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Vento Aureo Chapter 16

Green Tea & Sanctuary

After receiving word from a mysterious man, Giorno and his crew learn that the Boss's Stand, Emperor Crimson, can erase time. To meet the man who claims to know how to defeat the Boss, they head to the Colosseum in Rome. But the Boss sends his strongest and most vicious duo, Cioccolata and Secco, on a special mission to wipe them out...

Category
Main Story

Story

After receiving word from a mysterious man, Giorno and his crew learn that the Boss's Stand, Emperor Crimson, can erase time. To meet the man who claims to know how to defeat the Boss, they head to the Colosseum in Rome. But the Boss sends his strongest and most vicious duo, Cioccolata and Secco, on a special mission to wipe them out...

Details

PartPart 5 Vento Aureo
ChapterChapter 16
UnlockUnlocks at quest level 23

Episodes

Episode 1

As Giorno's crew searches for the Boss's true identity, a mysterious man delivers intelligence. The Boss's real name is Diavolo, and to defeat this time-manipulating Stand User, they will need the Arrow.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 2

To retrieve the Arrow and discover how to defeat Diavolo, Giorno's crew sets out for Rome. Sensing potential motives behind their unhesitating advance, the Boss orders Doppio to track their movements.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 3

Back at the port, Giorno and his companions plan to steal a car to facilitate their journey to Rome. However, unusual mold begins erupting all over the docks, claiming the lives of the townspeople. It turns out that the assassins dispatched by the Boss lie in ambush here.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 4

Cioccolata, once a doctor, takes delight in watching others suffer and die. And Secco was once Cioccolata's patient. Together, these two most depraved members of the organization close in on Giorno's crew.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 5

Calmly, Giorno figures out the rules of the mold: It spreads when they move downward, while climbing upward keeps them safe. He twists this weakness to their advantage, devising a plan for safely reaching land.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 6

As Giorno's group navigates their way ashore, Cioccolata and Secco begin their next step of the plan. Secco's Stand, Sanctuary, springs into action.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 7

Rather than stopping to heal the injured Narancia, Bucciarati chooses to push onward to Rome. Trish views this decision as cold-hearted. Narancia perceives the genuine concern that lies hidden beneath Trish's frustration.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 8

Giorno's crew climbs a stone staircase, but the mold continues to spread as they ascend. It turns out that the very steps beneath their feet are sinking—an attack launched by Secco's Sanctuary. Bucciarati steps forward to confront Secco on his own.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 9

Cioccolata's Stand, Green Tea, unleashes mold that rots any living creature that moves downward. However, not a single speck of mold touches Bucciarati's body. This plunges Secco into utter bewilderment. What secret is Bucciarati hiding?

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 10

Avoiding Secco's assaults, Giorno's crew forges ahead toward Rome. However, Cioccolata chases them from a helicopter, steadily allowing his deadly mold's reach to expand. If this continues, even the mysterious man may get killed...

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 11

Their enemy is trapped in the helicopter, bound to the rooftop with vines. Giorno and Mista set off to take out the pilot, while Bucciarati faces Secco, who emerges from below.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 12

Immune to the mold, Bucciarati withstands Secco's brutal attacks. In a frenzy, Secco pushes Sanctuary to its limits, aiming to completely melt Bucciarati away.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 13

There is no trace of anyone escaping the helicopter. Giorno swears he sensed a presence inside, yet the cockpit remains empty. Where could their foe possibly be hiding, and how has he managed to stay concealed...?

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 14

To cheat death, Cioccolata hacked his own body apart with mold, stowing pieces of himself into imperceptibly narrow spaces. Caught in such an overwhelming assault, Giorno is slowly backed into a corner.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 15

Giorno retaliates, sending Cioccolata tumbling from the helicopter, where he is impaled by tree branches. Recognizing Cioccolata's deceptive act of death, Giorno finishes him off with his Golden Wind.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 16

Underneath, Secco receives a voice message on his phone, the very recording Cioccolata made moments before his death. Upon listening, Secco's expression shifts dramatically...

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 17

The voice message confirms Cioccolata's death to Secco. Secco, rather than mourning, sneers and deems Cioccolata weak, vowing never to depend on anyone again. In that moment, Secco's resolve awakens...

