F.F. sprays part of its body to inflict “Micro Plankton” on all units.
F.F.
The weekly endgame raid from Stone Ocean. It scales across 5 difficulties, from Normal up to Hell, and acts 6 times per cycle at the hardest setting.
The only Infinity Boss with a real Attack stat — shields and flat Damage Reduction matter here. She splits into Plankton Colonies on Stance break, so the fight is multi-phase.
Single-target-only comps stall on the split phase. With nothing to clear the Plankton Colonies, she never reforms back into a damageable F.F.
How to beat F.F.
Two unique damage levers here: shields/flat DR (because she actually hits with real Attack, unlike every other boss) and AoE clear for the split phase. The fight runs on Sunny weather, NOT Dampness — to fire any Dampness-dependent kit (player F.F.'s Microplankton scaling, Lang Rangler's zero-G zone, Squalo's rain synergy), Anjuro Katagiri is the only Dampness applier on the roster. His humidifier converts the fight's terrain mid-battle.
Damage levers
Infinity Bosses have infinite HP — the only thing that matters is how much damage you can squeeze out. These are the levers that scale damage in this specific fight.
- Shields + flat DR — Jonathan's team shield, Ermes B shield distribution, Tonio's heal aura matter more here because F.F.'s real Attack is a survival problem.
- AoE clear — keeps up with 2 Colonies → 6 Tiny Colonies → reforms F.F.
- Anjuro Katagiri — his humidifier applies Dampness mid-fight, enabling F.F./Lang/Squalo water synergies on top of the Sunny default.
Boss skills
4 skills. Every description below is the in-game skill text exactly as the game presents it — no paraphrasing, no fan summaries.
When its Energy is maxed, F.F. generates several black liquid tentacles on the battlefield. The tentacles strike random enemies, dealing AoE damage equal to 700% of Attack to all units within 1 tile.
When F.F.'s Stance Bar depletes, it splits into 2 Plankton Colonies. When these Plankton Colonies take N% damage, they further split into 3 Tiny Plankton Colonies. When Tiny Plankton Colonies take N% damage, they will transform back into F.F. and become Weakened. Each time F.F. depletes its Stance Bar, its maximum Stance increases, and all Plankton Colonies will absorb more damage before splitting.
All Plankton Colonies share their skills: Plankton Colonies automatically attack enemies near them. Shatters upon taking a certain amount of damage, dealing damage equal to 300% of F.F.'s Attack to nearby enemies and inflicting “Micro Plankton” on them.
⚠ Don't bring
- Single-target-only team — stalls completely on the split phase.
- Skipping Anjuro and expecting Dampness synergies — the fight is Sunny by default; without Anjuro, no Dampness, no water-comp scaling.
Weather: Sunny
Sunny by default — bring Anjuro Katagiri to apply Dampness mid-fight.
Sunny
Increases all units' Attack by 5%.
No playable character on the roster has a passive bonus on Sunny. Treat the terrain as flavour.
Boss numbers explained
F.F.'s combat stats at Hell, the top difficulty. Each card says what the number does and whether it's unusual for an Infinity Boss — so you can see at a glance what makes this fight different.
How the difficulties scale
Climbing from Normal to Hell only grows two things: Crit Resistance (how hard it is for YOU to crit the boss) and Crit Damage (its own crit multiplier). Defense, attack pattern and speed never change. So a higher tier is the same fight where your crit chance suffers more — pick the highest row your team can survive.
| Tier | Difficulty | Crit Resistance | ↗ | Crit Damage | ↗ | Attacks |
|---|---|---|---|---|---|---|
| T1 | Normal | 8,491 | 2,830 | 6 | ||
| T2 | Advanced | 16,892 | 12,672 | 6 | ||
| T3 | Difficult | 16,892 | 19,708 | 6 | ||
| T4 | Nightmare | 34,140 | 34,140 | 6 | ||
| T5 | Hell | 40,968 | 34,140 | 6 |
The full weekly rotation
Every Infinity Boss and the day it's available. F.F. is highlighted — tap any other to jump straight to its guide.
- Skills5
- Dmg Red10,000
- Sec Def20,000
- Skills5
- Dmg Red10,000
- Sec Def20,000
- Skills5
- Dmg Red0
- Sec Def20,000
- Skills5
- Dmg Red12,000
- Sec Def12,000
- Skills4
- Dmg Red0
- Sec Def10,000
- Skills5
- Dmg Red10,000
- Sec Def20,000
- Skills6
- Dmg Red10,000
- Sec Def20,000