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Vento Aureo — Chapter 4

Find Polpo's Fortune!

Having accepted Giorno into their ranks, Bucciarati's crew embarks for Capri Island to retrieve Polpo's secret fortune of 10 billion lire.

Category
Main Story

Story

Having accepted Giorno into their ranks, Bucciarati's crew embarks for Capri Island to retrieve Polpo's secret fortune of 10 billion lire. Meanwhile, Passione members also set their sights on Polpo's fortune.

Details

PartPart 5 — Vento Aureo
ChapterChapter 4
UnlockUnlocked at level 5

Episodes

Episode 1

Recognizing the need for a solid team to take down the boss, Bucciarati welcomes Giorno into his ranks.

First Clear
Courage Essence ×50,000 · Ability Essence ×50,000 · Coin ×110,000

Episode 2

As the news of Polpo's death spreads through the gang, rumors regarding his hidden fortune begin to circulate.

First Clear
Courage Essence ×50,000 · Ability Essence ×50,000 · Coin ×110,000

Episode 5

Setting sail for Capri, Bucciarati's crew journeys toward the 10 billion lire legacy left by the late Polpo!

First Clear
Courage Essence ×50,000 · Ability Essence ×50,000 · Coin ×110,000

Episode 6

On the ship, which is solely occupied by Bucciarati's crew, Narancia mysteriously disappears without a trace.

First Clear
Courage Essence ×50,000 · Ability Essence ×50,000 · Coin ×110,000

Episode 7

Following Narancia's mysterious disappearance, Fugo and Mista also fall victim to an unseen attacker. The remaining trio must solve this mystery, with Giorno leading the charge into the impending showdown!

First Clear
Courage Essence ×50,000 · Ability Essence ×50,000 · Coin ×110,000

Episode 8

Entrusting his safety to his comrades, Giorno leaps into the trap and disappears. Meanwhile, Abbacchio, with his Stand "Moody Jazz," begins to corner the unseen foe.

First Clear
Courage Essence ×50,000 · Ability Essence ×50,000 · Coin ×110,000

Episode 9

Amidst the unfolding mystery, a new puzzle unfolds as Abbacchio, too, disappears without a trace.

First Clear
Courage Essence ×50,000 · Ability Essence ×50,000 · Coin ×110,000

Episode 10

Facing the enemy alone, Bucciarati prepares to confront the invisible threat head-on. Little does the enemy know, Abbacchio has already found the answer before his disappearance!

First Clear
Courage Essence ×50,000 · Ability Essence ×50,000 · Coin ×110,000

Episode 12

Delving into Leone Abbacchio's past, the narrative follows the journey that shaped him into the person he is today.

First Clear
Courage Essence ×50,000 · Ability Essence ×50,000 · Coin ×110,000

Stages

Stage 1

Recommended Power: 4,500

★1
Clear the stage.
★2
Clear the stage within 60 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Basic melee unit ×2 · Ranged unit — Causes continual single-target damage and crowd-control effects · Ranged unit — Deals AoE damage and inflicts crowd-control effects on distant enemy units ×2
New enemy unit
Ranged unit. Causes continual single-target damage and crowd-control effects.
New enemy unit
Ranged unit. Deals AoE damage and inflicts crowd-control effects on distant enemy units.
First Clear
Courage Essence ×70,000 · Ability Essence ×70,000 · Coin ×50,000

Stage 2

Recommended Power: 4,550

★1
Clear the stage.
★2
Clear the stage within 60 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Basic melee unit — Deals single-target damage and inflicts crowd-control effects ×2 · Ranged unit — Causes continual single-target damage and crowd-control effects · Ranged unit — Deals AoE damage and inflicts crowd-control effects on distant enemy units ×4 · Melee unit · Basic melee unit — Deals AoE damage · +1 more enemies
First Clear
Courage Essence ×70,000 · Ability Essence ×70,000 · Coin ×50,000

Stage 3

Recommended Power: 7,000

★1
Clear the stage.
★2
Clear the stage within 60 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Basic melee unit · Melee unit · Ranged unit — Deals AoE damage and inflicts crowd-control effects on distant enemy units ×2 · Ranged unit — Deals continual AoE damage to distant enemy units · +1 more enemies
New enemy unit
Ranged unit. Deals continual AoE damage to distant enemy units.
First Clear
Courage Essence ×70,000 · Ability Essence ×70,000 · Coin ×50,000

