Revival
4 ptsWhile the equipper's HP is below 50%, their attacks heal themselves for 200% of their Defense. Cooldown: 10 seconds.

While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
Unlocks : Revival
Unlocks : Intermediate Strength
Cost to reach (per piece) : 1×
Epic Badges of the Same Name
Total from ★4 (per piece) : 1×
Epic Badges of the Same Name
Unlocks : Epic Gem Slot
Cost to reach (per piece) : 2×
Epic 2-Star Badge
Total from ★4 (per piece) : 1×
Epic Badges of the Same Name · 2×
Epic 2-Star Badge
Unlocks : Monolith
Cost to reach (per piece) : 1×
Epic Badges of the Same Name
Total from ★4 (per piece) : 2×
Epic Badges of the Same Name · 2×
Epic 2-Star Badge
Unlocks : Epic Gem Slot · Badge Up — Monolith
Cost to reach (per piece) : 1×
Legendary Badges of the Same Name
Total from ★4 (per piece) : 2×
Epic Badges of the Same Name · 2×
Epic 2-Star Badge · 1×
Legendary Badges of the Same Name
Equipped badges that share a skill stack their points: each piece of this set adds 1 pt (2 pts once the piece passes its Badge Up tier), and socketed skill gems add theirs. Each skill below lists its real effect at every point total.
While the equipper's HP is below 50%, their attacks heal themselves for 200% of their Defense. Cooldown: 10 seconds.
While the equipper's HP is below 50%, their attacks heal themselves for 200% of their Defense. Cooldown: 10 seconds.
Increases Base Defense by 15%.
While the equipper's HP is below 50%, their attacks heal themselves for 200% of their Defense. Cooldown: 10 seconds.
Increases Base Defense by 15%.
4 empty sockets open at this rank — fill them with skill gems (from dismantling badges) to stack extra skill points on top.
While the equipper's HP is below 50%, their attacks heal themselves for 200% of their Defense. Cooldown: 10 seconds.
Takes 8% less damage while HP is above 60%.
Increases Base Defense by 15%.
4 empty sockets open at this rank — fill them with skill gems (from dismantling badges) to stack extra skill points on top.
While the equipper's HP is below 50%, their attacks heal themselves for 200% of their Defense. Cooldown: 10 seconds.
Takes 16% less damage while HP is above 60%.
Increases Base Defense by 15%.
6 empty sockets open at this rank — fill them with skill gems (from dismantling badges) to stack extra skill points on top.
While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
Increases Base Defense by 4%.
Takes 2% less damage while HP is above 60%.
Promote the badge to unlock gem slots. You may socket gems of Epic tier or lower.
While the equipper's HP is below 50%, their attacks heal themselves for 60% of their Defense. Cooldown: 10 seconds.
Increases Base Defense by 4%.
Takes 2% less damage while HP is above 60%.
Takes 3% less damage while HP is above 60%.
Random craft result — about 5% of forges give this quality. A dedicated Epic craft also exists: it always gives a random Epic set.