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Vento Aureo — Chapter 3

Gang Invitation

Determined to join the "Passione" gang, Giorno faces an entrance exam.

Category
Main Story

Story

Determined to join the "Passione" gang, Giorno faces an entrance exam. Imprisoned capo Polpo assigns him the challenge of keeping a lighter aflame for a full 24 hours.

Details

PartPart 5 — Vento Aureo
ChapterChapter 3
UnlockUnlocked at level 4

Episodes

Episode 1

In order to join the "Passione" gang, Giorno must pass a test where he must keep a lit lighter burning for a full 24 hours, a task set by the imprisoned capo Polpo.

First Clear
Courage Essence ×40,000 · Ability Essence ×40,000 · Coin ×90,000

Episode 2

The flame that Giorno is tasked with safeguarding unexpectedly flickers out, only to be reignited by an elderly man unrelated to the test. This unforeseen twist triggers a battle against Polpo's Stand.

First Clear
Courage Essence ×40,000 · Ability Essence ×40,000 · Coin ×90,000

Episode 3

To combat Shadow Sabbath, a Stand that strikes from the shadows, Giorno begins formulating his strategy.

First Clear
Courage Essence ×40,000 · Ability Essence ×40,000 · Coin ×90,000

Episode 4

As Giorno fights Polpo's Stand, Koichi suddenly shows up. After seeing the lighter relit, he becomes a target of Shadow Sabbath.

First Clear
Courage Essence ×40,000 · Ability Essence ×40,000 · Coin ×90,000

Episode 5

Having witnessed everything, Koichi tells Giorno about the arrow possessed by Polpo's Stand.

First Clear
Courage Essence ×40,000 · Ability Essence ×40,000 · Coin ×90,000

Episode 6

Understanding Shadow Sabbath's vulnerability, Giorno intends to forcefully drag it into the sunlight. However, within the shadows, Shadow Sabbath's strength proves overwhelming.

First Clear
Courage Essence ×40,000 · Ability Essence ×40,000 · Coin ×90,000

Episode 7

Despite Koichi's assistance in the battle against Shadow Sabbath, wielding his gravity control ability, the situation remains dire.

First Clear
Courage Essence ×40,000 · Ability Essence ×40,000 · Coin ×90,000

Episode 8

Giorno uses his Golden Wind to wilt the tree casting shade on Shadow Sabbath, exposing it to the sunlight.

First Clear
Courage Essence ×40,000 · Ability Essence ×40,000 · Coin ×90,000

Episode 9

With Shadow Sabbath weakened by the sun's rays, Giorno delivers the decisive blow.

First Clear
Courage Essence ×40,000 · Ability Essence ×40,000 · Coin ×90,000

Episode 10

Through Giorno, Koichi senses the enduring spirit of justice within the Joestar lineage. Meanwhile, Giorno, having passed the test, joins Bucciarati's crew.

First Clear
Courage Essence ×40,000 · Ability Essence ×40,000 · Coin ×90,000

Stages

Stage 2

Recommended Power: 2,960

★1
Clear the stage.
★2
Clear the stage within 60 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Basic melee unit · Melee unit — Casting skills greatly boosts Attack · Melee unit — Charges in a straight line at the beginning of each battle ×2 · Melee unit — Ambushes the most distant unit at the beginning of each battle
New enemy unit
Melee unit. Ambushes the most distant unit at the beginning of each battle.
First Clear
Courage Essence ×50,000 · Ability Essence ×50,000 · Coin ×40,000

Stages — Hard

Stage 1

Recommended Power: 31,600

★1
Clear the stage within 60 seconds.
★2
Characters not positioned correctly in lineup.
★3
Clear the stage with no allies defeated.
Enemies
Basic melee unit — Deals single-target damage · Basic melee unit — Deals single-target damage and inflicts crowd-control effects · Melee unit — Charges in a straight line at the beginning of each battle ×2 · Melee unit — Inflicts crowd-control effects when charging in a straight line
First Clear
Astrogem ×50 · Stone of Destiny ×5 · Coin ×50,000

Stage 3

Recommended Power: 33,600

★1
Clear the stage within 60 seconds.
★2
Characters not positioned correctly in lineup.
★3
Clear the stage with no allies defeated.
Enemies
Basic melee unit · Melee unit — Skills can inflict crowd-control effects · Melee unit — Inflicts crowd-control effects when charging in a straight line ×3 · Melee unit — Charges in a straight line at the beginning of each battle ×3 · Melee unit — Ambushes the most distant unit at the beginning of each battle ×2
First Clear
Astrogem ×50 · Stone of Destiny ×10 · Coin ×100,000

Star Chests

Total Rewards

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