Stage 4

Recommended Power: 7,050

★1
Clear the stage.
★2
Clear the stage within 60 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Basic melee unit ×3 · Melee unit ×2 · Ranged unit — Causes continual single-target damage and crowd-control effects · Ranged unit — Deals AoE damage and inflicts crowd-control effects on distant enemy units ×2 · Ranged unit — Deals continual AoE damage to distant enemy units ×2
First Clear
Courage Essence ×70,000 · Ability Essence ×70,000 · Coin ×50,000

Stage 5

Recommended Power: 9,500

★1
Clear the stage.
★2
Clear the stage within 40 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Mario Zucchero (Boss) · Melee unit · Ranged unit — Deals AoE damage and inflicts crowd-control effects on distant enemy units ×2 · Ranged unit — Deals continual AoE damage to distant enemy units · +1 more enemies
New enemy unit
Boss unit. Can inflict single-target crowd-control effects for long durations.
First Clear
Courage Essence ×70,000 · Ability Essence ×70,000 · Coin ×50,000

Stage 6

Recommended Power: 9,550

★1
Clear the stage.
★2
Clear the stage within 60 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Basic melee unit · Melee unit — Skills can inflict crowd-control effects · Melee unit — Charges in a straight line at the beginning of each battle ×2 · Ranged unit ×2
New enemy unit
Melee unit. Charges in a straight line at the beginning of each battle, and deals punishing damage to nearby units after a few seconds. Charge damage scales based on distance.
First Clear
Courage Essence ×70,000 · Ability Essence ×70,000 · Coin ×50,000

Stage 9

Recommended Power: 14,500

★1
Clear the stage.
★2
Clear the stage within 60 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Elite melee unit · Melee unit — Skills can inflict crowd-control effects · Ranged unit ×2 · Melee unit — Charges in a straight line at the beginning of each battle ×2
New enemy unit
Elite melee unit. Casting a skill knocks back targets and inflicts crowd-control effects on enemies along the path. Takes reduced melee damage.
First Clear
Courage Essence ×70,000 · Ability Essence ×70,000 · Coin ×50,000

Stage 10

Recommended Power: 14,550

★1
Clear the stage.
★2
Clear the stage within 80 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Mario Zucchero (Boss) · Melee unit — Skills can inflict crowd-control effects · Ranged unit — Deals AoE damage and inflicts crowd-control effects on distant enemy units ×2 · Ranged unit — Deals continual AoE damage to distant enemy units ×2 · Melee unit — Charges in a straight line at the beginning of each battle ×2 · Basic melee unit ×2 · +1 more enemies
First Clear
Courage Essence ×70,000 · Ability Essence ×70,000 · Coin ×50,000

Stages — Hard

Stage 2

Recommended Power: 52,050

★1
Clear the stage within 60 seconds.
★2
Characters not positioned correctly in lineup.
★3
Clear the stage with no allies defeated.
Enemies
Basic melee unit — Deals single-target damage and inflicts crowd-control effects ×2 · Ranged unit — Causes continual single-target damage and crowd-control effects · Ranged unit — Deals AoE damage and inflicts crowd-control effects on distant enemy units ×4 · Melee unit · Basic melee unit — Deals AoE damage · +1 more enemies
First Clear
Astrogem ×50 · Stone of Destiny ×5 · Coin ×50,000

Stage 4

Recommended Power: 54,550

★1
Clear the stage within 60 seconds.
★2
Characters not positioned correctly in lineup.
★3
Must clear stage with more than 8000% HP.
Enemies
Basic melee unit ×3 · Melee unit ×2 · Ranged unit — Causes continual single-target damage and crowd-control effects · Ranged unit — Deals AoE damage and inflicts crowd-control effects on distant enemy units ×2 · Ranged unit — Deals continual AoE damage to distant enemy units ×2
First Clear
Astrogem ×50 · Stone of Destiny ×5 · Coin ×50,000

Star Chests

Total Rewards

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