Notorious Chase has two tentacles. These tentacles prioritize enemies closest to him with the highest Attack Speed. Whenever a character takes damage from Notorious Chase's attacks and loses HP, they also lose Energy equal to the same percentage. Upon taking a specific amount of damage, his tentacles will stop attacking for 15 seconds.
Notorious Chase
The weekly endgame raid from Stone Ocean. It scales across 5 difficulties, from Normal up to Hell, and acts 4 times per cycle at the hardest setting.
Stone Ocean Stand. Three-unit tentacle formation that spams piercing strikes if nobody is in his melee range — keep one short-range body up front.
All-ranged comp. With no melee target in range, he flips to unlimited Tentacle Strike spam.
How to beat Notorious Chase
His tentacles prioritise the closest enemy with the highest Attack Speed. A slower melee anchor up front gets focused (and self-heals through it), letting the rest of the team free-fire. Fast-Attack-Speed glass cannons in front become the priority target instead and die. Damage levers are pure Stance Bar timing — CC contributes Stance damage, it doesn't pause the tentacles. The fight is multi-unit (three bodies in formation), so AoE kits get bonus damage spread.
Damage levers
Infinity Bosses have infinite HP — the only thing that matters is how much damage you can squeeze out. These are the levers that scale damage in this specific fight.
- Slow tanky anchor up front — absorbs tentacle priority so the team free-fires.
- AoE clear — multi-unit formation rewards splash damage.
- Energy supports — refill what the tentacles drain so your burst rotation stays online.
Boss skills
4 skills across a multi-unit formation. Every description below is the in-game skill text exactly as the game presents it — no paraphrasing, no fan summaries.
After 10 seconds in battle, Notorious Chase will target moving objects and release Tentacle Strikes. Tentacle Strike: Unleashes a piercing attack on the target, dealing damage equal to 600% of Attack to all enemies in the line. Notorious Chase can perform this attack once every 2 seconds.
When Notorious Chase's Energy is maxed, he becomes temporarily Weakened to absorb energy drained from his targets. After this Weakened state ends, he deals damage equal to 1200% of his Attack to all enemies. When Notorious Chase's Stance Bar depletes, he also becomes Weakened. After this Weakened state ends, his Stance Bar fully replenishes. Starting from the 3th time his Weakened state ends, Notorious Chase will unleash a Tentacle Strike in a random direction every 5 seconds.
If there are no targets within Notorious Chase's melee range, he will continuously launch Tentacle Strikes.
⚠ Don't bring
- All-ranged team — no melee in range triggers unlimited Tentacle Strikes.
- Fast Attack-Speed glass cannon up front — becomes tentacle priority and dies fast.
Weather: Gale
Wild Wind — no playable character has a passive bonus on this terrain.
Gale
Increases all units' Attack Speed by 5%. All ranged attacks deal 5% more damage. All ranged attacks deal additional damage equal to 20% of the attacker's Attack.
No playable character on the roster has a passive bonus on Gale. Treat the terrain as flavour.
Boss numbers explained
Notorious Chase's combat stats at Hell, the top difficulty. Each card says what the number does and whether it's unusual for an Infinity Boss — so you can see at a glance what makes this fight different.
How the difficulties scale
Climbing from Normal to Hell only grows two things: Crit Resistance (how hard it is for YOU to crit the boss) and Crit Damage (its own crit multiplier). Defense, attack pattern and speed never change. So a higher tier is the same fight where your crit chance suffers more — pick the highest row your team can survive.
| Tier | Difficulty | Crit Resistance | ↗ | Crit Damage | ↗ | Attacks |
|---|---|---|---|---|---|---|
| T1 | Normal | 5,613 | 1,871 | 4 | ||
| T2 | Advanced | 15,109 | 10,076 | 4 | ||
| T3 | Difficult | 15,109 | 17,628 | 4 | ||
| T4 | Nightmare | 31,140 | 31,140 | 4 | ||
| T5 | Hell | 40,968 | 34,140 | 4 |
The full weekly rotation
Every Infinity Boss and the day it's available. Notorious Chase is highlighted — tap any other to jump straight to its guide.
- Skills5
- Dmg Red10,000
- Sec Def20,000
- Skills5
- Dmg Red10,000
- Sec Def20,000
- Skills5
- Dmg Red0
- Sec Def20,000
- Skills5
- Dmg Red12,000
- Sec Def12,000
- Skills4
- Dmg Red0
- Sec Def10,000
- Skills5
- Dmg Red10,000
- Sec Def20,000
- Skills6
- Dmg Red10,000
- Sec Def20,000