Notorious Chase portrait
Stone Ocean Infinity Boss Tuesday rotation

Notorious Chase

The weekly endgame raid from Stone Ocean. It scales across 5 difficulties, from Normal up to Hell, and acts 4 times per cycle at the hardest setting.

4 Attacks / cycle
0 Damage Reduction
10,000 Secondary Defense
Active in 6 days — rotation pinned to Tuesday.
  1. Sun Cool Ice
  2. Mon Akira Otoishi
  3. Tue Notorious Chase
  4. Wed Risotto Nero
  5. Thu F.F.
  6. Fri Tarukus
  7. Sat Wamuu
TL;DR — Tuesday Infinity Boss

Stone Ocean Stand. Three-unit tentacle formation that spams piercing strikes if nobody is in his melee range — keep one short-range body up front.

⚠ The danger

All-ranged comp. With no melee target in range, he flips to unlimited Tentacle Strike spam.

How to beat Notorious Chase

His tentacles prioritise the closest enemy with the highest Attack Speed. A slower melee anchor up front gets focused (and self-heals through it), letting the rest of the team free-fire. Fast-Attack-Speed glass cannons in front become the priority target instead and die. Damage levers are pure Stance Bar timing — CC contributes Stance damage, it doesn't pause the tentacles. The fight is multi-unit (three bodies in formation), so AoE kits get bonus damage spread.

Damage levers

Infinity Bosses have infinite HP — the only thing that matters is how much damage you can squeeze out. These are the levers that scale damage in this specific fight.

  • Slow tanky anchor up front — absorbs tentacle priority so the team free-fires.
  • AoE clear — multi-unit formation rewards splash damage.
  • Energy supports — refill what the tentacles drain so your burst rotation stays online.

Boss skills

4 skills across a multi-unit formation. Every description below is the in-game skill text exactly as the game presents it — no paraphrasing, no fan summaries.

Active CD 90s

Notorious Chase has two tentacles. These tentacles prioritize enemies closest to him with the highest Attack Speed. Whenever a character takes damage from Notorious Chase's attacks and loses HP, they also lose Energy equal to the same percentage. Upon taking a specific amount of damage, his tentacles will stop attacking for 15 seconds.

Passive

After 10 seconds in battle, Notorious Chase will target moving objects and release Tentacle Strikes. Tentacle Strike: Unleashes a piercing attack on the target, dealing damage equal to 600% of Attack to all enemies in the line. Notorious Chase can perform this attack once every 2 seconds.

Passive

When Notorious Chase's Energy is maxed, he becomes temporarily Weakened to absorb energy drained from his targets. After this Weakened state ends, he deals damage equal to 1200% of his Attack to all enemies. When Notorious Chase's Stance Bar depletes, he also becomes Weakened. After this Weakened state ends, his Stance Bar fully replenishes. Starting from the 3th time his Weakened state ends, Notorious Chase will unleash a Tentacle Strike in a random direction every 5 seconds.

Passive

If there are no targets within Notorious Chase's melee range, he will continuously launch Tentacle Strikes.

Stance Bar — the only burst window that matters

Infinity Bosses have infinite HP. Your score is your total damage output, not a kill. Every boss has a Stance Bar above its health bar. Empty it and the boss is stunned for 5-10 seconds and takes +100% damage from all sources — that window is the entire game. Crowd control (Stun, Freeze, Silence, Banish, Suppress) does NOT actually control the boss. Bruno's Zipper Space banish, Mariah's Magnetic Force Stun, Joseph's Hermit Purple bind — none of them lock the boss in place. They earn their slot because CC effects deal bonus Stance damage, which shortens the time to break.

  • Save every Ultimate for the Stance break — the +100% modifier doubles the burst.
  • CC kits are useful for Stance damage contribution, not for shutting the boss down.
  • Don't burn damage during invulnerability phases (Cool Ice flight, F.F. split, etc.) — Stance can't drop there either.

⚠ Don't bring

  • All-ranged team — no melee in range triggers unlimited Tentacle Strikes.
  • Fast Attack-Speed glass cannon up front — becomes tentacle priority and dies fast.

Weather: Gale

Wild Wind — no playable character has a passive bonus on this terrain.

Gale

Increases all units' Attack Speed by 5%. All ranged attacks deal 5% more damage. All ranged attacks deal additional damage equal to 20% of the attacker's Attack.

No playable character on the roster has a passive bonus on Gale. Treat the terrain as flavour.

Boss numbers explained

Notorious Chase's combat stats at Hell, the top difficulty. Each card says what the number does and whether it's unusual for an Infinity Boss — so you can see at a glance what makes this fight different.

Attacks per cycle (Hell)
4
Typical Infinity Boss: 5 attacks — this one throws fewer, so burst windows are cleaner.
Damage Reduction
0
Cuts a flat amount off every hit you land. Typical Infinity Boss: 10,000.
Secondary Defense
10,000
A second defense layer stacked on top of normal Defense. Typical Infinity Boss: 20,000.
Crit Resistance (Hell)
40,968
How well the boss resists YOUR crits. To reach the +90% Crit Boost cap your attacker needs Crit ≈ 47,468, which no realistic build hits — so for Hell content lean Crit Damage % + Final Damage % over raw Crit Boost.
Crit Damage (Hell)
34,140
The boss's own Crit Damage multiplier — used when the boss crits you. Most Infinity Bosses don't deal real damage from their Attack stat, so this only really hurts on F.F. (the only boss in the rotation with a real Attack value).

How the difficulties scale

Climbing from Normal to Hell only grows two things: Crit Resistance (how hard it is for YOU to crit the boss) and Crit Damage (its own crit multiplier). Defense, attack pattern and speed never change. So a higher tier is the same fight where your crit chance suffers more — pick the highest row your team can survive.

Tier Difficulty Crit Resistance Crit Damage Attacks
T1 Normal 5,613 1,871 4
T2 Advanced 15,109 10,076 4
T3 Difficult 15,109 17,628 4
T4 Nightmare 31,140 31,140 4
T5 Hell 40,968 34,140 4
Crit Resistance grows, Normal → Hell ×7.3
Crit Damage grows, Normal → Hell ×18.2

The full weekly rotation

Every Infinity Boss and the day it's available. Notorious Chase is highlighted — tap any other to jump straight to its guide.

Authored by JoJoGS Editorial
Last updated
Source In-game skill text + verified stats

Every boss skill on this page is the in-game description exactly as the game presents it. Stats, weather and skill text are all pulled straight from the game's own tables — no fan summaries, no guesses. Tactical advice is hand-authored against the real kit. See the full mechanics reference for the damage pipeline and crit curve behind every claim.