JoJo: Golden Spirit Reroll Guide

In Golden Spirit a single SSR isn't the finish line — Mastery and Ability ascension are. Why most players shouldn't reroll, and the low-spender path through the Diavolo banner.

What you're rerolling for

For a fresh account, the cleanest target is the Standard Character pool — it's permanent, so any SSR you land is keepable, and it shares its full 10-character SSR roster with the long-term selectors. Limited / featured banners (like the upcoming Diavolo / King Crimson banner) are intentionally excluded from this guide because they rotate.

Standard Character SSR roster

Click any portrait to open the full character page. Tier-list placement for each SSR lives on the tier list.

The rates and the pity

The Standard Character pool, as it runs in-game:

  • SSR base rate: 2%
  • SR base rate: 35%
  • R base rate: 63%
  • SSR soft pity: a random SSR is guaranteed every 60 recruitments. The counter resets each time you land any SSR (rolled or pity).
  • Effective SSR rate including the 60-pull guarantee: ~2.85% per pull on average.
  • Duplicates are converted into shards for that character.

The two SSR selectors at 180 and 300 pulls

On top of the 60-pull random SSR guarantee, the Standard Character pool has two selectable-SSR milestones: one at 180 pulls and another at 300 pulls. Each lets you pick one SSR from the standard roster. These are independent of (and stack with) the every-60-pulls guarantee.

That means a fully-pulled account at 300 recruitments on this banner walks away with multiple random SSRs plus two SSRs of your choice from the list below.

Selector pool at 180 pulls

Selector pool at 300 pulls

Don't forget abilities — they matter as much as the character

Abilities are a parallel progression system to the character itself. A character's kit is split between the unit and the Ability shards that unlock and level up that unit's signature moves. Pulling the character on the Standard Character pool gets you the unit; pulling on the Standard Ability pool gets you the shards that actually make the kit work.

The Standard Ability pool runs at the same headline rates as the character pool — SSR 2%, SR 35%, R 63% — and shares the same 60-pull SSR soft pity. The key difference is its wishlist mechanic: you pre-select 5 SSR character abilities before pulling, and the SSR drop rate is boosted toward that wishlist.

Its single selector lands at 150 pulls, letting you choose one SSR ability set from the same 10 characters as the standard pool:

Ability selector pool at 150 pulls

Treat the character pool and ability pool as a pair: pulling one without the other leaves the character's full kit locked behind missing shards.

Should you reroll?

Generally no. Golden Spirit isn't a one-and-done gacha — a single copy of an SSR is the start of that character's investment, not the finish line. The real ceiling lives past ★5: Mastery levels and a fully-stacked Ability tree are what separate a working SSR from a top-end one, and both demand many duplicates of the same character or ability. Hopping endless throwaway accounts to fish for a single SSR doesn't pay you back the time once you settle on one to actually push.

Guest accounts are available — you can spin up fresh sessions without burning emails — but the question to ask isn't "did I roll an SSR?", it's "is this an account I'd push toward Mastery on?". The honest answer for most people is: stay on your first account and plan around the selectors.

The "low spender" path — pity into the Diavolo banner

If the Diavolo banner is available at the game's release, there's a clean low-spend path worth planning around. The Diavolo banners unlock after 300 recruitments in each Standard pool, and they unlock independently:

  • 300 pulls on Standard Character → unlocks the Diavolo character banner.
  • 300 pulls on Standard Ability → unlocks the Diavolo ability banner. Counts separately.

Once the Diavolo banners are open, the goal is to pity into him until you reach Diavolo Mastery (the post-★5 investment tier — three Mastery levels, each fed by Gems of Mastery and extra dupes) and push his Ability to S11 (the max ability ascension). At that point you've turned the standard banner's pity into a real top-tier carry without spending heavily, and the duplicates you collected along the way feed the Mastery + Ability tracks naturally.

What to actually do

  1. Get into the game (see How to Download).
  2. Clear the opening content until you have enough Astrogems for a meaningful first session of pulls on the Standard Character pool.
  3. Plan toward the selectors: 60-pull guarantee (random SSR), 180-pull selector, then 300-pull selector. See Pity Strategy for the full math.
  4. Use the wishlist boost on the ability pool for the characters you actually pulled.
  5. If Diavolo banner is available, save Astrogems past the 300-pull selectors and roll into him for Mastery + S11.

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