Styles de combat

Les six Types de Combat de JoJo: Golden Spirit — Défense, Assaut, Agilité, Distance, Spécial et Soutien — et le passif de classe toujours actif de chacun.
Every character belongs to one of six Fighting Types, and each type carries its own always-on class passive on top of the character’s personal kit.
The six types
Defense Type — gains 20% damage reduction for the first 15 seconds of each battle.
Assault Type — while under 40% HP, landing a basic attack heals for 150% of Attack. Triggers once every 10 seconds.
Agility Type — targets the mirrored enemy position at the start of each battle, and gains +5% Crit Rate while not currently targeted by any enemy.
Ranged Type — deals 5% more damage for every tile of distance between it and its target.
Special Type — landing a basic attack restores 20% of Max Energy. Triggers once every 30 seconds.
Support Type — whenever any ally drops below 30% HP, immediately heals them for 10% of their Max HP. Triggers once every 10 seconds.
RUSH unlock rule
All six types share one team-wide payoff: land Ultimates from 3 different Fighting Types within a short window of each other, and the whole team enters RUSH — a +25% Final Damage bonus plus a burst of Energy for everyone, lasting 10 seconds. See Energy & Cooldowns for the full breakdown of how the window and the bonus work.
Fielding a team that naturally spans three different Fighting Types — rather than stacking one — is what makes RUSH realistic to trigger, and to re-trigger, over a longer fight.
See also
- Energy & Cooldowns — the RUSH window in detail.
- How Damage Works — where class passives and RUSH sit in the damage pipeline.