Stratégie de pity — quand et où invoquer

Les trois formats de bannière de JoJo: Golden Spirit n'ont pas les mêmes règles de pity. Voici où chaque Astrogem a le plus de valeur.
JoJo: Golden Spirit runs three banner shapes in parallel, and they don’t share the same pity rules. Spending the same number of Astrogems on the wrong banner can be the difference between guaranteeing the character you want and walking away with shards of a unit you didn’t pick.
Featured banners — the cleanest path to a specific SSR
Limited Featured banners are the simplest of the three: pull 60 times on a Featured banner and you’re guaranteed the featured SSR, with the counter resetting once you pick them up. That makes Featured the most predictable place to spend Astrogems — you know exactly how many pulls it takes, worst case, to land the character on the banner.
If there’s a specific SSR you want to main, the answer is almost always to save for their Featured banner and push to that guarantee. No other banner gives you a hard cap on pulls for a specific unit.
Standard Character — the long-term selector banner
The Standard Character pool is permanent and stacks three layers of pity:
- 60 pulls — random SSR guarantee. Every 60 recruitments on Standard Character you’re guaranteed an SSR from the pool. It’s random — you don’t get to pick the unit, but you don’t walk away empty either.
- 180 pulls — first selector. Reach 180 recruitments and you can pick one SSR from the Standard pool.
- 300 pulls — second selector. Reach 300 recruitments and you can pick a second SSR from the same pool.
The catch is that the 60-pull guarantee is random within the pool, not a featured pick. The only way to lock in a specific unit on Standard Character is to push to the 180 or 300 selector. That makes Standard the banner to plan around — bank pulls until you can reach a selector, then cash it in for someone you actually want.
Standard Ability — one selector at 150
The Standard Ability banner mirrors the character pool but pulls ability shards instead of full units, with a single selector at 150 pulls. If you’re chasing the ability stack for a character you already own and want to push past their base kit, this is where the gems go.
F2P spending order
Playing without spending money, the gem economy is tight. This order gets the most value out of each Astrogem:
- Featured banners for the character you want to main. The 60-pull guarantee is the only place a specific SSR is on a hard timer, so this is where saved gems pay the best.
- Standard Character once you’ve banked enough for a selector. Don’t pull small batches hoping for a random SSR — bank pulls until you’re in range of 180, then push to the selector and pick the unit you actually want.
- Standard Ability only when you already have the character to stack abilities on. Ability shards do nothing without the character attached — don’t open this banner until you own the unit you’d want to selector for at 150.
A general rule: if a Featured banner is up for a character you’d actually play, save for it. The hard 60-pull cap is the closest thing to a guaranteed return on Astrogems you’ll find.
Where Astrogems come from
Astrogems come from main story clears, daily activity rewards, Account Level milestones, and the in-game shop — and they’re the bottleneck that decides which banner you can actually push pity on this patch.
Related
- Beginner’s guide — day-one priorities and where to spend Astrogems first.
- Banners — the full breakdown of every recruitment pool currently in the game.
- Investment guide — where pulls sit among the other progression layers.