Main Story
Every story chapter — the story, every stage with its enemies and star goals, and all the rewards.
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Main Story (12)
Vento Aureo — Chapter 1Golden WindKoichi Hirose takes on a mission from Jotaro Kujo that leads him to Italy in pursuit of a young man. There, he encounters Giorno Giovanna, a spirited youth with a Stand ability akin to Koichi's.
Vento Aureo — Chapter 2Bucciarati Is ComingBucciarati closes in on Giorno, determined to track down the attacker who gravely injured Leaky Eye Luca.
Vento Aureo — Chapter 3Gang InvitationDetermined to join the "Passione" gang, Giorno faces an entrance exam.
Vento Aureo — Chapter 4Find Polpo's Fortune!Having accepted Giorno into their ranks, Bucciarati's crew embarks for Capri Island to retrieve Polpo's secret fortune of 10 billion lire.
Vento Aureo — Chapter 5Six Bullets AppearsPassione member Zucchero, coveting Polpo's fortune, catches wind of Bucciarati's crew en route to Capri.
Vento Aureo — Chapter 6Narancia's Li'l BomberBucciarati's crew undertakes the boss's order to safeguard Trish, the boss's daughter. When Narancia, sent for Trish's errands, falls into an ambush by an enemy Stand user! His body undergoes a bizarre transformation under the elusive enemy's influence...!
Vento Aureo — Chapter 7Mirror Man and Purple SmokeGiorno and his crew head to the Ruins of Pompeii to carry out the boss's commands, only to be ambushed by Illuso, a member of the Hitman Team.
Vento Aureo — Chapter 8Express Train to FlorenceContinuing their mission to protect the boss's daughter Trish, Giorno and his companions board a high-speed train bound for Florence. However, Prosciutto and Pesci, two Hitman Team members, lie in wait on the train, launching their Stand attacks.
Vento Aureo — Chapter 9BabyheadHaving abandoned the train, Giorno and his companions seek to travel incognito to Venice in a truck. However, an unexpected turn of events forces them to get out of the vehicle. While Abbacchio and others search for a replacement car in the parking lot, Trish and Bucciarati, waiting inside the turtle, vanish mysteriously. It is the surprise attack of a new Stand enemy, Babyhead.
Vento Aureo — Chapter 10White IceTasked with retrieving the disk containing instructions at Venice's Santa Lucia Station, Bucciarati and his crew remain vigilant against imminent threats. Following Bucciarati's orders, Giorno and Mista head out for the designated location, only to be ambushed by a Stand known as White Ice, which possesses the ability to freeze its enemies.
Vento Aureo — Chapter 11The Mystery of Emperor CrimsonThe boss's final directive calls for escorting Trish to the bell tower on the island of San Giorgio Maggiore. As Bucciarati joins Trish on this journey, the revelation of the boss's true intentions prompts Bucciarati to make a pivotal decision—to defy the boss. Will they tread the path of unwavering justice, even if it means challenging a formidable gang? The moment of truth dawns for Giorno and his allies.
Vento Aureo — Chapter 12Crush and Talking MouthWhile striving to flee Venice, Giorno and his comrades come under attack by two Stand Users, the boss's personal guards. Confronted by Crush, a Stand capable of leaping between water surfaces, and Talking Mouth, a Stand that binds to the victim's tongue, compelling them to speak falsehoods, Narancia is pushed into grave danger! Only Giorno discerns Narancia's predicament—he cannot relay the impending crisis to his allies. However...Event — The Beginning of Fate (7)
Phantom Blood — Chapter 1Ghoul Street
Phantom Blood — Chapter 2The Joestar Estate
Phantom Blood — Chapter 3Mountain Tunnel
Phantom Blood — Chapter 4Windknight's Lot Graveyard
Phantom Blood — Chapter 5Lair of the Two-headed Dragon
Phantom Blood — Chapter 6Dio's Castle
Phantom Blood — Chapter 7Cruise Ship