Fighting Styles

Six damage colours. Each carries a unique class passive. Three different types in one team unlock RUSH for a +25% Final DMG bonus and a slight Energy restoration.

The class passive text below is the official in-game description. Each character permanently carries the passive matching their fighting style.

Defense Type

Defense

Archetype: Tank — soaks burst, opens the fight protected.

Always-on class passive: Gains a 30% DMG reduction bonus for the first 5 seconds in each battle.

Rush rider: +25% Final DMG and a slight Energy restoration for 10 seconds, on top of the always-on passive.

Example characters

Assault Type

Assault

Archetype: Bruiser — sustains itself through prolonged fights.

Always-on class passive: When HP is below 40%, landing a basic attack restores HP equal to 150% of Attack. This effect triggers once every 10 seconds.

Rush rider: +25% Final DMG and a slight Energy restoration for 10 seconds, on top of the always-on passive.

Example characters

Agility Type

Agility

Archetype: Skirmisher — punishes anything that targets it.

Always-on class passive: Targets the enemy in the counterpart position at the beginning of each battle. Gains a 5% Crit Rate bonus when not targeted by any enemy.

Rush rider: +25% Final DMG and a slight Energy restoration for 10 seconds, on top of the always-on passive.

Example characters

Ranged Type

Ranged

Archetype: Sniper — back-line DPS that rewards distance.

Always-on class passive: Deals 5% more damage for every 1 tile of distance from the target.

Rush rider: +25% Final DMG and a slight Energy restoration for 10 seconds, on top of the always-on passive.

Example characters

Special Type

Special

Archetype: Energy spam — keeps the ultimate gauge full.

Always-on class passive: Landing a basic attack restores 20% of Max Energy. This effect triggers once every 10 seconds.

Rush rider: +25% Final DMG and a slight Energy restoration for 10 seconds, on top of the always-on passive.

Example characters

Support Type

Support

Archetype: Healer — saves allies before they fall.

Always-on class passive: When any ally's HP falls below 30%, immediately heals them for 10% of their Max HP. This effect triggers once every 10 seconds.

Rush rider: +25% Final DMG and a slight Energy restoration for 10 seconds, on top of the always-on passive.

Example characters