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Vento Aureo — Chapter 8

Express Train to Florence

Continuing their mission to protect the boss's daughter Trish, Giorno and his companions board a high-speed train bound for Florence. However, Prosciutto and Pesci, two Hitman Team members, lie in wait on the train, launching their Stand attacks.

Category
Main Story

Story

Continuing their mission to protect the boss's daughter Trish, Giorno and his companions board a high-speed train bound for Florence. However, Prosciutto and Pesci, two Hitman Team members, lie in wait on the train, launching their Stand attacks.

Details

PartPart 5 — Vento Aureo
ChapterChapter 8
UnlockUnlocked at level 13

Episodes

Episode 1

The gem embedded in the key contains a message from the boss: Board the train at Naples Station and escort Trish to Venice. This is a direct command from the boss!

First Clear
Courage Essence ×90,000 · Ability Essence ×90,000 · Coin ×190,000

Episode 2

The boss's message instructs them to head to the drinking fountain with a turtle at platform six of Naples Station and use the mysterious key. However, what purpose does this key serve?

First Clear
Courage Essence ×90,000 · Ability Essence ×90,000 · Coin ×190,000

Episode 3

Prosciutto and Pesci, two members of the Hitman Team, target Bucciarati's crew. To lure out the mysterious vanishing Giorno and his companions, Prosciutto unleashes his Stand ability.

First Clear
Courage Essence ×90,000 · Ability Essence ×90,000 · Coin ×190,000

Episode 4

The turtle on the platform is, in fact, a Stand User. While Giorno and his allies seek refuge within the turtle's concealed realm, they face rapid aging triggered by Prosciutto's Stand. Bucciarati commands Mista to eliminate the enemies.

First Clear
Courage Essence ×90,000 · Ability Essence ×90,000 · Coin ×190,000

Episode 5

Pesci's Stand "Fisher Man" hurls its hook at Mista, penetrating his body. Any assault against the fish line from Mista will be reflected upon himself. Despite Mista's efforts with his Six Bullets, the situation grows dire...

First Clear
Courage Essence ×90,000 · Ability Essence ×90,000 · Coin ×190,000

Episode 6

Inside the turtle's realm, Trish frets over Narancia's accelerated aging, attempting to slow the process by lowering the temperature. Nonetheless, Bucciarati insists on prioritizing Trish's safety above all else.

First Clear
Courage Essence ×90,000 · Ability Essence ×90,000 · Coin ×190,000

Episode 7

Having defeated Mista, Prosciutto starts considering Trish's hideout. Inspired by a peculiar presence sensed by Pesci, he deduces that Trish is actually concealed within the turtle's realm.

First Clear
Courage Essence ×90,000 · Ability Essence ×90,000 · Coin ×190,000

Episode 8

Despite sustaining a headshot, Mista survives as Number Six of the Six Bullets concealed in his hat deflects Prosciutto's lethal bullet aimed at his skull. Number Six departs to report the enemy's information to Bucciarati.

First Clear
Courage Essence ×90,000 · Ability Essence ×90,000 · Coin ×190,000

Episode 9

Confronting Prosciutto and Pesci, who seek to capture Trish, Bucciarati launches his counterattack. Despite the power of his Stand "Zipper Man," Bucciarati grapples with the relentless aging effects...

First Clear
Courage Essence ×90,000 · Ability Essence ×90,000 · Coin ×190,000

Episode 10

To protect Trish and evade the pervasive aging effect within the train, Bucciarati leaps from the moving train with Prosciutto. While Pesci tries to prevent their fall using his Stand "Fisher Man," Bucciarati improvises, ultimately leading to Prosciutto's defeat.

First Clear
Courage Essence ×90,000 · Ability Essence ×90,000 · Coin ×190,000

Episode 11

Though mortally wounded, Prosciutto tenaciously clings to life, maintaining his Stand ability and the aging process. As Pesci, having fully awakened to his resolve, unleashes a fierce attack, Bucciarati is pushed to the brink. With a resolve greater than his enemies', he forces his own heart to stop.

First Clear
Courage Essence ×90,000 · Ability Essence ×90,000 · Coin ×190,000

Episode 12

Outside the stationary train, Bucciarati's final showdown with Pesci unfolds. Facing Pesci, exuding an air of determination and composure as if seasoned by decades of trials, Bucciarati chooses to discard his trivial tactics, confronting him directly.

