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Active10sTarukus deals damage equal to 500% of Attack to enemies in a cone-shaped area within 6 tiles in front of him and inflicts 3 stacks of Bleed.
Phantom Blood World Boss.
Tarukus deals damage equal to 500% of Attack to enemies in a cone-shaped area within 6 tiles in front of him and inflicts 3 stacks of Bleed.
Tarukus roars, dealing damage equal to 800% of Attack and Silence all targets for 20 seconds.
When his Energy is maxed, Tarukus initiates Chain Death Match against the enemy who has dealt the highest damage until the Chain breaks or the target is defeated. During Chain Death Match, both Tarukus and his target are unable to take any actions. The target loses 2% of their Max HP per second, with the rate increasing over time, while Tarukus gains a damage bonus equal to 1% of his Max HP. During Chain Death Match, basic attacks from other units must target the Chain.
When Tarukus's Stance Bar depletes, he takes 100% more damage from all sources for 5 seconds, and his next Chain takes 10% more damage.
Ladder figures are server 1 at tier 4.
Who the top 100 actually brings to this boss, and who the very best keep.
The figure next to each rate is the gap to what that character scores across all seven bosses. Green means this boss wants them more than usual.
The friendliest boss on the rotation, and the one where the support package matters most: Giorno peaks here and Speedwagon posts his best numbers of the week.
Read the full first-month analysisRead from 2,255 ranking entries on this boss, across 7 servers, August 16 to September 7.