Mastery
4 ptsOnly activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 4% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.

Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Unlocks : Mastery
Unlocks : Intermediate Attack
Cost to reach (per piece) : 1×
Epic Badges of the Same Name
Total from ★4 (per piece) : 1×
Epic Badges of the Same Name
Unlocks : Epic Gem Slot
Cost to reach (per piece) : 2×
Epic 2-Star Badge
Total from ★4 (per piece) : 1×
Epic Badges of the Same Name · 2×
Epic 2-Star Badge
Unlocks : Oppression
Cost to reach (per piece) : 1×
Epic Badges of the Same Name
Total from ★4 (per piece) : 2×
Epic Badges of the Same Name · 2×
Epic 2-Star Badge
Unlocks : Epic Gem Slot · Badge Up — Oppression
Cost to reach (per piece) : 1×
Legendary Badges of the Same Name
Total from ★4 (per piece) : 2×
Epic Badges of the Same Name · 2×
Epic 2-Star Badge · 1×
Legendary Badges of the Same Name
Equipped badges that share a skill stack their points: each piece of this set adds 1 pt (2 pts once the piece passes its Badge Up tier), and socketed skill gems add theirs. Each skill below lists its real effect at every point total.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 4% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 4% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Increases Base Attack by 7.5%. Increases Base HP by 7.5%.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 4% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Increases Base Attack by 7.5%. Increases Base HP by 7.5%.
4 empty sockets open at this rank — fill them with skill gems (from dismantling badges) to stack extra skill points on top.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 4% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 10 seconds, the next basic attack deals additional damage equal to 80% of the equipper's Attack. This bonus damage is doubled against enemies under crowd control.
Increases Base Attack by 7.5%. Increases Base HP by 7.5%.
4 empty sockets open at this rank — fill them with skill gems (from dismantling badges) to stack extra skill points on top.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 4% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Only activates when equipped by a Melee character. Every 10 seconds, the next basic attack deals additional damage equal to 160% of the equipper's Attack. This bonus damage is doubled against enemies under crowd control.
Increases Base Attack by 7.5%. Increases Base HP by 7.5%.
6 empty sockets open at this rank — fill them with skill gems (from dismantling badges) to stack extra skill points on top.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Increases Base Attack by 2%. Increases Base HP by 2%.
Only activates when equipped by a Melee character. Every 10 seconds, the next basic attack deals additional damage equal to 20% of the equipper's Attack. This bonus damage is doubled against enemies under crowd control.
Promote the badge to unlock gem slots. You may socket gems of Epic tier or lower.
Only activates when equipped by a Melee character. Every 5 seconds, inflicts a stack of 1% Effect Res reduction on all enemies within 2 tiles for 6 seconds, stacking up to 4 times.
Increases Base Attack by 2%. Increases Base HP by 2%.
Only activates when equipped by a Melee character. Every 10 seconds, the next basic attack deals additional damage equal to 20% of the equipper's Attack. This bonus damage is doubled against enemies under crowd control.
Only activates when equipped by a Melee character. Every 10 seconds, the next basic attack deals additional damage equal to 30% of the equipper's Attack. This bonus damage is doubled against enemies under crowd control.
Random craft result — about 5% of forges give this quality. A dedicated Epic craft also exists: it always gives a random Epic set.