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Vento Aureo — Chapter 12

Crush and Talking Mouth

While striving to flee Venice, Giorno and his comrades come under attack by two Stand Users, the boss's personal guards. Confronted by Crush, a Stand capable of leaping between water surfaces, and Talking Mouth, a Stand that binds to the victim's tongue, compelling them to speak falsehoods, Narancia is pushed into grave danger! Only Giorno discerns Narancia's predicament—he cannot relay the impending crisis to his allies. However...

Category
Main Story

Story

While striving to flee Venice, Giorno and his comrades come under attack by two Stand Users, the boss's personal guards. Confronted by Crush, a Stand capable of leaping between water surfaces, and Talking Mouth, a Stand that binds to the victim's tongue, compelling them to speak falsehoods, Narancia is pushed into grave danger! Only Giorno discerns Narancia's predicament—he cannot relay the impending crisis to his allies. However...

Details

PartPart 5 — Vento Aureo
ChapterChapter 12
UnlockUnlocked at level 19

Episodes

Episode 1

Evading the boss's relentless pursuit, the group remains vigilant against the Hitman Team, eventually deciding to dine at a restaurant.

First Clear
Courage Essence ×130,000 · Ability Essence ×130,000 · Coin ×270,000

Episode 2

Trish recalls a crucial detail regarding the boss's true identity—her mother's encounter with the boss on Sardinia, hinting at their next destination. Meanwhile, Narancia falls prey to an enemy Stand ambush.

First Clear
Courage Essence ×130,000 · Ability Essence ×130,000 · Coin ×270,000

Episode 3

Crush targets Narancia, severing his tongue and leaving him unable to communicate or warn of the impending danger. Struggling to breathe, Narancia faces certain peril until Giorno's swift intervention saves him.

First Clear
Courage Essence ×130,000 · Ability Essence ×130,000 · Coin ×270,000

Episode 4

With Giorno's aid, Narancia's tongue regenerates, enabling him to eventually share enemy information to his comrades. However... Narancia finds himself only capable of speaking falsehoods contrary to his true thoughts.

First Clear
Courage Essence ×130,000 · Ability Essence ×130,000 · Coin ×270,000

Episode 5

Narancia strives to convey his reversed speech to his perplexed companions, with only Giorno realizing his peculiar condition. However, Giorno then falls victim to the enemy's abduction.

First Clear
Courage Essence ×130,000 · Ability Essence ×130,000 · Coin ×270,000

Episode 6

Narancia uses Li'l Bomber's radar to track Giorno's breath, aiming to pinpoint Crush's location. However, Crush remains hidden inside Giorno's body, leaving Narancia helpless as he watches it slip away... Pursuing Crush as it flees into the sewer, Narancia drives it back into the restaurant. Meanwhile, Abbacchio endeavors to reconstruct events using his Moody Jazz but struggles to pinpoint the enemy's whereabouts.

First Clear
Courage Essence ×130,000 · Ability Essence ×130,000 · Coin ×270,000

Episode 7

Narancia corners Crush. In this moment, Bucciarati and the others rush to the kitchen for backup, inadvertently falling into the enemy's trap. When Mista fires his revolver, the resulting spark ignites the room's gas, triggering a massive explosion.

First Clear
Courage Essence ×130,000 · Ability Essence ×130,000 · Coin ×270,000

Episode 8

Following Giorno's advice to locate the Stand User, Narancia scans the crowd before finally identifying Tiziano, whose breath quickens upon witnessing Narancia bite off his own tongue.

First Clear
Courage Essence ×130,000 · Ability Essence ×130,000 · Coin ×270,000

Episode 9

Tiziano shields Squalo from a bullet, with his spilled blood serving as the water necessary for Crush's leaping ability. Devastated by the loss of his beloved partner, Squalo, consumed by rage, sets his sights on eliminating Narancia. The ultimate clash between Narancia and Squalo unfolds. Despite Crush's hold on Narancia's neck, Narancia pushes Squalo back with his Li'l Bomber and unleashes a storm of machine gun fire, ultimately saving Giorno. After defeating the two assassins, Giorno and his companions flee Venice, making their way to the airport for a journey to Sardinia. If they fail to uncover the Boss's true identity, they will meet inevitable doom.

First Clear
Courage Essence ×130,000 · Ability Essence ×130,000 · Coin ×270,000

Stages

Stage 2

Recommended Power: 104,550

★1
Clear the stage.
★2
Clear the stage within 60 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Squalo (Elite) · Leaky Eye Luca (Elite) · Melee unit — Skills can inflict crowd-control effects · Basic melee unit — Deals single-target damage · Melee unit — Inflicts crowd-control effects when charging in a straight line ×2 · Basic melee unit — Deals AoE damage ×2 · Ranged unit ×2
First Clear
Courage Essence ×230,000 · Ability Essence ×230,000 · Coin ×130,000