First Clear
Courage Essence ×90,000 · Ability Essence ×90,000 · Coin ×190,000

Episode 13

Although Bucciarati's crew defeats the attackers, their hideout and escape route are compromised, known to the Hitman Team. Bucciarati and his crew disembark from the train, opting for an alternate path forward, only to encounter the next pursuer, Melone, swiftly closing in...

First Clear
Courage Essence ×90,000 · Ability Essence ×90,000 · Coin ×190,000

Stages

Stage 2

Recommended Power: 54,550

★1
Clear the stage.
★2
Clear the stage within 60 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Pesci (Elite) · Melee unit — Casting skills greatly boosts Attack · Melee unit — Skills can inflict crowd-control effects · Basic ranged unit ×2 · Melee unit — Ambushes the most distant unit at the beginning of each battle ×2 · Ranged unit ×2 · +1 more enemies
First Clear
Courage Essence ×150,000 · Ability Essence ×150,000 · Coin ×90,000

Stage 3

Recommended Power: 57,000

★1
Clear the stage.
★2
Clear the stage within 60 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Pesci (Elite) · Prosciutto (Elite) · Basic melee unit · Melee unit — Casting skills greatly boosts Attack · Melee unit — Skills can inflict crowd-control effects · Ranged unit
New enemy unit
Boss unit. Damages all enemy units at once, while weakening their Attack and Defense.
First Clear
Courage Essence ×150,000 · Ability Essence ×150,000 · Coin ×90,000

Stage 4

Recommended Power: 57,050

★1
Clear the stage.
★2
Clear the stage within 60 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Pesci (Elite) · Prosciutto (Elite) · Basic melee unit · Melee unit — Weakens surrounding units · Melee unit — Skills can inflict crowd-control effects · Basic ranged unit — Deals single-target damage ×2 · Basic ranged unit — Casting a skill knocks back targets · Melee unit — Inflicts crowd-control effects when charging in a straight line ×2
First Clear
Courage Essence ×150,000 · Ability Essence ×150,000 · Coin ×90,000

Stage 10

Recommended Power: 64,550

★1
Clear the stage.
★2
Clear the stage within 80 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Mario Zucchero (Elite) · Formaggio (Elite) · Sale (Elite) · Leaky Eye Luca (Elite) · Pesci (Elite) · Prosciutto (Boss) · Melee unit — Inflicts crowd-control effects when charging in a straight line ×2 · Ranged unit — Can summon 2 ranged units to join the battle · Melee unit — Skills can inflict crowd-control effects · Ranged unit — Deals AoE damage and knocks targets back · +2 more enemies
First Clear
Courage Essence ×150,000 · Ability Essence ×150,000 · Coin ×90,000

Stages — Hard

Stage 2

Recommended Power: 102,050

★1
Clear the stage within 60 seconds.
★2
Must clear stage with more than 9000% HP.
★3
Clear the stage with no allies defeated.
Enemies
Pesci (Elite) · Melee unit — Casting skills greatly boosts Attack · Melee unit — Skills can inflict crowd-control effects · Basic ranged unit ×2 · Melee unit — Ambushes the most distant unit at the beginning of each battle ×2 · Ranged unit ×2 · +1 more enemies
First Clear
Astrogem ×50 · Stone of Destiny ×5 · Coin ×50,000

Stage 4

Recommended Power: 104,550

★1
Clear the stage within 60 seconds.
★2
Focus down the marked enemy units.
★3
Must clear stage with more than 8000% HP.
Enemies
Pesci (Elite) · Prosciutto (Elite) · Basic melee unit · Melee unit — Weakens surrounding units · Melee unit — Skills can inflict crowd-control effects · Basic ranged unit — Deals single-target damage ×2 · Basic ranged unit — Casting a skill knocks back targets · Melee unit — Inflicts crowd-control effects when charging in a straight line ×2
First Clear
Astrogem ×50 · Stone of Destiny ×5 · Coin ×50,000

Stage 10

Recommended Power: 112,050

★1
Clear the stage within 80 seconds.
★2
Clear the stage within 60 seconds.
★3
Defeat 10 enemies.
Enemies
Mario Zucchero (Elite) · Formaggio (Elite) · Sale (Elite) · Leaky Eye Luca (Elite) · Pesci (Elite) · Prosciutto (Boss) · Melee unit — Inflicts crowd-control effects when charging in a straight line ×2 · Ranged unit — Can summon 2 ranged units to join the battle · Melee unit — Skills can inflict crowd-control effects · Ranged unit — Deals AoE damage and knocks targets back · +2 more enemies
First Clear
Astrogem ×100 · Stone of Destiny ×20 · Coin ×100,000

Star Chests

Total Rewards

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