Energy: the Ultimate gauge
Every character has an Energy meter that fills up to a hard cap of 1,000. When the bar reaches 1,000, that character's Ultimate fires automatically. The bar resets at battle start.
Two resources control the cadence of every fight: Energy (caps Ultimate uptime) and the per-skill cooldown stored on each active.
Every character has an Energy meter that fills up to a hard cap of 1,000. When the bar reaches 1,000, that character's Ultimate fires automatically. The bar resets at battle start.
The Energy bar refills from:
+30 Energy per hit.+50 Energy on cast, on top of the active's own cooldown.Active skills come with two cooldown values stored on every skill:
Levelling an active skill shortens its cooldown. Most Ultimates have no cooldown of their own — they fire as soon as the Energy bar fills.
The Speed stat decides turn order. Higher Speed acts first; a high-Speed
debuffer that lands DMG-taken stacks before the boss acts is worth more than a higher-damage
unit that goes after the boss skill.