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Defense
The Fool

Iggy

SSR

Iggy hasn't launched in-game yet. This information comes from an early build and may still change before release.

Stardust Crusaders Defense Type.

Fighting Type
Defense Type
Part
Part 3 Stardust Crusaders

Pros & Cons

  • Sand Shield worth 60% to 80% of Max HP absorbs every hit first
  • Sandstorm shields the whole team every second, scaling on Defense
  • Allies inside the sandstorm take 20% less ranged damage
  • Sand fortress rescues an ally under 20% HP: 90% less damage, 10% HP healed per second
  • Cleanses his own debuffs when the Sand Shield breaks
  • Everything scales on Defense, so Attack gear does nothing for him
  • The sand fortress Incapacitates the ally it protects for 5 seconds
  • Attack Down lands on a 60% to 80% base chance: needs Effect Hit

Stats

HP112,918(+110,898)
Attack5,597(+5,497)
Defense3,726(+3,660)
Crit Rate5%
Crit Factor×2.00
Effect Hit0%
Effect Res0%
Energy (start)600
Max Energy1000
Hit Rate100%
Dodge Rate0%
Block Rate5%
Block Strength20%

Skills

The Fool

Ultimate

Gains a Sand Shield equal to 60% of Max HP at the beginning of each battle. All incoming damage for Iggy will be absorbed by the Sand Shield first. If the Sand Shield breaks from taking excessive damage, removes all debuffs from Iggy. When casting this skill, summons a sandstorm covering a 2-tile area centered on Iggy that lasts for 10 seconds. All allies within the area gain a shield equal to 100% of Iggy's Defense per second and take 20% less ranged damage. All enemies within the area take damage equal to 100% of Iggy's Defense per second. After casting this skill, Iggy regains a Sand Shield equal to 60% of his Max HP.

Lv.2
Increases the Sand Shield to 65% of Max HP. Increases the shield granted by the sandstorm to 120% of Iggy's Defense.
Lv.3
Increases the Sand Shield to 70% of Max HP. Increases the shield granted by the sandstorm to 140% of Iggy's Defense.
Lv.4
Increases the Sand Shield to 80% of Max HP. Increases the shield granted by the sandstorm to 160% of Iggy's Defense.

Let Me Handle It!

Skill50 Energy3s

Deals damage equal to 300% of Defense to all enemies in a cone-shaped area within 2 tiles. This skill has a 60% base chance to inflict 2 stacks of Attack Down on affected enemies. After casting this skill, Iggy gains 2 stacks of Defense Up. If Sand Shield is active, also restores 20% of Sand Shield; otherwise restores 100% Energy instead. Cooldown: 14 seconds.

Lv.2
Reduces cooldown to 12 seconds. Increases damage to 400% of Defense and base chance for inflicting Attack Down to 70%.
Lv.3
Reduces cooldown to 10 seconds. Increases damage to 500% of Defense and base chance for inflicting Attack Down to 80%.

Sand Stand

Passive 1Unlocks at 2

Increases Attack and Max HP by 10%. Basic attacks from allies inside the sandstorm have a 10% chance to deal additional damage equal to 200% of Iggy's Defense to all enemies in the area and Stun them for 0.1 seconds.

Lv.2
Increases attribute bonuses to 15%. Increases trigger chance for additional damage to 12%.
Lv.3
Increases attribute bonuses to 20%. Increases trigger rate for additional damage to 14%.

Noble Soul

Passive 2Unlocks at 3

Iggy gains a 6% Damage Reduction bonus. While Sand Shield is active, increases this bonus to 12%. The sandstorm additionally inflicts 2 stacks of Attack Speed Down and Grievous Wound on all affected enemies.

Lv.2
Increases basic Damage Reduction bonus to 7% and the bonus to 14% while Sand Shield is active.
Lv.3
Increases basic Damage Reduction bonus to 8% and the bonus to 16% while Sand Shield is active.

Can't Abandon My Ally!

Passive 3Unlocks at 5

When any ally's HP drops below 20%, instantly encases the target in a sand fortress for 5 seconds. While the sand fortress is active, the protected ally is Incapacitated. In return, the protected ally restores 10% of Max HP per second and takes 90% less damage. After triggering the effect, this skill enters a 40-second cooldown.

Lv.2
Reduces cooldown to 30 seconds.
Lv.3
Reduces cooldown to 20 seconds.

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