Energy & Cooldowns

Two resources control the cadence of every fight: Energy (caps Ultimate uptime) and the per-skill cooldown stored on each active.

1 000 Max Energy Triggers Ultimate
+30 Basic attack Energy gained per hit
+50 Active skill Energy gained per cast

Energy: the Ultimate gauge

Every character has an Energy meter that fills up to a hard cap of 1,000. When the bar reaches 1,000, that character's Ultimate fires automatically. The bar resets at battle start.

Energy sources during the fight

The Energy bar refills from:

  • Basic attacks grant +30 Energy per hit.
  • Active skills grant +50 Energy on cast, on top of the active's own cooldown.
  • Skill effects from characters like Giorno explicitly add energy to allies.

Cooldowns

Active skills come with two cooldown values stored on every skill:

  • Animation lock — the minimum time between two attempts to cast the same skill.
  • Skill cooldown — the displayed cooldown in the in-game UI, which decreases as the skill levels up.

Levelling an active skill shortens its cooldown. Most Ultimates have no cooldown of their own — they fire as soon as the Energy bar fills.

Speed: action priority

The Speed stat decides turn order. Higher Speed acts first; a high-Speed debuffer that lands DMG-taken stacks before the boss acts is worth more than a higher-damage unit that goes after the boss skill.