Protection
4 ptsWhen the equipper's HP is above 50%, all allies within 2 tiles take 10% less damage.

When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
Unlocks : Protection · Advanced Defense · Legendary Gem Slot
Unlocks : Garrison
Cost to reach (per piece) : 1×
Legendary Badges of the Same Name
Total from ★7 (per piece) : 1×
Legendary Badges of the Same Name
Unlocks : Legendary Gem Slot
Cost to reach (per piece) : 2×
Legendary 2-Star Badge
Total from ★7 (per piece) : 1×
Legendary Badges of the Same Name · 2×
Legendary 2-Star Badge
Unlocks : Badge Up — Garrison
Cost to reach (per piece) : 1×
Legendary Badges of the Same Name
Total from ★7 (per piece) : 2×
Legendary Badges of the Same Name · 2×
Legendary 2-Star Badge
Equipped badges that share a skill stack their points: each piece of this set adds 1 pt (2 pts once the piece passes its Badge Up tier), and socketed skill gems add theirs. Each skill below lists its real effect at every point total.
When the equipper's HP is above 50%, all allies within 2 tiles take 10% less damage.
Increases Base Defense by 20%.
4 empty sockets open at this rank — fill them with skill gems (from dismantling badges) to stack extra skill points on top.
When the equipper's HP is above 50%, all allies within 2 tiles take 10% less damage.
Gains Garrison at the beginning of each battle. Garrison: Takes 10% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
Increases Base Defense by 20%.
4 empty sockets open at this rank — fill them with skill gems (from dismantling badges) to stack extra skill points on top.
When the equipper's HP is above 50%, all allies within 2 tiles take 10% less damage.
Gains Garrison at the beginning of each battle. Garrison: Takes 10% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
Increases Base Defense by 20%.
8 empty sockets open at this rank — fill them with skill gems (from dismantling badges) to stack extra skill points on top.
When the equipper's HP is above 50%, all allies within 2 tiles take 10% less damage.
Gains Garrison at the beginning of each battle. Garrison: Takes 20% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison. When the equipper's HP drops below 30%, they immediately gain a Shield equal to 800% of their Defense for 10 seconds. Cooldown: 30 seconds.
Increases Base Defense by 20%.
8 empty sockets open at this rank — fill them with skill gems (from dismantling badges) to stack extra skill points on top.
When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
Increases Base Defense by 5%.
Gains Garrison at the beginning of each battle. Garrison: Takes 3% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
Promote the badge to unlock gem slots. You may socket gems of Legendary tier or lower.
Gains Garrison at the beginning of each battle. Garrison: Takes 4% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
Craft each piece with 150× Refined Iron
· 30× Gold Ingot
· 1× Rawstone
· 1× Jonathan Badge Blueprint
(full set = 4 pieces).
Monthly Pass Store — 200× Monthly Pass Token