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Vento Aureo Chapter 2

Bucciarati Is Coming

Bucciarati closes in on Giorno, determined to track down the attacker who gravely injured Leaky Eye Luca.

Category
Main Story

Story

Bucciarati closes in on Giorno, determined to track down the attacker who gravely injured Leaky Eye Luca. In their showdown, Giorno uncovers that Golden Wind not only possesses the power of Life-Giving, but can also trigger Consciousness Rampage in its targets.

Details

PartPart 5 Vento Aureo
ChapterChapter 2
UnlockUnlocks at quest level 2

Episodes

Episode 1

Updating Jotaro on his progress, Koichi recounts his encounter with Haruno Shiobana, known as Giorno Giovanna, and his revelation of Giorno as a Stand User.

First Clear
Courage Essence ×30,000 · Ability Essence ×30,000 · Coin ×70,000

Episode 3

Confronted with a desperate situation, Giorno activates his Stand ability, determined to face off against Bucciarati.

First Clear
Courage Essence ×30,000 · Ability Essence ×30,000 · Coin ×70,000

Episode 4

In a gripping encounter in a narrow alleyway, Giorno corners Bucciarati as their confrontation reaches its peak.

First Clear
Courage Essence ×30,000 · Ability Essence ×30,000 · Coin ×70,000

Stages

Stage 1

Recommended Power: 3,100

★1
Clear the stage.
★2
Clear the stage with more than 60 seconds remaining.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Melee unit ×2 · Basic melee unit Deals single-target damage and inflicts crowd-control effects · Basic melee unit Deals single-target damage ×2
New enemy unit
Melee unit. Charges in a straight line at the beginning of each battle, dealing punishing damage to the first target hit. Charge damage scales based on distance charged.
First Clear
Courage Essence ×30,000 · Ability Essence ×30,000 · Coin ×30,000

Stage 4

Recommended Power: 3,400

★1
Clear the stage.
★2
Defeat 6 enemies.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Basic melee unit Deals AoE damage ×2 · Basic melee unit Deals single-target damage and inflicts crowd-control effects · Melee unit Charges in a straight line at the beginning of each battle ×2 · Melee unit Inflicts crowd-control effects when charging in a straight line
New enemy unit
Melee unit. Inflicts crowd-control effects when charging in a straight line. Charge damage scales based on distance charged.
First Clear
Courage Essence ×30,000 · Ability Essence ×30,000 · Coin ×30,000

Stage 5

Recommended Power: 2,800

★1
Clear the stage.
★2
Clear the stage with more than 80 seconds remaining.
★3
Kill marked enemies first
Enemies
Melee unit Skills can inflict crowd-control effects · Ranged unit · Enhanced unit · Melee unit Inflicts crowd-control effects when charging in a straight line ×4 · Melee unit Charges in a straight line at the beginning of each battle ×3
New enemy unit
Ranged unit. Can summon 2 ranged units to join the battle.
First Clear
Courage Essence ×30,000 · Ability Essence ×30,000 · Coin ×30,000

Stages Hard

Stage 4

Recommended Power: 29,550

★1
Clear the stage with more than 60 seconds remaining.
★2
No units take damage from enemy's charge attack at the beginning of the battle.
★3
Clear the stage with no allies defeated.
Enemies
Basic melee unit Deals AoE damage ×2 · Basic melee unit Deals single-target damage and inflicts crowd-control effects · Melee unit Charges in a straight line at the beginning of each battle · Melee unit Inflicts crowd-control effects when charging in a straight line · Enhanced unit
New enemy unit
Melee unit. Charges in a straight line at the beginning of each battle, and deals punishing damage to nearby units when defeated. Charge damage scales based on distance.
First Clear
Astrogem ×50 · Stone of Destiny ×5 · Coin ×50,000

Stage 5

Recommended Power: 32,000

★1
Clear the stage with more than 80 seconds remaining.
★2
Clear the stage with more than 60 seconds remaining.
★3
Defeat 5 enemies.
Enemies
Leaky Eye Luca (Boss) · Basic melee unit Deals single-target damage · Basic melee unit Deals single-target damage and inflicts crowd-control effects · Enhanced unit ×4 · Melee unit Charges in a straight line at the beginning of each battle ×2 · Melee unit Inflicts crowd-control effects when charging in a straight line
First Clear
Astrogem ×100 · Stone of Destiny ×10 · Coin ×100,000

Stage 6

Recommended Power: 32,050

★1
Clear the stage with more than 60 seconds remaining.
★2
Characters not positioned correctly in lineup.
★3
Clear the stage with no allies defeated.
Enemies
Elite melee unit · Basic melee unit Deals single-target damage and inflicts crowd-control effects · Basic melee unit Deals single-target damage · Basic ranged unit Casting a skill knocks back targets · Basic ranged unit Deals single-target damage
First Clear
Astrogem ×50 · Stone of Destiny ×5 · Coin ×50,000

Star Chests

Total Rewards

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