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 18

Underneath, Bucciarati activates Zipper Man's ability to navigate, attempting to shake Secco from his trail. However, Secco picks up every sound echoing through the liquefied mud as he moves closer to Bucciarati.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 19

The mysterious man holding the Arrow, awaiting Giorno's crew within the Colosseum, is none other than Jean Pierre Polnareff, a Stand user who once faced the malevolent Stand user Dio Brando.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 20

Despite being struck by countless stone spears conjured by Secco's Stand, Bucciarati continues to push determinedly toward the Colosseum. However, his lifeless body begins to dissolve under Secco's relentless attacks.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Episode 21

Bucciarati detonates buried car tires, rupturing Secco's eardrums with the shockwave. Deafened, Secco then takes a young tourist hostage to make his escape. However, the hostage is revealed to be Doppio.

First Clear
Courage Essence ×170,000 · Ability Essence ×170,000 · Coin ×350,000

Stages

Stage 1

Recommended Power: 156,500

★1
Clear the stage.
★2
Clear the stage with more than 60 seconds remaining.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Secco (Elite) · Cioccolata (Elite) · Basic melee unit ×2 · Basic ranged unit ×2
New enemy unit
Boss unit. Inflicts damage-over-time effects on all units on the battlefield, dealing high damage.
New enemy unit
Boss Unit. Inflicts constant crowd-control effects on nearby units.
First Clear
Courage Essence ×310,000 · Ability Essence ×310,000 · Coin ×170,000

Stage 3

Recommended Power: 160,000

★1
Clear the stage.
★2
Clear the stage with more than 60 seconds remaining.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Secco (Elite) · Cioccolata (Elite) · Ranged unit ×2 · +2 more enemies
First Clear
Courage Essence ×310,000 · Ability Essence ×310,000 · Coin ×170,000

Stage 4

Recommended Power: 160,050

★1
Clear the stage.
★2
Clear the stage with more than 60 seconds remaining.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Secco (Elite) · Cioccolata (Elite) · Melee unit ×2 · +2 more enemies
First Clear
Courage Essence ×310,000 · Ability Essence ×310,000 · Coin ×170,000

Stage 9

Recommended Power: 170,500

★1
Clear the stage.
★2
Clear the stage with more than 60 seconds remaining.
★3
Clear the stage with 2 or fewer allies defeated.
Enemies
Secco (Elite) · Cioccolata (Elite) · Mario Zucchero (Elite) · Melee unit Charges in a straight line at the beginning of each battle ×2 · Ranged unit Deals AoE damage and knocks targets back ×2 · Melee unit Ambushes the most distant unit at the beginning of each battle ×2 · Ranged unit Basic attacks deal AoE damage
First Clear
Courage Essence ×310,000 · Ability Essence ×310,000 · Coin ×170,000

Stages Hard

Stage 3

Recommended Power: 224,550

★1
Clear the stage with more than 60 seconds remaining.
★2
Characters not positioned correctly in lineup.
★3
Enter Rush mode at most 2 times.
Enemies
Secco (Elite) · Cioccolata (Elite) · Ranged unit ×2 · +2 more enemies
First Clear
Astrogem ×50 · Stone of Destiny ×10 · Coin ×100,000

Stage 4

Recommended Power: 224,500

★1
Clear the stage with more than 60 seconds remaining.
★2
Must clear stage with more than 9000 HP.
★3
Must clear stage with more than 8000 HP.
Enemies
Secco (Elite) · Cioccolata (Elite) · Melee unit ×2 · +2 more enemies
First Clear
Astrogem ×50 · Stone of Destiny ×5 · Coin ×50,000

Stage 6

Recommended Power: 229,050

★1
Clear the stage with more than 60 seconds remaining.
★2
No units take damage from enemy's charge attack at the beginning of the battle.
★3
Must clear stage with more than 8000 HP.
Enemies
Secco (Elite) · Pesci (Elite) · Cioccolata (Elite) · Melee unit ×2 · Ranged unit
First Clear
Astrogem ×50 · Stone of Destiny ×5 · Coin ×50,000

Stage 9

Recommended Power: 233,550

★1
Clear the stage with more than 60 seconds remaining.
★2
Characters not positioned correctly in lineup.
★3
Kill marked enemies first
Enemies
Secco (Elite) · Cioccolata (Elite) · Mario Zucchero (Elite) · Melee unit Charges in a straight line at the beginning of each battle ×2 · Ranged unit Deals AoE damage and knocks targets back ×2 · Melee unit Ambushes the most distant unit at the beginning of each battle ×2 · Ranged unit Basic attacks deal AoE damage
First Clear
Astrogem ×50 · Stone of Destiny ×5 · Coin ×50,000

Star Chests

Total Rewards

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