Identity
- Part
- Diamond Is Unbreakable
- Fighting type
- Support Type
- Rarity
- SR
- Stand
- Pole Jam
- Role
- Team Utility
Diamond Is Unbreakable · Support Type · SR
Stand Pole Jam
Lv 1 baseline — before Star Tree, Spirit Realm, dupes, and gear are applied.
Computed by the DPS simulator against a solo World Boss target at endgame stats. The whole gear pool is searched — every compatible badge set, every scene slot — and the configuration that maximizes single-target DPS is returned. Aim for this once you're past the violet badge floor.
Zero baseline DPS — character has no damage output to optimize (support / heal-only kit).
The signature stand drives every active skill — its passive and ultimate define this character's identity.
After battle begins, Tonio Trussardi will cook on the battlefield instead of launching basic attacks. While Tonio Trussardi is in battle, he heals all allies within 3 tiles for 1% of his Max HP per 2 second. Upon casting the Ultimate, Tonio immediately heals all allies within 3 tiles for 30% of his Max HP and permanently boosts his passive HP restoration by 50% for the rest of the battle, stacking up to 2 times. When Tonio is affected by any strong crowd-control effect, his passive HP restoration is disabled for 3 seconds.
Heals 1 allies with the lowest HP percentage within 5 tiles for 20% of Tonio's Max HP. Cooldown: 14 seconds.
Full kit at every level — Basic Attack, Ultimate, Active skill, and the three passive ranks.
After battle begins, Tonio Trussardi will cook on the battlefield instead of launching basic attacks. While Tonio Trussardi is in battle, he heals all allies within 3 tiles for 1% of his Max HP per 2 second. Upon casting the Ultimate, Tonio immediately heals all allies within 3 tiles for 30% of his Max HP and permanently boosts his passive HP restoration by 50% for the rest of the battle, stacking up to 2 times. When Tonio is affected by any strong crowd-control effect, his passive HP restoration is disabled for 3 seconds.
Increases passive HP restoration to 1.5% of Tonio's Max HP and active HP restoration to 32% of Tonio's Max HP.
Increases passive HP restoration to 2% of Tonio's Max HP and active HP restoration to 34% of Tonio's Max HP.
Increases passive HP restoration to 2.5% of Tonio's Max HP and active HP restoration to 36% of Tonio's Max HP.
Heals 1 allies with the lowest HP percentage within 5 tiles for 20% of Tonio's Max HP. Cooldown: 14 seconds.
Reduces cooldown to 12 seconds. Increases HP restoration to 22% of Tonio's Max HP.
Reduces cooldown to 10 seconds. Increases HP restoration to 25% of Tonio's Max HP.
Increases Attack and Max HP by 10%. While this character is in battle, all allies within 3 tiles receive 10% more HP restoration and Shield effect.
Increases attribute bonuses to 15% and HP/Shield bonus to 15%.
Increases attribute bonuses to 20% and HP/Shield bonus to 20%.
Upon casting a skill or the Ultimate, dispels up to 3 debuffs from affected allies. Passive healing effects do not trigger this effect.
Dispels up to 4 debuffs.
Dispels up to 5 debuffs.
Upon casting the Ultimate, restores 20 Energy for all affected allies for 5 seconds. Passive healing effects do not restore Energy.
Restores 30 Energy per second.
Restores 40 Energy per second.
The 22-node Star Tree, 12-stage dupe ladder, and the recruit ★ rewards — every Support Type character shares the same paths.
| Node | Stat bonus |
|---|---|
| 1 | +800 HP |
| 2 | +200 Crit Res Rate |
| 3 | +500 Defense |
| 4 | +200 Crit Res |
| 5 | +200 Attack |
| 6 | +200 Debuff Proficiency |
| 7 | +800 HP |
| 8 | +200 Resilience |
| 9 | +500 Defense |
| 10 | +200 Effect Res |
| 11 | +200 Attack |
| 12 | +200 Effect Hit |
| 13 | +800 HP |
| 14 | +1,000 Accuracy Rate |
| 15 | +500 Defense |
| 16 | +500 Skill Strength |
| 17 | +200 Attack |
| 18 | +1,000 Healing Bonus |
| 19 | +500 Effect Hit |
| 20 | +500 Effect Res |
| 21 | +2,000 Healing Bonus |
| 22 | +2,000 Accuracy Rate |
| Stage | Basic | Skill 1 | Skill 2 | Skill 3 | Skill 4 | Ultimate | Stat gains |
|---|---|---|---|---|---|---|---|
| S0 | 1 | 1 | 1 | 1 | 1 | 0 | — |
| S1 | 2 | 1 | 1 | 1 | 1 | 2 | +200 HP+200 Attack+200 Defense |
| S2 | 2 | 2 | 1 | 1 | 1 | 2 | +500 HP+500 Attack+500 Defense |
| S3 | 2 | 2 | 2 | 1 | 1 | 2 | +1,000 HP+500 Attack+500 Defense |
| S4 | 2 | 2 | 2 | 2 | 1 | 2 | +1,000 HP+500 Attack+1,000 Defense |
| S5 | 2 | 2 | 2 | 2 | 2 | 2 | +1,000 HP+1,000 Attack+1,000 Defense |
| S6 | 3 | 2 | 2 | 2 | 2 | 3 | +1,500 HP+1,500 Attack+1,500 Defense |
| S7 | 3 | 3 | 2 | 2 | 2 | 3 | +2,000 HP+2,000 Attack+2,000 Defense |
| S8 | 3 | 3 | 3 | 2 | 2 | 3 | +3,000 HP+2,000 Attack+2,000 Defense |
| S9 | 3 | 3 | 3 | 3 | 2 | 3 | +3,000 HP+2,000 Attack+3,000 Defense |
| S10 | 3 | 3 | 3 | 3 | 3 | 3 | +3,000 HP+3,000 Attack+3,000 Defense |
| S11 | 4 | 3 | 3 | 3 | 3 | 4 | +4,000 HP+4,000 Attack+4,000 Defense |
| Step | ★ | Stat bonus |
|---|---|---|
| 1 | ★1 | — |
| 2 | ★1 | +300 HP+300 Attack+300 Defense |
| 3 | ★1 | +500 HP+500 Attack+500 Defense |
| 4 | ★2 | +700 HP+700 Attack+700 Defense |
| 5 | ★2 | +1,000 HP+1,000 Attack+1,000 Defense |
| 6 | ★2 | +1,200 HP+1,200 Attack+1,200 Defense |
| 7 | ★3 | +1,400 HP+1,400 Attack+1,400 Defense |
| 8 | ★3 | +1,700 HP+1,700 Attack+1,700 Defense |
| 9 | ★3 | +1,900 HP+1,900 Attack+1,900 Defense |
| 10 | ★4 | +2,900 HP+2,900 Attack+2,900 Defense |
| 11 | ★4 | +3,200 HP+3,200 Attack+3,200 Defense |
| 12 | ★4 | +3,400 HP+3,400 Attack+3,400 Defense |
| 13 | ★5 | +3,600 HP+3,600 Attack+3,600 Defense |
| 14 | ★5 | +3,900 HP+3,900 Attack+3,900 Defense |
| 15 | ★5 | +4,100 HP+4,100 Attack+4,100 Defense |
| 16 | ★5 | +5,100 HP+5,100 Attack+5,100 Defense |
What the kit does well and where it falls short — a short, pinpoint read of the character based on the actual shipped skills.
Closest matches by Part, fighting type, and rarity — natural teammates and direct comparisons.