lv.2
Increases damage to 1500% of Attack.
Lv.3
Increases damage to 1600% of Attack.
Lv.4
Increases damage to 1800% of Attack.
Took the Bait!
Skill50 Energy3s
Pesci entangles his target with fishing line, restricting their movement. Deals damage equal to 270% of Attack and has a 80% chance to Stun the target for 1 second.
Cooldown: 15 seconds.
Lv.2
Reduces cooldown to 13 seconds. Increases damage to 300% of Attack and Stun chance to 90%.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 350% of Attack and Stun chance to 100%.
Pesci's Resolve
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Reel You In
Passive 2Unlocks at 3
Restores 60% of Max Energy at the beginning of each battle.
Lv.2
Increases Energy restoration to 80%.
Lv.3
Increases Energy restoration to 100%.
Unseverable Fisher Man Line
Passive 3Unlocks at 5
If Pesci takes damage while channeling his Ultimate, 10% of the damage he takes is transferred to the target of his Ultimate.
Swings the iron shovel to strike nearby enemies, dealing damage equal to 400% of Attack to enemies within 2 tiles.
Lv.2
Increases damage to 450% of Attack.
Lv.3
Increases damage to 500% of Attack.
Lv.4
Increases damage to 600% of Attack.
Shovel Smite
Skill50 Energy3s
Smites the target with an iron shovel, dealing damage equal to 340% of Attack. Hitting an enemy with a basic attack reduces this skill's cooldown by 1 second.
Cooldown: 20 seconds.
Lv.2
Reduces cooldown to 18 seconds. Increases damage to 380% of Attack.
Lv.3
Reduces cooldown to 16 seconds. Increases damage to 420% of Attack.
Furious Roar
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Three Noes of Friendship
Passive 2Unlocks at 3
Upon casting a skill, gains 1 stack of Crit Up.
Lv.2
Increases the number of Crit Up stacks to 2.
Lv.3
Increases the number of Crit Up stacks to 3.
You're Done For!
Passive 3Unlocks at 5
Whenever Leaky Eye Luca assists in defeating an enemy, he gains 1 stack of Attack Up.
An assist is counted if the target is defeated within 3 seconds after a character deals damage.
Crush swiftly executes a series of attacks at the target's throat.
Deals damage equal to 240% of Attack per second for 4 seconds. The target is Silenced during this period.
Squalo cannot use basic attacks while channeling, and any crowd-control effect will interrupt this skill.
Lv.2
Increases damage per second to 260% of Attack.
Lv.3
Increases damage per second to 280% of Attack.
Lv.4
Increases damage per second to 300% of Attack.
Latched On
Skill50 Energy3s
Crush leaps from beneath the target to strike them.
Deals damage equal to 200% of Attack to the furthest enemy within 6 tiles and reduces the target's Energy by 200.
Cooldown: 14 seconds.
Lv.2
Reduces cooldown to 12 seconds. Increases damage to 250% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 300% of Attack.
Crush
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Fatal Bite
Passive 2Unlocks at 3
Upon dealing damage, Crush has a 10% chance to deal additional damage equal to 40% of Attack.
Lv.2
Increases damage to 60% of Attack.
Lv.3
Increases damage to 80% of Attack.
Instant Flash
Passive 3Unlocks at 5
The Ultimate drags the target toward Squalo by 1 tile.
This effect triggers only once per Ultimate cast.
Sale taps a frozen stone to accumulate kinetic energy and releases it after 3 seconds, dealing damage equal to 1200% of Attack to the first enemy along the line between Sale and his target.
Sale cannot use basic attacks while channeling, and any crowd-control effect will interrupt this skill.
If the target is defeated while Sale is channeling this skill, this skill is interrupted, and 50% of consumed Energy will be returned to Sale.
Lv.2
Increases damage to 1300% of Attack.
Lv.3
Increases damage to 1400% of Attack.
Lv.4
Increases damage to 1500% of Attack.
Flawless Fixity
Skill50 Energy3s
Arts & Crafts attack the target, dealing damage equal to 320% of Attack and Immobilized them for 2 seconds.
Cooldown: 15 seconds.
Lv.2
Reduces cooldown to 13 seconds. Increases damage to 340% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 360% of Attack.
Arts & Crafts
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
Nowhere to Run
Passive 2Unlocks at 3
When attacked by an enemy within 2 tiles, Sale has a 30% chance to Incapacitate the attacker for 3 seconds.
This effect triggers once every 5 seconds.
Lv.2
Increases trigger chance to 40%.
Lv.3
Increases trigger chance to 50%.
Fixed Position
Passive 3Unlocks at 5
When affected by a skill that causes displacement effect, resists that displacement effect. This effect triggers once every 20 seconds.
G.G. Dolls unleashes its power on the target, dealing damage equal to 1200% of Attack and Shrunken for 5 seconds.
When Gwess is affected by any crowd-control effect, all Shrunken effects applied by her will be removed.
Lv.2
Increases damage to 1300% of Attack.
Lv.3
Increases damage to 1400% of Attack.
Lv.4
Increases damage to 1500% of Attack.
Let's Be Friends from Now On
Skill50 Energy3s
Gwess smites the target with a bench, dealing damage equal to 200% of Attack.
Cooldown: 10 seconds.
Lv.2
Reduces cooldown to 9 seconds. Increases damage to 250% of Attack.
Lv.3
Reduces cooldown to 8 seconds. Increases damage to 300% of Attack.
G.G. Dolls
Passive 1Unlocks at 2
Increases Attack and Max HP by 10%.
Lv.2
Increases attribute bonuses to 15%.
Lv.3
Increases attribute bonuses to 20%.
I Love You
Passive 2Unlocks at 3
All attacks against Shrunken enemies deal additional damage equal to 10% of Attack.
Lv.2
Increases damage to 15% of Attack.
Lv.3
Increases damage to 25% of Attack.
Trample on My Heart
Passive 3Unlocks at 5
For every 1 attack from a Shrunken enemy on Gwess within 10 seconds, the enemy takes damage equal to 40% of Gwess's Attack.