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Assault
OverallS+
Star Platinum

Jotaro Kujo

SSR

Tier List

Single-TargetSS+ #1▼S #2S+ #2▼S+ #2▼S+ #1▼S+ #2▼S #2S+ #4▼S+ #1▼S+ #2▼S #2A #3
AoEAS+S #3S+A #3S+A #3S+A #2S+A #3S+A #3S+A #2S+S #4S+S #3S+S #3S+A #5S+A #5S+
PvP (Experimental)
SupportS+S #7S #8S #9S #9S #9S #11S #11S #11S+ #3S+ #3S+ #5S+ #5
Tank
HealCC- #11C- #11C- #11C- #11D #19F #18F #15F #15F #36F #37C- #29C- #39

Damage sources

Late game · ★5 · Single target

  • Enhanced basic attack55.6%
  • Basic Attack24.8%
  • Skill7.4%
  • Stacking hits6.7%
  • Badge, periodic damage3.9%
  • Badge, Star1.7%

Dupe impact ★1 → ★5

DPS +118%★1 S+ · 47,287· ★2 S · 70,085 (+48%)· ★3 S+ · 79,771 (+14%)· ★5 S+ · 102,874 (+29%)
AoE +124%★1 S · 68,912· ★2 A · 108,096 (+57%)· ★3 A · 114,577 (+6%)· ★5 A · 154,088 (+34%)
Heal +18%★1 C- · 3,512· ★2 C- · 3,606 (+3%)· ★3 C- · 3,700 (+3%)· ★5 C- · 4,128 (+12%)

Stardust Crusaders Assault Type.

Fighting Type
Assault Type
Part
Part 3 Stardust Crusaders

Pros & Cons

  • Ultimate online within seconds — starts at 700/1000 Energy
  • Time Stop auto-targets the enemy's highest-Attack unit
  • Strongest single-target pick until the whole roster is maxed
  • You've Angered Me turns 5 basics into cone combos
  • Cuts enemy Defense for the whole team
  • Heals and shields himself the harder he is hit
  • Settles to A-tier at endgame — the field out-scales him
  • Melee only — attack range 1, no ranged option
  • Stun and Defense Down miss without Effect Hit gear
  • You've Angered Me generates no Energy during its combos

Stats

HP95,175(+93,473)
Attack7,487(+7,354)
Defense2,802(+2,752)
Crit Rate5%
Crit Factor×2.00
Effect Hit0%
Effect Res0%
Energy (start)700
Max Energy1000
Hit Rate100%
Dodge Rate0%
Block Rate5%
Block Strength15%

Skills

You've Angered Me

Ultimate

Upon entering the battle, Jotaro gains a 5% bonus to Basic Attack Strength and a 20% bonus to Damage Reduction. Upon casting this skill, Jotaro enters an Enhanced state. Enhanced: The next 5 basic attacks become 5 consecutive cone-shaped combos. Combos: Instantly unleashes 3 strikes upon all enemies within a 2-tile cone-shaped area towards the target, each hit dealing damage equal to 120% of Attack. Each hit counts as 1 independent basic attack. This skill cannot be cast while Jotaro is already in the Enhanced state.

Lv.2
Increases damage to 130% of Attack per hit.
Lv.3
Increases damage to 140% of Attack per hit.
Lv.4
Increases damage to 150% of Attack per hit.

Ora Ora Ora

Skill50 Energy

Strikes all enemies within a 1-tile cone-shaped area in the target direction over 3 rapid hits. Each hit deals damage equal to 150% of Attack, split evenly across all enemies in range. In addition, each strike has a 40% base chance to Stun the target for 2 seconds and a 40% base chance to inflict 1 stack of Defense Down. Each hit counts as 1 independent basic attack. Cooldown: 14 seconds.

Lv.2
Reduces cooldown to 12 seconds. Increases each hit's damage to 175% of Attack and base chance for inflicting Defense Down to 45%.
Lv.3
Reduces cooldown to 10 seconds. Increases each hit's damage to 200% of Attack and base chance for inflicting Defense Down to 50%.

Punish Evil

Passive 1Unlocks at 2

Increases Attack and Max HP by 10%. When HP falls below 50%, gains Punish Evil for 5 seconds. Cooldown: 60 seconds.

Lv.2
Increases attribute bonuses to 15%. Reduces Punish Evil's cooldown to 45 seconds.
Lv.3
Increases attribute bonuses to 20%. Reduces Punish Evil's cooldown to 30 seconds.

Settled Debt

Passive 2Unlocks at 3

Gains 1 stack of Retribution whenever attacked. When unleashing the Ultimate, gains additional effects based on Retribution stacks. Immediately gains Shield equal to (300% of Attack + Retribution stacks × 30% of Attack). Increases Attack by (Retribution stacks × 5%). Both effects last for 5 seconds. Then resets Retribution stacks.

Lv.2
Increases Shield to (300% of Attack + Retribution stacks × 35% of Attack) and Attack bonus to (Retribution stacks × 6%).
Lv.3
Increases Shield to (300% of Attack + Retribution stacks × 40% of Attack) and Attack bonus to (Retribution stacks × 8%).

You're Not Running Away

Passive 3Unlocks at 5

When this character's basic attack hits an enemy, subsequent basic attacks against that target deal additional damage equal to 1% of Attack, stacking up to 30 times. The additional damage is capped at 30% of Attack.

Lv.2
Increases the maximum stacks to 35.
Lv.3
Increases the maximum stacks to 40.

Recommended Dramatic Scenes

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