Stage 7

Recommended Power: 89,600

★1
Clear the stage.
★2
Clear the stage within 60 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Mario Zucchero (Elite) · Squalo (Elite) · Pesci (Elite) · Leaky Eye Luca (Elite) · Prosciutto (Elite) · Melee unit ×2 · Basic melee unit · Ranged unit — Deals AoE damage and inflicts crowd-control effects on distant enemy units · Ranged unit — Deals continual AoE damage to distant enemy units
First Clear
Courage Essence ×230,000 · Ability Essence ×230,000 · Coin ×130,000

Stage 9

Recommended Power: 91,600

★1
Clear the stage.
★2
Clear the stage within 60 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Formaggio (Elite) · Squalo (Elite) · Pesci (Elite) · Mario Zucchero (Elite) · Prosciutto (Elite) · Melee unit — Charges in a straight line at the beginning of each battle ×2 · Melee unit — Inflicts crowd-control effects when charging in a straight line · Ranged unit — Can summon 2 melee units to join the battle · Ranged unit — Can summon 2 ranged units to join the battle
First Clear
Courage Essence ×230,000 · Ability Essence ×230,000 · Coin ×130,000

Stage 10

Recommended Power: 114,550

★1
Clear the stage.
★2
Clear the stage within 80 seconds.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Leaky Eye Luca (Elite) · Squalo (Boss) · Formaggio (Elite) · Mario Zucchero (Elite) · Sale (Elite) · Prosciutto (Elite) · Pesci (Elite) · Melee unit — Skills can inflict crowd-control effects ×2 · Ranged unit — Buffs ally units when defeated · Melee unit — Charges in a straight line at the beginning of each battle ×2 · Basic ranged unit — Deals single-target damage · Basic ranged unit — Casting a skill knocks back targets · Ranged unit — Can summon 2 ranged units to join the battle
First Clear
Courage Essence ×230,000 · Ability Essence ×230,000 · Coin ×130,000

Stages — Hard

Stage 2

Recommended Power: 153,050

★1
Clear the stage within 60 seconds.
★2
Must clear stage with more than 8000% HP.
★3
Clear the stage with no allies defeated.
Enemies
Squalo (Elite) · Leaky Eye Luca (Elite) · Melee unit — Skills can inflict crowd-control effects · Basic melee unit — Deals single-target damage · Melee unit — Inflicts crowd-control effects when charging in a straight line ×2 · Basic melee unit — Deals AoE damage ×2 · Ranged unit ×2
First Clear
Astrogem ×50 · Stone of Destiny ×5 · Coin ×50,000

Stage 3

Recommended Power: 125,200

★1
Clear the stage within 60 seconds.
★2
Must clear stage with more than 8000% HP.
★3
Clear the stage with no allies defeated.
Enemies
Leaky Eye Luca (Elite) · Squalo (Elite) · Melee unit ×2 · +2 more enemies
First Clear
Astrogem ×50 · Stone of Destiny ×10 · Coin ×100,000

Stage 7

Recommended Power: 130,800

★1
Clear the stage within 60 seconds.
★2
Must clear stage with more than 8000% HP.
★3
Clear the stage with no allies defeated.
Enemies
Mario Zucchero (Elite) · Squalo (Elite) · Pesci (Elite) · Leaky Eye Luca (Elite) · Prosciutto (Elite) · Melee unit ×2 · Basic melee unit · Ranged unit — Deals AoE damage and inflicts crowd-control effects on distant enemy units · Ranged unit — Deals continual AoE damage to distant enemy units
First Clear
Astrogem ×50 · Stone of Destiny ×5 · Coin ×50,000

Stage 8

Recommended Power: 163,550

★1
Defeat 10 enemies.
★2
Must clear stage with more than 9000% HP.
★3
Must clear stage with more than 8000% HP.
Enemies
Formaggio (Elite) · Pesci · Squalo (Elite) · Prosciutto (Elite) · +2 more enemies
First Clear
Astrogem ×50 · Stone of Destiny ×10 · Coin ×100,000

Stage 9

Recommended Power: 133,600

★1
Clear the stage within 60 seconds.
★2
Must clear stage with more than 8000% HP.
★3
Clear the stage with no allies defeated.
Enemies
Formaggio (Elite) · Squalo (Elite) · Pesci (Elite) · Mario Zucchero (Elite) · Prosciutto (Elite) · Melee unit — Charges in a straight line at the beginning of each battle ×2 · Melee unit — Inflicts crowd-control effects when charging in a straight line · Ranged unit — Can summon 2 melee units to join the battle · Ranged unit — Can summon 2 ranged units to join the battle
First Clear
Astrogem ×50 · Stone of Destiny ×5 · Coin ×50,000

Stage 35

★1
Clear the stage.
Enemies
Dio Brando
First Clear
Courage Essence ×1,000 · Coin ×5,000

Stage 42

★1
Clear the stage.
Enemies
Dio Brando
First Clear
Courage Essence ×1,000 · Coin ×5,000

Stage 44

★1
Clear the stage.
Enemies
Risotto Nero (Boss)
First Clear
Courage Essence ×1,000 · Coin ×5,000

Star Chests

Total Rewards

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