Crit System

Three stats decide a crit: Crit Rate (chance), Crit Factor (the multiplier), and the target's Crit Resistance.

The three stats

  • Crit Rate — the chance any given hit crits. Climbs through gear, the Agility class passive when not targeted, and per-character skill buffs.
  • Crit Factor — the crit multiplier itself. A crit hits harder than a regular hit; the more Crit Factor stacked from gear and skills, the bigger the crit damage.
  • Crit Resistance — lives on the target. Cuts into the attacker's effective crit rate before the dice roll, so a high-Crit-Res boss eats your crits unless you shred its resistance first.

Hell-tier bosses carry heavy Crit Resistance

Hell-tier World Bosses ship with high Crit Resistance, which means Crit Rate becomes the bottleneck on those fights — stacking Crit Factor without shredding the boss's Crit Resistance first leaves crits triggering too rarely to matter.

On Hell-tier, lean on ATK and Final DMG slots and on a Crit Resistance shred debuffer rather than chasing more Crit Factor on the carry.

Crit Rate vs Crit Factor

Crit Rate decides how often a hit crits; Crit Factor decides how hard those crits land. Stacking only one of them is wasted: more Factor means nothing if your crits never trigger, and more Rate plateaus once you're already critting consistently. Push both, and shred the target's Crit Resistance when the fight calls for it.

Practical build advice

  • Against Hell-tier bosses, Crit Resistance shred is one of the strongest debuff effects in the game — it is what makes crits land at all.
  • Bring at least one non-crit-dependent damage source for fights where the boss's Crit Resistance overwhelms your Crit Rate.
  • Crit Factor and Crit Rate are both needed: more Factor only matters once Rate is high enough that crits land regularly.