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Agility
Chili Pepper

Akira Otoishi

SR

Tier List

Single-TargetAA #20A #24B #22
AoE
PvPBB #32C #41B #21
Support
Tank
Heal

Dupe impact — ★1 → ★5

DPS +71%★1 C+ · 404,772· ★2 B- · 455,651 (+13%)· ★3 B- · 510,287 (+12%)· ★5 B · 691,963 (+36%)

Early game

DPS ceiling · 3,026
Sub-statsCrit Rate · Melee DMG

Mid game

DPS ceiling · 109,272
Sub-statsCrit Rate · Melee DMG

Late game

DPS ceiling · 691,963
Dramatic SceneThink of Something
Sub-statsUltimate Strength · Ranged DMG

Diamond Is Unbreakable — Agility Type.

Fighting Type
Agility Type
Part
Part 4 — Diamond Is Unbreakable

Pros & Cons

  • Strong single-target DPS — A grade
  • Energy denial — drains the target's bar
  • Big payload — 2400% ATK Ult line
  • Heals itself in combat
  • Single-target only — no AoE
  • No team support — pure offense

Stats

HP78,908(+77,497)
Attack6,709(+6,589)
Defense2,474(+2,430)
Crit Rate5%
Crit Factor×2.00
Effect Hit0%
Effect Res0%
Energy (start)400
Max Energy1000
Hit Rate100%
Dodge Rate0%
Block Rate5%
Block Strength5%

Skills

Chili Pepper

Ultimate

At the beginning of each battle, Akira Otoishi deploys an invulnerable battery at his location that provides up to 20 stacks of Electricity. In addition, Akira gains 5 stacks of Electricity by default. Akira loses 1 stacks of Electricity every 2 seconds during combat. When his Electricity stacks are depleted, if the battery has any remaining Electricity stacks, he retreats to the battery and regains 5 stacks of Electricity. When releasing this skill, Akira deals damage equal to 1200% – 1800% of Attack. The lower the target's Energy, the higher the damage dealt.

Lv.2
Increases damage to 1300% – 2000% of Attack.
Lv.3
Increases damage to 1400% – 2200% of Attack.
Lv.4
Increases damage to 1500% – 2400% of Attack.

Kill You Nice and Easy

Skill3s

Chili Pepper dashes toward the target from up to 4 tiles away, then deals damage equal to 340% of Attack. Each stack of Electricity enables this attack to deal additional damage equal to 20% of Attack. Cooldown: 15 seconds.

Lv.2
Reduces cooldown to 13 seconds. Increases damage to 380% of Attack and additional damage from each Electricity stack to 30% of Attack.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 420% of Attack and additional damage from each Electricity stack to 40% of Attack.

Powered by Electricity

Passive 1Unlocks at 2

Increases Attack and Max HP by 10%. Special Effect: Basic attacks reduce the target's Energy by 40 and deal additional damage equal to 10% of Attack.

Lv.2
Increases attribute bonuses to 15%. Basic attacks reduce the target's Energy by 60 and deal additional damage equal to 15% of Attack.
Lv.3
Increases attribute bonuses to 20%. Basic attacks reduce the target's Energy by 80 and deal additional damage equal to 20% of Attack.

Charge with Electricity

Passive 2Unlocks at 3

Whenever Akira gains 1 stacks of Electricity, restores 5% of Max HP.

Lv.2
Increases HP restoration to 7.5% of Max HP.
Lv.3
Increases HP restoration to 10% of Max HP.

Revive

Passive 3Unlocks at 5

Upon taking fatal damage, if the battery has any remaining Electricity stacks, Akira will not be defeated but instead returns to the battery and absorbs all its remaining Electricity stacks. After triggering this effect, Chili Pepper enters an enhanced state, raising its maximum number of Electricity stacks to 10. This enhanced state lasts for 6 seconds. This effect cannot trigger if the battery's Electricity stacks are depleted. Triggering this effect consumes all remaining Electricity stacks of the battery.

Lv.2
Extends enhancement duration to 8 seconds.
Lv.3
Extends enhancement duration to 10 seconds.

Recommended Dramatic Scenes

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