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mechanics

Styles de combat

Styles de combat

Les six Types de Combat de JoJo: Golden Spirit — Défense, Assaut, Agilité, Distance, Spécial et Soutien — et le passif de classe toujours actif de chacun.

Every character belongs to one of six Fighting Types, and each type carries its own always-on class passive on top of the character’s personal kit.

The six types

  • Defense Type — gains 20% damage reduction for the first 15 seconds of each battle.
  • Assault Type — while under 40% HP, landing a basic attack heals for 150% of Attack. Triggers once every 10 seconds.
  • Agility Type — targets the mirrored enemy position at the start of each battle, and gains +5% Crit Rate while not currently targeted by any enemy.
  • Ranged Type — deals 5% more damage for every tile of distance between it and its target.
  • Special Type — landing a basic attack restores 20% of Max Energy. Triggers once every 30 seconds.
  • Support Type — whenever any ally drops below 30% HP, immediately heals them for 10% of their Max HP. Triggers once every 10 seconds.

RUSH unlock rule

All six types share one team-wide payoff: land Ultimates from 3 different Fighting Types within a short window of each other, and the whole team enters RUSH — a +25% Final Damage bonus plus a burst of Energy for everyone, lasting 10 seconds. See Energy & Cooldowns for the full breakdown of how the window and the bonus work.

Fielding a team that naturally spans three different Fighting Types — rather than stacking one — is what makes RUSH realistic to trigger, and to re-trigger, over a longer fight.

See also

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