Six damage colours. Each carries a unique class passive. Three different types in one team
unlock RUSH for a +25% Final DMG bonus and a slight Energy restoration.
The class passive text below is the official in-game description. Each character permanently
carries the passive matching their fighting style.
Defense Type
Defense
Archetype: Tank — soaks burst, opens the fight protected.
Always-on class passive: Gains a 30% DMG reduction bonus for the first 5 seconds in each battle.
Rush rider: +25% Final DMG and a slight Energy restoration for 10 seconds, on top of the always-on passive.
Archetype: Skirmisher — punishes anything that targets it.
Always-on class passive: Targets the enemy in the counterpart position at the beginning of each battle. Gains a 5% Crit Rate bonus when not targeted by any enemy.
Rush rider: +25% Final DMG and a slight Energy restoration for 10 seconds, on top of the always-on passive.
Archetype: Healer — saves allies before they fall.
Always-on class passive: When any ally's HP falls below 30%, immediately heals them for 10% of their Max HP. This effect triggers once every 10 seconds.
Rush rider: +25% Final DMG and a slight Energy restoration for 10 seconds, on top of the always-on passive.