Revival
4 ptsWhile the equipper's HP is below 50%, their attacks heal themselves for 300% of their Defense. Cooldown: 10 seconds.

While the equipper's HP is below 50%, their attacks heal themselves for 40% of their Defense. Cooldown: 10 seconds.
Unlocks : Revival
Unlocks : Intermediate Defense
Cost to reach (per piece) : 1×
Superior Badges of the Same Name · 1×
Universal Badge: Epic 1-Star
Total from ★4 (per piece) : 1×
Superior Badges of the Same Name · 1×
Universal Badge: Epic 1-Star
Unlocks : Epic Gem Slot
Cost to reach (per piece) : 2×
Epic 2-Star Badge · 1×
Universal Badge: Epic 2-Star
Total from ★4 (per piece) : 1×
Superior Badges of the Same Name · 1×
Universal Badge: Epic 1-Star · 2×
Epic 2-Star Badge · 1×
Universal Badge: Epic 2-Star
Unlocks : Monolith
Cost to reach (per piece) : 1×
Superior Badges of the Same Name · 1×
Universal Badge: Epic 3-Star
Total from ★4 (per piece) : 2×
Superior Badges of the Same Name · 1×
Universal Badge: Epic 1-Star · 2×
Epic 2-Star Badge · 1×
Universal Badge: Epic 2-Star · 1×
Universal Badge: Epic 3-Star
Unlocks : Epic Gem Slot · Badge Up Monolith
Cost to reach (per piece) : 1×
Excellent Badges of the Same Name · 1×
Universal Badge: Legendary 1-Star
Total from ★4 (per piece) : 2×
Superior Badges of the Same Name · 1×
Universal Badge: Epic 1-Star · 2×
Epic 2-Star Badge · 1×
Universal Badge: Epic 2-Star · 1×
Universal Badge: Epic 3-Star · 1×
Excellent Badges of the Same Name · 1×
Universal Badge: Legendary 1-Star
Equipped badges that share a skill stack their points: each piece of this set adds 1 pt (2 pts once the piece passes its Badge Up tier), and socketed skill gems add theirs. Each skill below lists its real effect at every point total.
While the equipper's HP is below 50%, their attacks heal themselves for 300% of their Defense. Cooldown: 10 seconds.
While the equipper's HP is below 50%, their attacks heal themselves for 300% of their Defense. Cooldown: 10 seconds.
Increases Base Defense by 15%.
While the equipper's HP is below 50%, their attacks heal themselves for 300% of their Defense. Cooldown: 10 seconds.
Increases Base Defense by 15%.
4 empty sockets open at this rank fill them with skill gems (from dismantling badges) to stack extra skill points on top.
While the equipper's HP is below 50%, their attacks heal themselves for 300% of their Defense. Cooldown: 10 seconds.
Takes 24% less damage while HP is above 40%.
Increases Base Defense by 15%.
4 empty sockets open at this rank fill them with skill gems (from dismantling badges) to stack extra skill points on top.
While the equipper's HP is below 50%, their attacks heal themselves for 300% of their Defense. Cooldown: 10 seconds.
Takes 28% less damage while HP is above 40%.
Increases Base Defense by 15%.
6 empty sockets open at this rank fill them with skill gems (from dismantling badges) to stack extra skill points on top.
While the equipper's HP is below 50%, their attacks heal themselves for 40% of their Defense. Cooldown: 10 seconds.
Increases Base Defense by 4%.
Takes 3% less damage while HP is above 40%.
Promote the badge to unlock gem slots. You may socket gems of Epic tier or lower.
While the equipper's HP is below 50%, their attacks heal themselves for 40% of their Defense. Cooldown: 10 seconds.
Increases Base Defense by 4%.
Takes 3% less damage while HP is above 40%.
Takes 6% less damage while HP is above 40%.
Random craft result about 5% of forges give this quality. A dedicated Epic craft also exists: it always gives a random Epic set.